MBS - Map Zoom

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Started by  Masked  196 posts Page 5 of 10 View original ↗
  1. DaklozeDuif said:
    Nice script, but it seems to glitch when used with weather.


    When zooming out, the weather graphic will becomes smaller.


    EG: Setting zoom to 0.5 makes the weather graphic cover only 1/2th of the screen.

    Yeah, I'm also awaiting a bug fix for that :)
  2. Arsenalfer said:
    An update to my comment: The weird verctical and horizontal lines keep appearing in other maps while using the zoom plugin (not only for 2.0 zoom but for 1.5 too). See the following screenshot


    View attachment 28030

    I had that problem, i tried that script again today and the problem is solve. I believe the RMMV update have something to do with it.
  3. Arsenalfer said:
    Another problem I've experiencied while having the plugin ON, is that the littles zoom ins and out that appeared by default everytime you entered a battle doesn't show anymore (once you are going to enter the battle, the screen blinks but there's not any zoom like before).

    I'm trying to deal with this problem. It's been a while this plugin is out and no fix yet. I believe it's time to find alternative solution.


    Does anybody know a plugin that allow custom battle encounter effect? Something like rmvxace where you can use a picture to create an effect. Anything that does not imply zooming.
  4. The script is great, except when I zoom out in a town to 0.75 or 0.50 everything flickers really badly. Is there anything that can be done to stop the buildings and grass from flickering when running in zoomed out mode?
  5. tank you a lot.


    Map zoom on picture id , possible ???


    example


    MapZoompictureid 1 center duration 15


    for zoom base on the x, y position of the picture


    because i make a special battle screen based on picture and when a picture move, i can not zoom and follow this picture


    Can you help me ?


    :D
  6. Hello! I noticed a strange bug when moving while trying to zoom via set-zoom... if you move while the screen is currently zooming, it stutters. 

    This is because your telling to only change via the x/y whole grid location, and not the "realX" and "realY"


    Replacing lines 261 - 263 with


    Game_Map.prototype.onZoomChange = function() {
    $gamePlayer.center((this._zoomCenter || $gamePlayer)._realX, (this._zoomCenter || $gamePlayer)._realY);
    };



    Should fix this problem. Ill be writing a post now to Galvs Smooth Cam plugin, as I had found some incompatibilities between MapZoom and Galv that I have fixed
  7. Could you make this compatible with


    Galv's Message Styles????
    Really need to use your plugin, but when zoomed in the message/text bubbles don't appear in the correct position because of the zoom.
  8. Hello, I'm new to the forums, and to RMMV, so I apologize if I ask noob questions or things like that. This plugin is exactly what I've been looking for, however, after starting to work with it and playtesting my game, all of the tilesets are black in the game. Has anyone else encountered this issue and figured out a fix? I'm using version 1.2.1 of the plugin because it's the only one I could find a download link for. I'd appreciate any sort of help. Thank you.
  9. Is possible to zoom out?
  10. BlackBarba said:
    Is possible to zoom out?

    yes, just use a 0.5 to zoom out 50% or something like that....  I'm using 0.6 and it does a great pull back.
  11. firestalker said:
    yes, just use a 0.5 to zoom out 50% or something like that....  I'm using 0.6 and it does a great pull back.

    ho tanks friend!


    nice triks
  12. Okay so ive been trying to figure out this plugin for awhile now. I'm quite new to MV btw. so I'm trying to make it zoom in on my character so he can walk around the map without the player knowing where everything is. so  I put in      MapZoom center reset     but nothing happens :\  but    MapZoom set 2    makes it just zoom up on the corner of the screen while not tracking the player. Also is it possible to make the camera slowly pan up for a cutscene??? Thanks!
  13. Hello there! I am fresh off the boat with RPG Maker MV and I may be learning, but I still don't understand a few things and this plugin is something I was specifically look for. But I must be a serious newb because I can't get it to work. I have it in the plugins and it is turned on, and I set my default zoom to 1.2 because that is what I want. But when I load up the game, it doesn't zoom in at all. And if I do get it to work, will my sprites and map aspect ratio remain the same or will it become distorted? Thanx in advance for the help!
  14. Royaken said:
    Hello there! I am fresh off the boat with RPG Maker MV and I may be learning, but I still don't understand a few things and this plugin is something I was specifically look for. But I must be a serious newb because I can't get it to work. I have it in the plugins and it is turned on, and I set my default zoom to 1.2 because that is what I want. But when I load up the game, it doesn't zoom in at all. And if I do get it to work, will my sprites and map aspect ratio remain the same or will it become distorted? Thanx in advance for the help!



    MapZoom set (zoom) duration (speed)
     


    ex:


    MapZoom set 2.0 duration 120
  15. MapZoom set (zoom) duration (speed)
     


    ex:


    MapZoom set 2.0 duration 120



    Yes I have tried that, but as stated in other posts, I should only have to set the default zoom to be different and that doesn't work either. none of the commands are working for me. Thanx for the reply though :)
  16. Hello Masked, I have question on this plugin.


    I used the command MapZoom center event and when my specific event is routing there's an error pop up "Undefined is not a function" is it applicable to put that command when the event is routing? if yes there's something wrong on my project or on my command. thanks :)
  17. @Royaken That's strange, do you have any other plugins installed on your project? Maybe it's some kind of incompatibility.


    You could try changing the plugins' order on the plugin list and see if it works, load order is often the reason why some scripts are incompatible.


    If anything is printed on the console (press F8 while in-game), please post it here.


    @Linard Make sure you are passing a valid event ID to the command, it shouldn't make any difference whether the event is routing or not...


    If you could post the exact command line you're using it would be easier to guess what's going wrong.
  18. Hello again Masked.


    Here's the exact command line: 

    Spoiler
    16gBlI.jpg



    Here's the command for the specific event:

    Spoiler
    VJnmuo.jpg



    Here's the screenshot of the error: 

    Spoiler
    jXIqmr.jpg


    I tried also to remove all of the plugin except to your plugin and run a test and i got this error when the event is routing


    Screenshot: 



    Spoiler



    qYaznv.jpg



    Thank you for your response :)
  19. Howdy.


    The weather-bug still shows up if I set my default zoom on anything below 1.0.


    I'm using Map Zoom 1.3.4.