MV3D - 3D rendering for RMMV with Babylon.js

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Started by Cutievirus 1560 posts Page 59 of 78 View original ↗
  1. amazing plugin!
  2. Hello everyone!

    A Major Update of the Environment System has been released.
    Several new features are being released in this update, such as:
    • MV3D updated to Version 0.5.4.2
    • MV3D-Patr3on automatic detection
    • Day Phases BGS
    • New Cloudy Sky graphics
    • HUD Adjustment Menu
    • Dynamic Camera
    • First Person Camera Easy Setup
    • Yanfly Save Core (Edited Version)
    • 5 remixes of RPG Maker 2000 OST songs have been included
    Version 1.3 (Major Update) Demonstration Video
  3. Any way to make first person work with only mouse or touchscreen?


    I'm mostly been making a game primarily designed to run inside a web browser. A lot of the users do not have a physical keyboard as their devices are touchscreen. When I play my game with MV3D in first person by clicking on the screen, I easily get stuck into a wall and thats it, no way of backing out and such. I figured I'd try running a parallel event which would run a loop where it would frequently ask me where I want to go (forward, turn right, turn left), by setting the player movement accordingly via events. The thing, at best, works very wonky and very unreliably. Maybe because it is listening to other input locations at the same time I make a selection, or whatever. Is there a way to make first person gameplay run with just a mouse or touchscreen? Am I missing something?


    EDIT 1: Hmmm... Kinda realized I'm using events the wrong way. Turn Right is not the same as Turn 90º Right. LOL, dumb moment of the day. :p I guess I solved it. Still leaving this message up if anyone else has a similar issue.
  4. I doubt it will work or be flexible enough but you can try a mouse pos plugin. I think Hudell has one. What I have in mind is that, when the mouse (should work for touchscreens too) is at the left or right side of the screen, you can change the angle via a parallel event.
  5. somenick said:
    Any way to make first person work with only mouse or touchscreen?


    I'm mostly been making a game primarily designed to run inside a web browser. A lot of the users do not have a physical keyboard as their devices are touchscreen. When I play my game with MV3D in first person by clicking on the screen, I easily get stuck into a wall and thats it, no way of backing out and such. I figured I'd try running a parallel event which would run a loop where it would frequently ask me where I want to go (forward, turn right, turn left), by setting the player movement accordingly via events. The thing, at best, works very wonky and very unreliably. Maybe because it is listening to other input locations at the same time I make a selection, or whatever. Is there a way to make first person gameplay run with just a mouse or touchscreen? Am I missing something?


    EDIT 1: Hmmm... Kinda arealized I'm using events the wrong way. Face Left is not the same as rotate left. Etc. Testing more.
    Clickable picture plugin

  6. About my previous issue: I made it work. I was using events wrong. Turn Right is not the same as Turn 90º Right, thats why anytime I chose anything from my own dialog I got weird results.

    -
    -

    New Question:

    How do I use a skybox?

    I have this in a map NOTES but nothing happens (yes, camera is set, I see all in first person, and such, but no skybox at all)

    <mv3d>
    skybox(top:land3a.png,bottom:land3a.png,north:land3a.png,east:land3a.png,south:land3a.png,west:land3a.png)
    camera(0,90,dist:0,height:0.75)
    ambient(default)
    fog(#e1feff|20,35)
    sun(white|45,45)
    </mv3d>

    And yes, land3a.png exists in the Parallaxes folder



    EDIT: Never mind. Seems it is a premium feature. Got to shell out those bucks :p

    EDIT 2: Shelled out those bucks, bought the premium plug in from itch io. skybox feature now works. Except... I don't seem able to setup different skyboxes on different maps.

    @Dread_Nyanak Question: Are skyboxes still a work in progress?
  7. How do I buy this plugin?

    Can I toggle the plugin on/off?

    Also, what won't I be able to do in 3d - for example, skybox, diving into water, climbing trees, etc.?
  8. Hey guys, I've been away for a while. All the updates that have happened since are great! Glad we got a lot of support going on for @Dread_Nyanak

    Right now, I'm playing around with creating a 3D map with a ship on water. My question is: Is there a way to create inverted/upside-down slopes within tile sets? Or maybe a way to create slopes for events? Something like crown moulding in the top corners of a ceiling. It would help to create/manipulate the shape I need to go under some fringe tiles at the front of the ship so it wouldn't look so boxy.
  9. Burgerland said:
    How do I buy this plugin?

    Can I toggle the plugin on/off?

    Also, what won't I be able to do in 3d - for example, skybox, diving into water, climbing trees, etc.?

    The demo comes with the free version of the plugin which does not have as many features but still works. The paid (premium) version of the plugin can be found at itch io.

    I dont think any of the stuff you mentioned is possible in either version of the plugin, though. Skyboxes are supposed to be a thing in the premium version of the plugin but I think they might be full of bugs. If I am on map 1 and setup a skybox, it might work, but if i go to a different map the skybox stops working, renders whatever it want, does not update, and often behaves like any normal parallax background. Seems that changing to another map messes up skyboxes. I wonder if skyboxes are still a work in progress or what. Lets see what @Dread_Nyanak says.
  10. somenick said:
    About my previous issue: I made it work. I was using events wrong. Turn Right is not the same as Turn 90º Right, thats why anytime I chose anything from my own dialog I got weird results.

    -
    -

    New Question:

    How do I use a skybox?

