Hi! I tested this version and all the bugs mentioned before is done. Nice job!
I tested a lot, looking for a solution for this small glitch:
Initially, I thought it was related to my project, so I decided to test whether it also happened in the original MV3D demo and, unfortunately, it does.
What I found out about this glitch:
If you spam graphics change, eventually it will happen.
Sometimes it happens as soon as you start spamming, sometimes it takes some time to happen.
Once it happens, the glitch is happening several times in a row.
* When you change the index, but the sprite sheet does not change: Glitch does not occur.
* When you change the sprite sheet, but the index does not change: Glitch occurs.
* When you change the sprite sheet and also change the index: Glitch occurs.
I looked at the codes for about four days, but I couldn't find a solution, the glitch doesn't make sense to me, maybe because I don't know the code so deeply.
Usually, when I run into a bug that doesn't make logical sense, it's related to waiting time, but I don't know if that's the case this time.
The glitch happens with the player's sprite.
I haven't heavy tested it for events, but in all the time I've been developing my project, I haven't seen it happen even once, so I think the glitch doesn't happen when it involves changing graphics in the events, but I may be wrong.
I haven't tested for followers either.
I know that graphics change spam doesn't usually happen in most games.
But in the case of an ABS, that there is constant change of the sprites, one for each action of the character, that glitch becomes very noticeable.
Is this an unsolvable problem?
If anyone can help, thank you very much!
A big hug and keep up the good work!
;)
(Scarecrow Event Page for better understanding)
View attachment 139552
View attachment 139553