Spoiler
-What made me try the game was seeing a "let's play" of it...so, the game has obviously changed since, and I actually liked the original opening better where it's the ben and rick scene before anything else happens or any information is given. Felt very game of thrones (which is the highest compliment I can give anything). Still, enjoyed the new opening too though.
-You do a really great job of offering the player different tools (skills) to make combat interesting. I think I would tone it back, at least in the early game, just a BIT though. It is a little overwhelming/confusing having all these different options where I'm not really sure of their value/use, because of how many status effects there are, and I'm not sure what the base hit and miss chances are, etc.. I'd also recommend only having people learn ONE new skill at each level up instead of sometimes two...let the player acclimate, experiment, and learn new skills slowly so that it doesn't feel as overwhelming.
-All of this said, your game is one of the few rare ones where combat is genuinely interesting most of the time, even in the random battles, so kudos to that. It's also really well-balanced; the spider boss was difficult but not so much so that I wasn't able to beat it...and it wasn't gimmicky, it required me adjusting my strategy which is what a good jrpg should do. The only thing is, I wish I knew that the eggs would reappear if i I killed them; I wouldn't have wasted time and resources trying to focus those down first. :p
-The Ouro puzzle was AWESOME. Had me scratching my head for a good 5 minutes, then I figured it out and was like AHA! such a good gaming moment.
-The music when you're on the castle roof with ben and rick in the beginning was so nice; I actually just sat there listening to it for a while before advancing with the scene.
-One question I have is, are you using the standard combat formula of 4*Atk - 2.Def? I know when I scanned the slimes it said they take 60% reduced physical dmg which is why ben and rick could barely dent them (but Sujen one-shots them), but for the other enemies, I wasn't sure for example how valuable an armor break skill would be.
Overall really enjoying this, great job.! :D
-You do a really great job of offering the player different tools (skills) to make combat interesting. I think I would tone it back, at least in the early game, just a BIT though. It is a little overwhelming/confusing having all these different options where I'm not really sure of their value/use, because of how many status effects there are, and I'm not sure what the base hit and miss chances are, etc.. I'd also recommend only having people learn ONE new skill at each level up instead of sometimes two...let the player acclimate, experiment, and learn new skills slowly so that it doesn't feel as overwhelming.
-All of this said, your game is one of the few rare ones where combat is genuinely interesting most of the time, even in the random battles, so kudos to that. It's also really well-balanced; the spider boss was difficult but not so much so that I wasn't able to beat it...and it wasn't gimmicky, it required me adjusting my strategy which is what a good jrpg should do. The only thing is, I wish I knew that the eggs would reappear if i I killed them; I wouldn't have wasted time and resources trying to focus those down first. :p
-The Ouro puzzle was AWESOME. Had me scratching my head for a good 5 minutes, then I figured it out and was like AHA! such a good gaming moment.
-The music when you're on the castle roof with ben and rick in the beginning was so nice; I actually just sat there listening to it for a while before advancing with the scene.
-One question I have is, are you using the standard combat formula of 4*Atk - 2.Def? I know when I scanned the slimes it said they take 60% reduced physical dmg which is why ben and rick could barely dent them (but Sujen one-shots them), but for the other enemies, I wasn't sure for example how valuable an armor break skill would be.
Overall really enjoying this, great job.! :D