    I have this in a map NOTES but nothing happens (yes, camera is set, I see all in first person, and such, but no skybox at all)

    <mv3d>
    skybox(top:land3a.png,bottom:land3a.png,north:land3a.png,east:land3a.png,south:land3a.png,west:land3a.png)
    camera(0,90,dist:0,height:0.75)
    ambient(default)
    fog(#e1feff|20,35)
    sun(white|45,45)
    </mv3d>

    And yes, land3a.png exists in the Parallaxes folder



    EDIT: Never mind. Seems it is a premium feature. Got to shell out those bucks :p

    EDIT 2: Shelled out those bucks, bought the premium plug in from itch io. skybox feature now works. Except... I don't seem able to setup different skyboxes on different maps.

    @Dread_Nyanak Question: Are skyboxes still a work in progress?



    @somenick
    Have you tried using plugin commands for skybox in the contents for an auto-run event instead? That's how I've done it, but I haven't tried multiple maps yet. Maybe different auto-run events with different settings on different maps would work?

    The plugin command is:
    mv3d skybox north <img> south <img> east <img> west <img> top <img> bottom <img>

    No "<>" needed. Just exact image name with extension.

    Don't forget to switch on/off/erase said event if needed.
  11. somenick said:
    The demo comes with the free version of the plugin which does not have as many features but still works. The paid (premium) version of the plugin can be found at itch io.

    I dont think any of the stuff you mentioned is possible in either version of the plugin, though. Skyboxes are supposed to be a thing in the premium version of the plugin but I think they might be full of bugs. If I am on map 1 and setup a skybox, it might work, but if i go to a different map the skybox stops working, renders whatever it want, does not update, and often behaves like any normal parallax background. Seems that changing to another map messes up skyboxes. I wonder if skyboxes are still a work in progress or what. Lets see what @Dread_Nyanak says.
    Thank you!
  12. @somenick
    It looks like the skybox breaks when changing maps. I'll have to add that to my list of things to fix.
    @Burgerland
    You can turn off the 3D for certain maps.
    For the most part MV3D is just 3D rendering. Extra stuff will require more effort on your end.

    @Fyoha
    Upside-down slopes aren't officially supported, but I do know a way to fake them. The closest you can do is giving a tile a negative slope. This will cause the slope to be upside-down, but all the faces will face the wrong way. If you turn off backface culling it will almost look correct, but there will still be a missing face. I might try to fix this in the future.
  13. Dread_Nyanak said:
    @somenick
    It looks like the skybox breaks when changing maps. I'll have to add that to my list of things to fix.
    @Burgerland
    You can turn off the 3D for certain maps.
    For the most part MV3D is just 3D rendering. Extra stuff will require more effort on your end.

    Thank you! I'm new to the plugin, still looking through the instructions, but got two problems when I play my game Horseventures.

    I'm using MV 1.6.1 on Windows 7

    1) the game slows to a crawl when the plugin is turned on. Maybe it's where I placed the plugin, or haven't begun configuring it? I just turned it on and started playing the game.

    plugins list
    plug.PNG

    2) how the 3d is rendered. Again, I haven't configured the plugin. But I am using Yami's Skip Title to use a map as the title screen. I don't have a parallel backgroun set to the map, so the background is black, but the title screen (17x13) looks like this (map in edit vs map in game):

    3d title screen
    Untitled.png

    Should I make the map bigger to solve the problem? A similar graphical problem arises with the select horse map (same dimensions, 17x13):

    horse stable
    Capturegg.PNG

    I cropped the in-game stable map to cut out the text box. Anyways, these problems are probably because I haven't configured the plugin, or maybe I put it in the wrong order on the plugins list, but I wanted to let you know. I haven't played the game past the select horse map.
  14. Dread_Nyanak said:
    @Fyoha
    Upside-down slopes aren't officially supported, but I do know a way to fake them. The closest you can do is giving a tile a negative slope. This will cause the slope to be upside-down, but all the faces will face the wrong way. If you turn off backface culling it will almost look correct, but there will still be a missing face. I might try to fix this in the future.

    I played around with negative slopes a bit without backface culling. The method I ended up going with was placing a negative slope on a fringe tile and then placing a second fringe tile on top of that to stack it up. One thing I found out from doing this is when you change the height of a fringe tile greater than 1.0, it starts to stretch out the side textures. While that may be intentional, it kinda throws things off if you place something like this next to actual stacked normal tiles with the same texture profile. The higher I go with the height of a fringe tile, the more stretched it gets.
  15. Dread_Nyanak said:
    It looks like the skybox breaks when changing maps. I'll have to add that to my list of things to fix.

    That would be awesome! :)

    I'm making a space exploration game and the use of skyboxes would really add to the experience when landing on planets. :)
  16. Hi, is there any chance that the ability to control the 1st person camera with the mouse (like in most first person games) will be coming soon? I really want to make a 1st person game with this plugin but the controls are a dealbreaker for me.
  17. hey im REALLY loving this plugin first and foremost and i've had 0 issues with it except for one: im currently running version 1.6.1 and every time i transfer to a map thats running mv3d from a map that has mv3d disabled I get a black square underneath my sprites

    Spoiler
    blacksquare.png

    i tried combing through this thread but couldn't find anyone with a similar issue, but honestly after page 20 the post began to become a blur lol

    really hope there is an easy fix for this out there as i LOVE this plugin!
  18. It MIGHT have to do with the shadow graphic. Is it there in img -> mv3d -> shadow.png?
  19. gRaViJa said:
    It MIGHT have to do with the shadow graphic. Is it there in img -> mv3d -> shadow.png?
    Yep it's there I have all 3, and if i start game in a mv3d enabled map the shadows show fine, but if I go to a non 3d map and back to the 3d map then the shadows turn into those black squares.
  20. The regions for height only work up to 8 in my project. Is this intentional? Can I edit this somewhere so I can go up to 20 or whatever? Might be a plugin conflict too but not sure which one.