MV3D - 3D rendering for RMMV with Babylon.js

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Started by Cutievirus 1560 posts Page 56 of 78 View original ↗
  1. at Commits on Apr 10, 2020 last version : 0.5.4.2

    have two error.

    01.wall is block the characters

    1.png
    Error at block characters

    2.png
    walking

    02. input allow turning and allow strafing ,if I change to others key, will not work.
    3.png
  2. @seaotter
    1- wall seems to be working ok, the problem is that the camera pitch is so high it is sending their image inside the wall. remember this is a 2d sprite, not a 3d model. So when you change pitch, the sprite still looks up. To change this I think you set it as 'tree', but when you change pitch it would be like a cardboard cutout.

    2- well, the options in the parameter say that those require WASD to be on to work on QE, so...

    @CoopNinjask
    Oh, you were able to reproduce it! It had stopped working here... most of the time, some rare times it still does, but it is so quick I fought I was imagining it or was a rare case like some rare times some events didn't make their characters but they return by restarting the map...
  3. YoraeRasante said:
    @seaotter
    1- wall seems to be working ok, the problem is that the camera pitch is so high it is sending their image inside the wall. remember this is a 2d sprite, not a 3d model. So when you change pitch, the sprite still looks up. To change this I think you set it as 'tree', but when you change pitch it would be like a cardboard cutout.

    2- well, the options in the parameter say that those require WASD to be on to work on QE, so...

    @CoopNinjask
    Oh, you were able to reproduce it! It had stopped working here... most of the time, some rare times it still does, but it is so quick I fought I was imagining it or was a rare case like some rare times some events didn't make their characters but they return by restarting the map...

    Yeah, this is a hard one to find.
    You have to spam graphics change to find this one.
    Usually, this is not even noticiable. In the case of a ABS, this is likely to happen more, since this is constantly changing sprites.
    Do you did to make this glitch occurs in $gameMap.event graphics?
    I only did to make it happen in $gamePlayer's sprite.
    I don't have checked $gameFollowers instance, though.
    This only happens if the sprite sheet file is changed. If only the index of the sprite is changed, there is no glitch.
  4. Is it possible to continue working too much? And there is no waiting for action
    An event that runs madly
    CoopNinjask said:
    Hi! I tested this version and all the bugs mentioned before is done. Nice job!

    I tested a lot, looking for a solution for this small glitch:



    Initially, I thought it was related to my project, so I decided to test whether it also happened in the original MV3D demo and, unfortunately, it does.

    What I found out about this glitch:
    If you spam graphics change, eventually it will happen.
    Sometimes it happens as soon as you start spamming, sometimes it takes some time to happen.
    Once it happens, the glitch is happening several times in a row.

    * When you change the index, but the sprite sheet does not change: Glitch does not occur.
    * When you change the sprite sheet, but the index does not change: Glitch occurs.
    * When you change the sprite sheet and also change the index: Glitch occurs.

    I looked at the codes for about four days, but I couldn't find a solution, the glitch doesn't make sense to me, maybe because I don't know the code so deeply.
    Usually, when I run into a bug that doesn't make logical sense, it's related to waiting time, but I don't know if that's the case this time.

    The glitch happens with the player's sprite.
    I haven't heavy tested it for events, but in all the time I've been developing my project, I haven't seen it happen even once, so I think the glitch doesn't happen when it involves changing graphics in the events, but I may be wrong.
    I haven't tested for followers either.

    I know that graphics change spam doesn't usually happen in most games.
    But in the case of an ABS, that there is constant change of the sprites, one for each action of the character, that glitch becomes very noticeable.

    Is this an unsolvable problem?
    If anyone can help, thank you very much!

    A big hug and keep up the good work! ;)

    (Scarecrow Event Page for better understanding)
    View attachment 139552
    View attachment 139553
  5. palatkorn said:
    Is it possible to continue working too much? And there is no waiting for action
    An event that runs madly

    This is not the problem, since the glitch don't occurs when you don't change the sprite sheet, just the index.
    If the waiting time is the problem, this will be in the plugin's code, not in the eventing.


  6. sc.JPG
    I tested that it did not happen to me. May be on your personal GPU may not work correctly. Or incorrectly processed From the sensitivity above I see, maybe you set the frame. New in 30 spaces And try again
    I think that it loads images repeatedly and works slowly. There are plugins to help cast many image files. Perhaps that is another option to prevent this.

    CoopNinjask said:
    This is not the problem, since the glitch don't occurs when you don't change the sprite sheet, just the index.
    If the waiting time is the problem, this will be in the plugin's code, not in the eventing.
  7. palatkorn said:


    View attachment 139652
    I tested that it did not happen to me. May be on your personal GPU may not work correctly. Or incorrectly processed From the sensitivity above I see, maybe you set the frame. New in 30 spaces And try again
    I think that it loads images repeatedly and works slowly. There are plugins to help cast many image files. Perhaps that is another option to prevent this.


