Awesome, constant stream of new features, thanks for your hard work!
I have a "request" which could be interesting to add to the tiles. Don't know how hard it'd be to achieve, though.
A bevel modifier would do great to make some parts of the environment look more organic, such as cave walls, cliffs and etc.
I was thinking about having a configuration like (tile):bevel, <number of divisions>, <depth>.
me being over ambitious
I worked on a company earlier this year and we were working on a functional 3d tile system and man, was it a pain connecting everything together... The back-and-forth between the art team (me lol) and the code team was taxing
AKA I wanted actually to ask about having 3d tile presets for use within the engine (kind of like a 3d autotile that'd auto-slap the appropriate textures according to the tile configs) but having the 3d tile presets to begin with is likely going to be a painful ordeal, as it took us weeks to get a working setup >.>'
Definitely something to keep in mind for a later, way later version of the plugin methinks? But a bevel modifier, if as relatively simple to implement as my nooby brain hopes it is, would be a real nice addition!
Actually, in addition to a regular Bevel modifier... some auto-generated patterns on top of the tiles could look really nice... Hmm...
Let me illustrate.
A simple bevel would make the edges rounder by adding a subdivision, v and h bumps (prolly has a better name) subdivides the tile by a X amount of subdivisions then shifts these subdivisions alternately (and adds the bevel on top of them), mixing V and H bumps would create a wavy grid or something
But yeah this is likely very time consuming so idk just an idea have a nice day bye lol