MZ - Battle HUD Customizer using WYSIWYG Editor (Lite)

● ARCHIVED · READ-ONLY
Started by Aerosys 36 posts Page 1 of 2 View original ↗
  1. 1753292371160.png

    This thread is about the Lite version of this plugin. The lite version is available for free and can be used in any kind of game!

    A pro version with an extended feature set is coming soon.

    Due to its complexity, I decided to release this plugin first as a "work in progress", so you won't feel too frustrated if anything is missing or not yet working. Don't hesitate to report errors!


    Features
    • Arrange windows as you wish - either fixed by screen coordinates or bound to other windows, or even the battlers (SV only)
    • Reposition actor-related elements such as faces, names, and gauges
    • Remove faces
    • Use custom images as window backgrounds
    • add Icons to your command windows


    Supported Engine(s)
    This plugin supports RPG Maker MZ only - an MV version is not planned right now due to code complexity.


    Compatibility
    I tested it with Visustella Core & Battle Core - the game does not break, but some minor issues may occur.


    Licence
    The lite version is available for free and can be used in any game project.


    Screenshots

    Spoiler
    1753270658126.png

    1753270788894.png

    1753270877793.png

  2. This plugin lags my battles a lot, can you tell me if there are any settings that cause lag?
  3. Do you think your plugin and MogHunter BattleHud could be integrated together, as long as I handle them carefully?
  4. Xalmon said:
    Do you think your plugin and MogHunter BattleHud could be integrated together, as long as I handle them carefully?
    Unlikely.
  5. Thank you for your response!

    I was wondering, how can I use commands to move the text Gold and Game around in the space? Like this?

    1759992732695.png

    I'm having trouble finding the right section that explains this specific function.
  6. Xalmon said:
    Thank you for your response!

    I was wondering, how can I use commands to move the text Gold and Game around in the space? Like this?

    View attachment 350948

    I'm having trouble finding the right section that explains this specific function.
    Your screenshot is from the main menu editor but this thread is about the battle. I regret I don't understand what you want to "move"
  7. My sincere apologies! I'm so sorry, I seem to have posted my question in the wrong thread by mistake. I was intending to open the thread for the main menu discussion but clearly clicked the wrong one.

    Could an admin please delete my previous message or, if possible, move it to the correct main menu thread?

    Thank you for your understanding, and again, sorry for the confusion!
  8. Xalmon said:
    My sincere apologies! I'm so sorry, I seem to have posted my question in the wrong thread by mistake. I was intending to open the thread for the main menu discussion but clearly clicked the wrong one.

    Could an admin please delete my previous message or, if possible, move it to the correct main menu thread?

    Thank you for your understanding, and again, sorry for the confusion!
    No worries, you pushed this thread into "whats new" which is nice :kaojoy:

    Just repost your request into the right thread and then I can reply to :)
  9. Aerosys said:
    View attachment 345769

    This thread is about the Lite version of this plugin. The lite version is available for free and can be used in any kind of game!

    A pro version with an extended feature set is coming soon.

    Due to its complexity, I decided to release this plugin first as a "work in progress", so you won't feel too frustrated if anything is missing or not yet working. Don't hesitate to report errors!


    Features
    • Arrange windows as you wish - either fixed by screen coordinates or bound to other windows, or even the battlers (SV only)
    • Reposition actor-related elements such as faces, names, and gauges
    • Remove faces
    • Use custom images as window backgrounds
    • add Icons to your command windows


    Supported Engine(s)
    This plugin supports RPG Maker MZ only - an MV version is not planned right now due to code complexity.


    Compatibility
    I tested it with Visustella Core & Battle Core - the game does not break, but some minor issues may occur.


    Licence
    The lite version is available for free and can be used in any game project.


    Screenshots

    Spoiler
    View attachment 345746

    View attachment 345747

    View attachment 345748

    1760828597307.png
    1760828672208.png
    While i was editing, the game closed itself, and when i open this and a battle begins... this happens.

    PD: I fixed it by deleting the "uicustom" folder on my project... very strange.
  10. Samus1076 said:
    View attachment 351523
    View attachment 351524
    While i was editing, the game closed itself, and when i open this and a battle begins... this happens.

    PD: I fixed it by deleting the "uicustom" folder on my project... very strange.
    Thanks for your report!

