@OcRam Found more issues when used with the TerraxLighting plugin... I now step over my tiles with star passability instead of going behind them on a map with the terrax lighting, I can't use region IDs on these tiles as they are curved edges so I end up behind the ground on the corners. This happens with auto-lvl on and off
OcRam - Passages plugin (MZ/MV)
● ARCHIVED · READ-ONLY
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@PhxFire use curved edges on B-E tilesets and it is fixed ^^
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@ShadowDragon Well something isn't right then... It's in my B tileset lol
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@PhxFire 19 draws A tiles, so ground as well, so you need 18 to cover it which is for B-E tiles and it doesn't draw A tiles above like 19 does.
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@ShadowDragon That did it, thx
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Is it possible to use this with QM+CollisionMap ??
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@rosmar30 it should, but using collisionMap is more used in Parallax though and bind picture to maps or multi layer
to work on. -
I absolutely LOVE this plugin and was happily implementing it in my project, when I discovered that it doesn't work well with another plugin I use: Galv's event spawner (https://galvs-scripts.com/2016/05/14/mv-event-spawner/).
I've tried putting in above and below in the plugin list, but the results are the same: I can't interact with the spawned events anymore.
Could you take a look at this? I would love to use your plugin, but Galv's is essential to some of my game-play elements... -
Thank you for the message,
It is likely that spawned are on different floor level (I used Yanfly spawn events with similar issue). I countered it by setting copied event._higherLevel = false/true
Or plugin command floor_level 1 auto
(where 1 = desired event id) -
Hello! Has anyone encountered this before? If not, I imagine it's incompatibility with a plugin I'm using.
Followers are drawn on top of player when using region 18
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Hi @OcRam, thanks for the quick reply!
Unfortunately, my plugin knowledge is not enough to get it working with the info you've provided.
Where and when do I use these scriptcalls of plugin commands? On the destination map in a (parallel) event before loading the map? In the spawn map in the events that get spawned? I've tried some options, but it either doesn't work, or the game won't load... -
Thank you for the message,Hello! Has anyone encountered this before? If not, I imagine it's incompatibility with a plugin I'm using.
Followers are drawn on top of player when using region 18
I can't re-produce this effect... So what plugins are you using and what version of Passages and RMMV are you using?
Hi,Hi @OcRam, thanks for the quick reply!
Unfortunately, my plugin knowledge is not enough to get it working with the info you've provided.
Where and when do I use these scriptcalls of plugin commands? On the destination map in a (parallel) event before loading the map? In the spawn map in the events that get spawned? I've tried some options, but it either doesn't work, or the game won't load...
Had quick look into this plugin and I'd try to set correct floor level right after calling spawn script (assuming you are spawning events via script calls):
Galv.SPAWN.event(1,6,6,true);
$gameMap._events[$gameMap._lastSpawnEventId]._higherLevel = false; // or true if you want it higher floor level -
Thank you so much!! It is working now!
It will require a lot of editing, because I’m using a lot of spawn events in my maps, but it is definitely worth the trouble. Again, thanks for this great plugin! -
Thank you for the message,
I can't re-produce this effect... So what plugins are you using and what version of Passages and RMMV are you using?
I'm using 1.6.2. I've just tried turning off every single plugin, and the problem persisted. I don't know what the hell I've done here.... -
@Leon_Artmann are you using the correct regions? I use taller character (but single player) no followers.
but can you take a screenshot of your editor and show how its setted up?
if the region is the same, we can figure it out faster to help you out. -
Hi again :smile:
I've ran into another issue: this plugin seems to conflict with Yanfly's Region Restrictions plugin...
If I have your plugin ON, my NPC's walk in regions where they are not supposed to walk.
I hope you can help me with this one too!
ps: saw the sneakpeak of the NPC scheduler, that looks amazing!!! -
@Eraine I use yanfly restriction and this plugin and they work correctly though, is yanfly placed above or below?
if its below, it should work normally though. -
Thanks @ShadowDragon, that fixed it!
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@Leon_Artmann are you using the correct regions? I use taller character (but single player) no followers.
but can you take a screenshot of your editor and show how its setted up?
if the region is the same, we can figure it out faster to help you out.
not sure, but everything works great except for the floating follower thing. Here it is: -