Hi Masked, i have a question.
When i try to call "MapZoom center event 4" my games throw a undefined exception for x
it looks like the reason is that the script tried to get access to x from _destZoom which is undefined at this point.
Line 509 $gameMap.setZoom(Game_Map._destZoom.x, Game_Map._destZoom.y, Game_Map._zoomDuration - Game_Map._spdZoom);
Do you have an idea what i can do to fix this?
MBS - Map Zoom
● ARCHIVED · READ-ONLY
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@Handsome_Sorbo (╯°□°)╯︵ ┻━┻
What are you using on your cutscene? I tried using pictures and even videos here and didn't have this problem. Might be it's some kind of incompatibility with another plugin.
@Shibas Oh, my fault, I forgot to change this line when replacing the Game_Map by $gameMap so the zoom could be saved. Fixed it. -
@Masked I think this fixed it thank you.
I have another problem. When i zoom in a location of a small room the screen looks like this.
is there a way i can stay focused on the player or event? -
I love how this looks! But I want to use this on every single map in my game. Is there a way for it to stick between maps? Because every time I change maps, it just ends up going right back to normal. I could just add an event in every single one of my maps for this to work how I want it to work, but that would be tedious.
-EDIT Nevermind! I found the issue. It was because I forgot to update my plugin XP -
I'm having problems yet with the zoom effect when the Battle is gonna start, that's the only problem that i have now, the plugin is working perfectly beside that, thanks for you effort Masked :D.
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Hey! Nice script. Loving it in my game so far. However I have one issue. I've noticed when I zoom in, it zooms on any pictures I have on the screen too. Is it possible to have an option where zooming does not affect the size of pictures on the screen? Would be awesome! Thanks!
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@ Masked Please take a look to the battle zoom. Haven't you found the problem with the weird vertical and horizontal lines yet?
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I'm using an evented Menu HUD and when I zoom in or out, the the pictures for the menu are moved as well. Someone else made this video that shows my problem:
Is there a way with the current plugin that this problem can be handled? Is there a posibility you would add a feature in the future to prevent this from happening? (something like the image [Zoom] option you already made but... reversed sort of?). Thank for the wonderful plugin so far! -
Fixed the picture issues, I'll have to figure out a way of fixing the battle zoom.
I've been too busy on my new project to work on my plugins, maybe one little here or there, but larger bugs will have to wait. Sorry =( -
Thanks a lot for that fix! It helps me so much to make a cool interactive battle map thing! The weather effects and all however are still only showing on the initial scope of the screen if you zoom out. I'm gonna try to find a solution for that myself though and inform if i manage to do that. Else i'll silently hope you find another small moment to look into it :)
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I really wish I could use this awesome plugin more often, I dig the immersion it can bring by allowing me to choose how much of the map is in focus during scenes etc. Unfortunately, I'm using Pop-Up Dialogue Boxes for my project like the FF games and that's more of a priority to me. At first I used Hime's version and now I've moved on to Yanfly's extended message plugin which also accomplishes this, both of them conflict with this plugin when it comes to the logic of where to place the box (x/y or event ids), it moves them to the side of the screen and it doesn't look right.
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Hi there,
I have just updated to the latest version of the plugin, my game usually runs at a zoom of 1.5, but when I zoom out to 1.0 I get these black lines people have been describing. Any ideas? -
Hi @Masked, @keeno79 and everyone. I have recently discovered how to fix the problem of the vertical and horizontal lines that appeared in maps after zooming in and out.
It seems that this plugin requires some frames to zoom in and zoom out. So in the events where you are going to use the Commands to zoom (in or out) you have to put at least a wait of 60 frames after this command.
So programming your events should go in this order:
-Command Plugin: MapZoom set XXXX
-Wait: 60 frames (or more)
-(and then a teleporting, dialogue box command or whatever you want to do in the event)
Hope it works for you too.
PD:
Please @Masked, don't forget to eventually fix the battle zoom issue. -
Hi @Masked and @Arsenalfer
Just tried this, and unfortunately it doesn't work for me - still getting those black lines.
But thank you for giving me something to try out :) -
Hi, i don't know if i'm just being really dumb, but i have no idea how to use this pluggin and when i click "help" it comes up as a load of numbers. Any help with using this pluggin would be appreciated :)
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Plugin updated:
Fixed this, the effect is still not smooth, the screen "teleports" to the new center, but this can be fixed later.
Hi @Masked - any chance of allowing this to use brackets like the zoom feature to occur over a series of frames? Would pair really nicely with the zoom to get some elegant zoom & pan effects. Just wondering! Thanks! -
I dont know what are you Guys have.
Play around with the Plugin Order to fix the Vertical/Horizontal Lines.
I have no bugs with this Plugin o.o -
This is pretty awesome! Can it be used in a commercial game with Cred given?
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Nice script, but it seems to glitch when used with weather.
When zooming out, the weather graphic will becomes smaller.
EG: Setting zoom to 0.5 makes the weather graphic cover only 1/2th of the screen. -
Very nice.
Question?
Possible to exclude some picture id, inside the zoom engine.
Because i use some picture for HUD.
Tank you friend.

