MV3D - 3D rendering for RMMV with Babylon.js

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Started by Cutievirus 1560 posts Page 57 of 78 View original ↗
  1. Zemonica said:
    EDIT: also, the Galvs Character Frames plugin, does anyone know if/ how that works? I'm using PV Games assets btw
    Please do not hijack other people's threads to ask unrelated questions. Start a new thread if you want to ask that question. Thank you.
  2. I'm asking how to get the character frames plugin to work with the 3D plugin the thread is about.
  3. Hey, I believe I recall mention of a feature that allowed this plugin to continue the image of the tiles on the edge of the map. To clarify, I mean that instead of cutting off the map and showing black, it would just duplicate the tiles shown on the edge of the map. How would I go about applying that if it is indeed a feature?

    In case your wondering, I do have the premium version of the plugin, but I don't see anything about it in the parameters or plugin functions.

    Side question for @Dread_Nyanak, How's the custom 3d model importing function looking so far? I don't mean to rush you lol, I'm just asking. I would love to be able to add in 3d assets, so that's a big one I'm looking forward to
  4. I think it may be in a file format that can import 3D work done by you and others. If possible, frame the tree house, the characters will be replaced immediately and This is as though he were Creating almost all of the new game programs in their original form. It's crazy. Yes, it might turn into importing 3D files for games, TVs, refrigerators, and so on. Does that mean he's making new programs? But he has changed the community. Immediately when it's finished Now you may Have to create games and practice creating things like I do

    Yevn125 said:
    Hey, I believe I recall mention of a feature that allowed this plugin to continue the image of the tiles on the edge of the map. To clarify, I mean that instead of cutting off the map and showing black, it would just duplicate the tiles shown on the edge of the map. How would I go about applying that if it is indeed a feature?

    In case your wondering, I do have the premium version of the plugin, but I don't see anything about it in the parameters or plugin functions.

    Side question for @Dread_Nyanak, How's the custom 3d model importing function looking so far? I don't mean to rush you lol, I'm just asking. I would love to be able to add in 3d assets, so that's a big one I'm looking forward to
  5. @Yevn125 it is a map configuration. edge.
    The edge function sets whether to render walls at the map edge.
    Edge can be set to clamp to repeat tiles at the edge of the map.
    Examples: edge(true), edge(false), edge(clamp), edge(clamp,2)
  6. V_Aero said:
    Feel free to try it on my site http://play.v-aero.me/mv3d-rng-demo/ I haven't done much or any complicated stuff, but maybe it gives you some impressions.
    nice demo, will shooting projectile (evented or scripted ) features work? like doom / first person shooter?
  7. @migidu not sure about that person's browser demo but someone more present on Dread's discord than here made a small fps game using this already. Not on browser yet last I checked though. Link to download is there too.
  8. Hello ! I have been trying for a few days to the maximum the plugin functionality to know how far I can go with it. However, I tried to use the movement option "scroll map" but nothing does this product, there is a way to make it work?
  9. @Benlitzler try to move the camera with the plugin commands instead.
  10. YoraeRasante said:
    @migidu not sure about that person's browser demo but someone more present on Dread's discord than here made a small fps game using this already. Not on browser yet last I checked though. Link to download is there too.
    where about that download Link ?
  11. seaotter said:
    where about that download Link ?
    Like he said, in the Discord channel...
  12. and the invite to the discord is in mv3d's github page, if I remember right
  13. I have a question. So I've figured out how to make a cool bridge with thinner pieces so that it has empty space beneath them. But for some reason, when it's over water that has some depth to it, it cancels out the tile height above it no matter what I seem to do. Any idea how to fix this?
    screenshot01.png
    screenshot02.png
    For reference, I'm using the Ancient Dungeons tileset (paid for) and my tileset note is this: D,4,30:fringe(0.28),z(0.5),height(0.2),side(D,4,30)
  14. Arvalis said:
    I have a question. So I've figured out how to make a cool bridge with thinner pieces so that it has empty space beneath them. But for some reason, when it's over water that has some depth to it, it cancels out the tile height above it no matter what I seem to do. Any idea how to fix this?
    View attachment 141213
    View attachment 141214
    For reference, I'm using the Ancient Dungeons tileset (paid for) and my tileset note is this: D,4,30:fringe(0.28),z(0.5),height(0.2),side(D,4,30)
    Dome>slope test
  15. @Arvalis ar far as I know, z does nothing for tiles. I may of course be wrong.
    Anyway, pretty sure the problem here is that fringe there is set to add to the ground level's elevation... but as you said it is over something with depth, so its elevation is height-depth.
    You should increase the fringe by the depth.
    By the way, you can for some time set tiles and region settings by map notes, that could be useful for you.
  16. @YoraeRasante it was the fringe setting! Thank you for pointing me to that. For over water (or other tiles) that has depth, I just had to increase the fringe to be 0.59 instead and it worked perfectly. Thanks again.
  17. Hello everyone!
    I came to share a little of my work with you, which I am developing with MV3D.
    Stay with the demo videos of the Shooter Battle System's Menus.

    Main Menu Demonstration Video



    Options Menu Demonstration Video



    Controls Menu Demonstration Video



    A big hug!
  18. [QUOTE =“ YoraeRasante,帖子:1059002,成員:38669”]
    如果我沒記錯的話,不和諧的邀請在mv3d的github頁面中
    [/引用]
    OK
  19. The sound of your push button reminds me of the digimon world game.
    I like it is fun memories.


    CoopNinjask said:
    Hello everyone!
    I came to share a little of my work with you, which I am developing with MV3D.
    Stay with the demo videos of the Shooter Battle System's Menus.

    Main Menu Demonstration Video



    Options Menu Demonstration Video



    Controls Menu Demonstration Video



    A big hug!
  20. palatkorn said:
    The sound of your push button reminds me of the digimon world game.
    I like it is fun memories.

    This was ripped from there.
    Is just a way to pay a little tribute.
    Nostalgic feels from my side too. ^^