    I just fixed it
  11. Aerosys said:
    View attachment 345769

    This thread is about the Lite version of this plugin. The lite version is available for free and can be used in any kind of game!

    A pro version with an extended feature set is coming soon.

    Due to its complexity, I decided to release this plugin first as a "work in progress", so you won't feel too frustrated if anything is missing or not yet working. Don't hesitate to report errors!


    Features
    • Arrange windows as you wish - either fixed by screen coordinates or bound to other windows, or even the battlers (SV only)
    • Reposition actor-related elements such as faces, names, and gauges
    • Remove faces
    • Use custom images as window backgrounds
    • add Icons to your command windows


    Supported Engine(s)
    This plugin supports RPG Maker MZ only - an MV version is not planned right now due to code complexity.


    Compatibility
    I tested it with Visustella Core & Battle Core - the game does not break, but some minor issues may occur.


    Licence
    The lite version is available for free and can be used in any game project.


    Screenshots

    Spoiler
    View attachment 345746

    View attachment 345747

    View attachment 345748

    1760926056982.png
    Hey, Samus again. I found out a bug: "Height" in the "Skill & Item List" paragraph seems to do little or nothing. I have tried making various settings and it was useless - it did almost nothing. And also, it seems that the "Line Number" option is too bugged, in the sense of this. 1760926200583.png

    And another thing: In the sense of optimization, if the plugin makes the game run at 6-15 FPS, that's not very good. I really hope there is an update in the future that improves it a little more.

    That's all that I can say ^^
  12. Samus1076 said:
    Hey, Samus again. I found out a bug: "Height" in the "Skill & Item List" paragraph seems to do little or nothing. I have tried making various settings and it was useless - it did almost nothing. And also, it seems that the "Line Number" option is too bugged, in the sense of this.
    Will be fixed soon!

    Samus1076 said:
    And another thing: In the sense of optimization, if the plugin makes the game run at 6-15 FPS, that's not very good. I really hope there is an update in the future that improves it a little more.
    I already got multiple reports but I cannot reproduce them. Can you maybe share your config_battle.json with me? And I also would look to know whether that only happens when running with Visustella plugins.
  13. Aerosys said:
    I already got multiple reports but I cannot reproduce them. Can you maybe share your config_battle.json with me? And I also would look to know whether that only happens when running with Visustella plugins.
    Sorry, I am not using VisuStella, but I can give you my config_battle.json!



    Sorry, got to upload it on drive cuz the freakin page didn't let me upload it -_-
  14. Samus1076 said:
    Sorry, I am not using VisuStella, but I can give you my config_battle.json!



    Sorry, got to upload it on drive cuz the freakin page didn't let me upload it -_-

    Thanks!

    I detected some bottlenecks and fixed them! Please try again.
  15. How do you even identify a bottleneck in a plugin?
  16. Dark_Ansem said:
    How do you even identify a bottleneck in a plugin?
    You should ask that in a separate thread, so I answer just shortly here: The browser that runs your game comes with performance analyze tools that show you very detailed what sections of your code have performance issues.
  17. 1762709752814.png
    1762709764122.png
    I've got this rare error. The thing is, when we entered the first battle, everything was fine. But when we entered the second, this happened.
  18. Aerosys said:
    View attachment 345769

    This thread is about the Lite version of this plugin. The lite version is available for free and can be used in any kind of game!

    A pro version with an extended feature set is coming soon.

    Due to its complexity, I decided to release this plugin first as a "work in progress", so you won't feel too frustrated if anything is missing or not yet working. Don't hesitate to report errors!


    Features
    • Arrange windows as you wish - either fixed by screen coordinates or bound to other windows, or even the battlers (SV only)
    • Reposition actor-related elements such as faces, names, and gauges
    • Remove faces
    • Use custom images as window backgrounds
    • add Icons to your command windows


    Supported Engine(s)
    This plugin supports RPG Maker MZ only - an MV version is not planned right now due to code complexity.


    Compatibility
    I tested it with Visustella Core & Battle Core - the game does not break, but some minor issues may occur.


    Licence
    The lite version is available for free and can be used in any game project.


    Screenshots

    Spoiler
    View attachment 345746

    View attachment 345747

    View attachment 345748

    I found a bug.

    In some times, when you push "Deffend", it shows the faces for a frame of seconds (0:04).
  19. I will fix it soon, but not before end of November because I'm on a trip right now