Yes, it works now. Thanks :)
OcRam - Passages plugin (MZ/MV)
● ARCHIVED · READ-ONLY
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It seems to be impossible to download via that link you posted...
EDIT: Working now. Thanks for the quick fix! -
Thanks for the info. Thats odd... Some of the users could download via that link (and I tested it also myself)?! Anyways it should be now fixed (tested again).It seems to be impossible to download via that link you posted...
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I was just going to say I found a bug but the 1.08 seems to have fixed that issue. Some tiles were "floating" around and it looked very weird. I will test further to see if it has been fixed 100% but anyway I love this plugin now. Thanks for doing it :)
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Yea I noticed that also. And fixed it right away to v1.08 like you noticed. At least I havn't seen that bug after fix.I was just going to say I found a bug but the 1.08 seems to have fixed that issue. Some tiles were "floating" around and it looked very weird. I will test further to see if it has been fixed 100% but anyway I love this plugin now. Thanks for doing it :)
Happy to hear that you like this plugin and thank you (and all others also) for encouraging words. -
Hi @OcRam
I discovered a bug. This is how i setup my sample map
And this is the bug, it happen if you hold down your LeftMouse button for few seconds then release it
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Thank you for your hard work.
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Hi @OcRam
I discovered a bug. This is how i setup my sample map
View attachment 80352
And this is the bug, it happen if you hold down your LeftMouse button for few seconds then release it
Thank you for the clear post!
Actually you don't even have to keep mouse button pressed. Clicking on region Id 18 is enough if player passes cover tile while player is on lower ground.
I'll try to explain: Movement is blocked on region Id 18 while player is on cover tiles (and lower ground). Then path finding will start to find another way. When player leaves autotile region it finds shorter way (which was previously blocked) and the loop of paths is ready. Gladly player can interupt this anytime.
Possible solution: If region Id 18 is needed only to block movement while on cover tiles I would use region Id 20 instead of 18. Region Id 18 should be used only to "elevate" player floor level (though by-product is blocking movement while on covers).
NOTE: Region Id 20 will block movement also on higher ground level.
Please let me know if this was helpful. -
I have made commercial use of this plugin more transparent now. Details are found under spoiler "Details for commercial use".
Edit: There has been only this clause in plugin itself: "Licenses are per project. License must be obtained BEFORE you start selling your game." -
Just a note for anyone using these two plugins, OcRam_Passages and OrangeMapshot can't be used at the same time (whichever one is below will work and whichever one is above will not work).
That's OK, because OrangeMapshot is just for your playtesting to create a .png file to use for Parallax mapping, and you can turn it off after you're done creating all of the screenshots. -
Just a note for anyone using these two plugins, OcRam_Passages and OrangeMapshot can't be used at the same time (whichever one is below will work and whichever one is above will not work).
That's OK, because OrangeMapshot is just for your playtesting to create a .png file to use for Parallax mapping, and you can turn it off after you're done creating all of the screenshots.
Thank you for the report! I have fixed this now. -
That was fast! Honestly it wasn't a big deal because OrangeMapshot is more like a utility tool for the developer (probably isn't deployed with the game) but still nice job!
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I have released new (v2.0) tutorial and demonstration video on Youtube.
You may check it out here:
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Latest version of OcRam_Passages -plugin is now available (v2.0). This is major update!
Biggest change in mechanics is that layers are persistant now. This allows individual events (or players) to underpass and overpass the bridge at the same time!
I have tested the plugin as far as I can. But if (or when) you encounter problem, please remember to check your plugin list order.
Happy RPG making!
:MV1: -
One of the best plugins I've ever touched <3.
no bugs so far on a clean test~~
The only issue is that this plugin is incompatible with Yanfly doodads, now I need to choose.
aesthetics(doodads) or gameplay(Passages)
That's one hard decision xD -
I found this bug whenever I try to turn on the plugin.
Everything is fine to me, just the event always be overhead of my character.
Am I do something wrong? -
One of the best plugins I've ever touched <3.
no bugs so far on a clean test~~
The only issue is that this plugin is incompatible with Yanfly doodads, now I need to choose.
aesthetics(doodads) or gameplay(Passages)
That's one hard decision xD
Thank you for kind words =)
I'll take a look at Yanfly's doodads if I can do something about it.
View attachment 85099
I found this bug whenever I try to turn on the plugin.
Everything is fine to me, just the event always be overhead of my character.
Am I do something wrong?
I think it's because that door is on autotile (other than A1 or A2) and "autoassign" will draw it to higher floor level... I will fix this in next update. But before that quick fix would be to insert event comment <lower> to those events. Thank you for pointing this out. -
Thank you for kind words =)
I'll take a look at Yanfly's doodads if I can do something about it.
I think it's because that door is on autotile (other than A1 or A2) and "autoassign" will draw it to higher floor level... I will fix this in next update. But before that quick fix would be to insert event comment <lower> to those events. Thank you for pointing this out.
Yeahhh everything working fine when I input <lower>
Thankyou for the quick reply -
Thank you for kind words =)
I'll take a look at Yanfly's doodads if I can do something about it.
If you found a solution, that would make this one of the best plugins ever made dude, haha -
Hello again! :kaohi: (...sooner than I thought)
Minor update (v2.01) for OcRam_Passages -plugin!
I have added support for Yanfly GridFreeDoodads -plugin and changed auto-assign to sign higher level ONLY on roof and walltop tiles. ENJOY!