    First of all, this glitch is not so simple to make it happen. Sometimes it takes time to happen and sometimes it happens quickly. If you keep testing, it will end up happening to you too.
    Second thing, you need to change the sprite sheet to happen. If you use the same sprite sheet and only change the graphic's index, the glitch does not happen.
    In your eventing, you only changed the sprite's index most of the time, so this is less likely to happen.
    The problem is not with my PC, YoraeRasante said above that this also happened to him, even though it is rare.
    At 0.4.8, the glitch does not happen, proving once again that the problem is not my PC.
    This started to happen from 0.5 onwards.
  8. Hello

    Does anyone knows if this plugin runs reasonably well for a game played in the web browser?

    Been working on a web browser game but don't want to dig too deep into this plugin before hearing some first, if possible.

    Thanks
  9. somenick said:
    Hello

    Does anyone knows if this plugin runs reasonably well for a game played in the web browser?

    Been working on a web browser game but don't want to dig too deep into this plugin before hearing some first, if possible.

    Thanks
    Feel free to try it on my site http://play.v-aero.me/mv3d-rng-demo/ I haven't done much or any complicated stuff, but maybe it gives you some impressions.
  10. Thanks. Seems to work OK with most web browsers :)

    Mobile can get clumsy fast, though. Guess I'll check out this plugin if making a desktop only game.
  11. Okay, I've tested in the latest version, encountering the same problem.
    I'm thinking, why is it happening as well?

    Okay, I fix it with a little trick. Switch the character's visibility before characters. But it causes the character to overlook that error But the error still persists. In fact
    Looks like this will help a little.

    (this To be fixed)
    Not flashing anymore

    It works well with script commands. But does not work in general commands
    [embedded media]
    sc.JPG

    CoopNinjask said:
    First of all, this glitch is not so simple to make it happen. Sometimes it takes time to happen and sometimes it happens quickly. If you keep testing, it will end up happening to you too.
    Second thing, you need to change the sprite sheet to happen. If you use the same sprite sheet and only change the graphic's index, the glitch does not happen.
    In your eventing, you only changed the sprite's index most of the time, so this is less likely to happen.
    The problem is not with my PC, YoraeRasante said above that this also happened to him, even though it is rare.
    At 0.4.8, the glitch does not happen, proving once again that the problem is not my PC.
    This started to happen from 0.5 onwards.
  12. I
    palatkorn said:
    Okay, I've tested in the latest version, encountering the same problem.
    I'm thinking, why is it happening as well?

    Okay, I fix it with a little trick. Switch the character's visibility before characters. But it causes the character to overlook that error But the error still persists. In fact
    Looks like this will help a little.

    View attachment 139702


    Was this a workaround?
    It's a cool idea, although it's not ideal.

    Is there a way to do this without the character blinking?

    EDIT: Unfortunately I tried the idea above, but it didn't solve the problem.
    The glitch keeps happening if you keep testing.
  13. Quick question. How do you set the beds up to be 3d like the tables are? I feel like I remember seeing an image with some of the beds in 3d in this thread.
  14. pretty sure it was something the person made instead of just the tile. Dread is working on it, but for now all you can do is a block of some tile and put events to cover the sides to seem like it was always that way.
  15. Yevn125 said:
    Quick question. How do you set the beds up to be 3d like the tables are? I feel like I remember seeing an image with some of the beds in 3d in this thread.

    The only way to do this actually is to draw the character sprite (of the bed) in 4 directions, so this will work like a 3d sprite. But Dread don't added this natively yet.
  16. 01. Where is this Option to modify ?
    version 0.5.3
    2.png

    version 0.5.4.2
    3.png

    How Can I to do 0.5.4.2 like 0.5.3, into a wall can get a big zoom ?

    0.5.4.2 like default to disable this option.

    Where I can open this into a wall to get big zoom ?

    can you help me ?

    02. Do Yep Move Route then got this error .

    4.png

    03.Do Animarion Some time got this error message.
    5.png
  17. @seaotter not sure about 1, but 2 and 3 are hard to tell with just that. take a screenshot of the console (press f8 or f12, some projects one opens it, others the other, and go to the "console" tab), that is where most of the information to fix the errors really is.

    also, are you still using chrono engine? that error on 3 happens on it a lot, I think. my old fix seemed to only stop these some of the time, but I think I fixed this better...
  18. YoraeRasante said:
    @seaotter not sure about 1, but 2 and 3 are hard to tell with just that. take a screenshot of the console (press f8 or f12, some projects one opens it, others the other, and go to the "console" tab), that is where most of the information to fix the errors really is.

    also, are you still using chrono engine? that error on 3 happens on it a lot, I think. my old fix seemed to only stop these some of the time, but I think I fixed this better...
    about 1 : maybe about auto camara option, but I don't sure how to setup them.
    Can you check again ?

    5.3.1:


    5.4.2:


    chrono engine : this is my best love, if you can fix better , please help me update fix code.
  19. @seaotter
    Change the camera collision mode to type 1.
  20. hi, first of all this is amazing, second of all, does anyone know how to set up the camera to imitate an isometric-ish look, like in Diablo 2 and Baldurs Gate as seen here? I know it's doable in the example screenshot just not sure about the config.

    EDIT: also, the Galvs Character Frames plugin, does anyone know if/ how that works? I'm using PV Games assets btw

    maxresdefault.jpg
    DiabloIIDemo.jpg