New Type for Item

● ARCHIVED · READ-ONLY
Started by Ryuk 47 posts Page 3 of 3 View original ↗
  1. @ShadowDragon Thank you! But would you know how to increase the rows in the item categories from 1 to 2? I've been searching all over and cannot find out how to do this either via plugin, or in the .js.

    Any thoughts would appreciated! Increased rows would make this plugin truly perfect -- I bet other users would get use of this too!
  2. @cuby the same way you do for columns basicly, they are mostly under
    each other. but I use it too, I can overwrite the functions in js, and adjust
    them to your needs.

    EDIT:
    you probably only need the columns while the rows will be automatically adjusted.
    if it's the ItemCategory:

    Code:
    Window_ItemCategory.prototype.maxCols = function() {
        return 4;
    };

    if this is set to 2 for 2 columns, than the rows will be automatically increase.
    for the itemList, this also read the colums and row is automatically increased.

    there is not a specific way to do this unless you create this function.
  3. how do you get the loop menu to show? i added slot one and called it Materials in item data base i have like say logs i have this <slot1> BUT when i got a material for said slot1 only thing showing in my menu is default i dont see the new menu anywhere

    btw im using SRD's ALT MENU Plug-in could that be the reason?
  4. For those having trouble with this plugin, make sure to download the 1.01 version. 1.00 seems a bit buggy. Works fine for me now and is quite a useful addition. It even works with the other 50+ plugins I have installed, no problems that I see thus far.

    This plugin is going to be essential for my game, as I intend to make items be something that is equipped directly from the equipment menu, which can only be done when items fall under the armor or weapon type category afaik. The problem with this, is that these equipable items show up in the armor/weapon category on the item view list.

    However, using this plugin, I can disable the default armor and item categories and add replacement categories for each that only show the items I designate. Meaning I can have multiple equipable item types spread out into different categories such as 'Armor', 'Consumables', 'Ammunition', etc., while also utilizing the additional item slots into other categories such as 'Loot', 'Crafting Ingredients', etc.

    Very useful plugin and something I think most anyone who is customizing the engine to their liking could benefit from.

    1711074619022.png

    1711074590027.png
  5. Hey guys.
    I am using script 1.0.1.
    I didn't configure anything in it and enable the script in the game. When I opened the inventory everything is vast ...

    1750771208987.png


    1750771182371.png
  6. Solved!
    I changed the name of the parameter inside the file to the same name as the file.