how to enabled the darken map on spesific map? i started with $gameLighting.disable() and make some switch trigger to make it enabled when enter that spesific map and turn back disabled when out from the map, but it doesnt work. any idea?
MZ - [MZ & MV v1.9.7] Shora Lighting & Shadow System
● ARCHIVED · READ-ONLY
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There is a TypeError when using this plugin (v.1.9.7) with Chaucer's Scene Stabilizer (7.3.0) on MV 1.6.2 (NWJS v0.89, PIXI v4.8.9). Also tried placing above and below Chaucer's plugin.
The plugin by itself, though, is working great! -
That would be amazing! Hope this gets added.The only way to actually have your desired effect is re-render the player sprite again after render the lighting. I don't know if it can be done easily, but I will try to include it in the next version.
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Or maybe add a custom flash light image feature? So you can create a flash light image for each of your animation frame. So you can actually have a walk animation of the light.
(Sorry the mock-up is bad).
In @HolyKonni 's case, maybe something like this?
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Shora
hello, i know your plugin makes light but can it make shadows? i mean same like light but just black shadows.
in dark shadows disappear and appear in day light.
work like light but other way around :D
this is light on top i created
at night empty spots looks like shadows but day time looks bad
you can see in this video i created ''night shadows'' but at day they dont work, just need same like light but just add black color for shadows, this would be game changer. definitely send you some money for this!
so basically 1, is your light system it works at night
and shadows 2, they work at day time
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Hi, thanks for the plugin! I've been using it without trouble for months now and it's been perfect. I have encountered this one bug though (on MZ); it happens all the time when a battle ends and also in the lighting demo when I Escape from the goblins. It disappears when I set Battle Lighting: Defaults to false but then that disables the battle lighting feature. I want to try it out though, it looks great. I hope this helps, and thanks again!
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For some reason the walls won't light up even light is shone directly at it. I used terrain tag 1 for the wall and 2 for the top wall.
Appreciate any help. -
I'm not sure what's up with that either, having the same issue. Changing the terrain tag number doesn't seem to help it either.
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Hey all, having a weird issue that i'm just noticing at least.
No matter what I set the Time parameter to in the Set Map Ambient plugin command to, the lighting just automatically switches to the next one.
For context I have set up a variable based Day/Night Cycle. Rather than gradually transitioning from One Ambient Light to the next at the appropriate times, its just blink to the next one in an instant.
Midnight Lighting EventMidnight
Dawn Lighting EventDawn
I've tried setting the time as high as 3000 for the Dawn event, no difference. -
What parallax plugin are you guys using with this plugin? I can't use qmap due to interference with another plugin so I've tried galv layers and it lags when I have a light set on the player. Anyone have any success without lag with other parallax plugins?
Edit: Also tried orangeOverlay to parallax, and it lags when the player has a light on them as well. If I discard the light there is no lag. Seems to only be a problem with parallax mapping and the player themselves having a light on them as my map has around 20 lights and has no lag unless the player has a light. -
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Hello, im having a minor problem with the lighting when an enemy is defeated multiple lights spawn and move with the player in the screenshot attached the only light that should be present is at the bottom below the cell bars
i am new to RPG maker so i dont know how to fix this myself help would be greatly appreciated
(RMMV) -
I also have this. I tested it and I have the same problem in the demo itself (v.1.9.7).For some reason the walls won't light up even light is shone directly at it. I used terrain tag 1 for the wall and 2 for the top wall.
Appreciate any help. -
Heyyy
I think someone wrote it already, but I think the terrain tags are not detected in new projects. In fact, they only work in the demo, somehow.
I created a new project for testing purposes, and the issue is there: PROJECT
EDIT: Looks like it only happens with terrain tags 1 (wall) and 2 (top wall). Using other terrain tags will result in the issue seikenproductions is having. -
Having a massive brain fart, mainly cause i could swear i've done it before. Can the ambient lighting impact battle?
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Make the "Wait" parameter for 999 seconds, then you will get a smooth transitionHey all, having a weird issue that i'm just noticing at least.
No matter what I set the Time parameter to in the Set Map Ambient plugin command to, the lighting just automatically switches to the next one.
For context I have set up a variable based Day/Night Cycle. Rather than gradually transitioning from One Ambient Light to the next at the appropriate times, its just blink to the next one in an instant.
Midnight Lighting EventMidnight
View attachment 320471
Dawn Lighting Event
I've tried setting the time as high as 3000 for the Dawn event, no difference. -
Sorry I encountered a crash.
It occurs when a battle ends while I have pixi.js installed.
Thanks in advance for the help. -
Yes, in the latest version there is a problem that after leaving the battle an error occurs. It was already written above. It is better to use 1.9.5 for now. Or disable the new function, although I think without it the error also occurs.Sorry I encountered a crash.
It occurs when a battle ends while I have pixi.js installed.
Thanks in advance for the help. -
Hi @Shora , as discussed with you in another thread Attach a light to projectiles,
I had a suggestion to be able to attach lights to projectiles or other things via script calls (or other methods than to attach via event) to make the lights more versatile.
Also is possible add a way to stop the light flicker when changing event pages with lights comment in it, as well as an integrated time system
thanks again this great plugin and your work on it! -
Is there a way to make a specific light not flicker? They all seem to do so for a frame.