OcRam - Passages plugin (MZ/MV)

● ARCHIVED · READ-ONLY
Started by OcRam 528 posts Page 20 of 27 View original ↗
  1. DragonVine said:
    I've moved it around a bit, putting it under and above the Passages plugins, but this is what happens in either case:


    Ok... now I checked this from my MV demo -project and it seems that support is for SRD CC -plugin....
  2. OcRam said:
    Ok... now I checked this from my MV demo -project and it seems that support is for SRD CC -plugin....
    Any chance you would be able to offer support for the Galv plugin? If not, that's okay. I can always change to a different camera plugin if needed.
  3. DragonVine said:
    Any chance you would be able to offer support for the Galv plugin? If not, that's okay. I can always change to a different camera plugin if needed.
    Thank you for the message,

    And sorry that I left this case 'floating'. I should have mentioned that for MV plugins I'm not doing any new features nor making them compatible with any other plugin no longer. I'm focusing to RPG Maker MZ now.

    But I will do my best to answer all questions and will fix any bugs that can be replicated in new project.
  4. Okay, no problem! Thank you so much for helping me figure it out! I'll look around for another camera plugin to see how it does.

    Found a super easy workaround - I just disable the camera for when my character is walking. I really only use the plugin to scroll the map for cutscenes, so it works perfectly for that.
  5. Released new update for Passages v4.12:
    • character.autoAssign() -method added
    • Optimized $gameMap.checkPassage -function
      (Credits to @clitvin for both updates)
  6. I've an issue where every actor's faceset on list 1 becomes invisible when using your plugin, can you fix this issue? 1618326118546.png
  7. CloudzChow said:
    I've an issue where every actor's faceset on list 1 becomes invisible when using your plugin, can you fix this issue? View attachment 186027
    Thank you for the message,

    Can you pin point which plugin is possibly conflicting with Passages? And have you tried different plugin order?
  8. CloudzChow said:
    I've an issue where every actor's faceset on list 1 becomes invisible when using your plugin, can you fix this issue? View attachment 186027
    Are you using the yanfly core updates? You need to get rid of this section of code if you are.
    1618428055562.png
  9. clitvin said:
    Are you using the yanfly core updates? You need to get rid of this section of code if you are.
    View attachment 186136
    Oh yeah! I'm using that one! Let me try your fix
  10. if you mean YEP Core Updates and Desktop optimisation, you can get rid
    of the full plugin, which only requires it if you use RPG MV < 1.5, if it's above
    1.5, you dont need that plugin at all which is already in the engine :)
  11. ShadowDragon said:
    if you mean YEP Core Updates and Desktop optimisation, you can get rid
    of the full plugin, which only requires it if you use RPG MV < 1.5, if it's above
    1.5, you dont need that plugin at all which is already in the engine :)
    Makes sense now, thank you anyways...I have an issue where region 18 on bridge can still move to lower ground even that I already fix the passability, can you fix that?
  12. depends how it used and how you set up the event and if it has a note tag or not.
    can you show the event map/events on those?
  13. ShadowDragon said:
    depends how it used and how you set up the event and if it has a note tag or not.
    can you show the event map/events on those?
    Gyazo Screen Video
    1618580706610.png
  14. OcRam said:
    Thank you for the message,

    I think you need to set those bridge railings as NON-passable tiles in tileset settings.
    1618587194707.png

    I already did, idk what's the issue atm
  15. what is the latest version of passages you use?
  16. ShadowDragon said:
    what is the latest version of passages you use?
    Latest one
  17. OcRam said:
    This screenshot shows only 4-dir passages. Are those railings marked with "X", "*" or "O"?
    1618649154435.png

    It's already marked as X
  18. the only way I can think of if that you start your "actor" on the bridge, not before
    region "17" for overpass or "16" to go under.

    which is not visible on the gif you showed us, if you come through region 17,
    you should showed us or if 16, show us that way.

    it can bring the issue down where it exactly lies for that as well for the parameter
    (unless left on default).