Update:
When not using a parallax background, clear color is set to be the same as fog color.
Fixed multiple stairs in a row.
@LeeRyuto
To rotate the camera for cutscenes, you will use plugin commands.
mv3d yaw 45 1
The first number is the degree of rotation, and the second number is the time (seconds) it takes to rotate.
To rotate the camera up and down, there's a setting in the parameters to let the player pitch the camera with pageup and pagedown.
You can also use plugin commands.
mv3d pitch 60 1
The closest thing I have to a tutorial is the help text, which describes all the configuration functions and lists all the plugin commands. It can be found in the plugin manager and on the github page.
Currently the only way to make trees more than 2 tiles tall is to use events.
You can either move the tree texture onto a character page, or stack multiple events on top of each other using <mv3d: pos(1,1)> to change their location. You can also use <mv3d:scale(1,2)> to make the tree events taller, but that will stretch them.
@palatkorn
The city tiles look half-decent with shape(cross)
I assume you're using terrain tag 1, which uses the xcross shape by default. You can configure the terrain tags in the plugin parameters.
@Zekken
I don't know what you mean. This plugin doesn't use apache license.