@TRIDIUM
I uploaded a new version of my plugin. Please also have a look at https://forums.rpgmakerweb.com/thre...cal-battle-system.153483/page-10#post-1549328 , and then tell me if it's working for you :)
[MV & MZ] Custom Main Menu UI using WYSIWYG Editor
● ARCHIVED · READ-ONLY
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This is free??? Holy goodness you are a wonderful person this is amazing
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Yes, it is, because I think the pause menu in every game should have its own unique design and feel, and RPG Maker should provide this functionality on its own. And I cannot deny that this is a great anchor to advertise editors for other menus, which are charged.This is free??? Holy goodness you are a wonderful person this is amazing
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Oh my, these look like what i've been searching for ;_;Yes, it is, because I think the pause menu in every game should have its own unique design and feel, and RPG Maker should provide this functionality on its own. And I cannot deny that this is a great anchor to advertise editors for other menus, which are charged.
Im currently doing prototyping but once ive got my idea down im so back for these hahaha
Edit: does this work for Visustella Grid Battle? -
I don't own this plugin, so I cannot give an answer.Edit: does this work for Visustella Grid Battle?
I have a free version of my battle HUD editor. If this works with VS, the chance is high that the pro version of my plugin works as well: https://forums.rpgmakerweb.com/threads/battle-hud-customizer-using-wysiwyg-editor-lite.179118/ -
Version 2.0.0 is out!
It includes a handful of fixes I collected over the last few weeks, especially regarding compatibility.
Key points, but not limited to:
- I gave my best to improve compatibility with popular plugins, by restructuring my code and by providing more helpful options inside the menu
- As preparation for upcoming menu designers, "actor parameters" (atk, def, mat, ...) are moved into the main plugin parameters. Popular secondary parameters (e.g. hitrate, critical, evasion) are now ready to pick and no longer require you to write custom coding. "Custom parameters" are available for those who need to add further parameters that are not engine-standard
- Some icons can now be picked directly from the tool using a new icon picker, and don't require you to go into the plugin manager
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Hi guys! That's when I try to start the game with my project. How can I fix it?
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I need the stacktrace. When you see this error message, please do thisHi guys! That's when I try to start the game with my project. How can I fix it?
- Press F12 to open debug console
- IMPORTANT: Navigate to "console" tab
- Screenshot everything that is highlighted in red
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Here.I need the stacktrace. When you see this error message, please do this
- Press F12 to open debug console
- IMPORTANT: Navigate to "console" tab
- Screenshot everything that is highlighted in red
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Or maybe this one?I need the stacktrace. When you see this error message, please do this
- Press F12 to open debug console
- IMPORTANT: Navigate to "console" tab
- Screenshot everything that is highlighted in red
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Yes, this one.Or maybe this one?
Can you try with all other plugins disabled? Furthermore, can you confirm the error is connected to my plugin? The error message looks like it is coming from somewhere else. -
I already disabled ALL the other plugins, but nothing changed...Yes, this one.
Can you try with all other plugins disabled? Furthermore, can you confirm the error is connected to my plugin? The error message looks like it is coming from somewhere else. -
I will check tomorrow when I'm back home at my PC and then notify you when I find something.I already disabled ALL the other plugins, but nothing changed...
Edit:
You are using an MZ plugin in MV, that is very likely causing the issue -
I've tried even in MV, still not working :(I will check tomorrow when I'm back home at my PC and then notify you when I find something.
Edit:
You are using an MZ plugin in MV, that is very likely causing the issue -
The error is in no way connected to my plugin. Please try my plugin in a fresh new project. Also, try disabling my plugin in your current game project and check whether the problem really disappears to prove that it is truly caused by my plugin.I've tried even in MV, still not working :(
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I patched a few things in my code, please download the latest version and try again.I've tried even in MV, still not working :(
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I tried with new project... still not working.I patched a few things in my code, please download the latest version and try again.
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The latest version is 2.0.1
Try force-reloading the page when downloading the plugin. -
This article should resolve all the known compatibility problems with the gauges when using Visustella:
https://aerosys.blog/uicustom-tips -
Hi, thank you for the free plugin btw
but I just wanted to ask if you could use custom images for the menu window and buttons and if you could place them at specific angles or rotation?