Hi, I have some substantial updates for MARGO's gameplay!
Update for battle system
Enemies will have unique animations which you can use to determine what they are going to do. Reading the "tells" from the enemies will be crucial deciding factor between victory and defeat.
Smart Enemy AI [WIP]
Instead of attacking randomly, some enemies in MARGO will have "smart" AI that will try find the most effective solution to destroy the player. For example, you are low on heath and have a healing card in your hand, then enemy with "healing jammer" ability will try to nullify the healing or even try to corrupt the healing into DMG in later dungeons.
Mods -



... So on
Mods are the another crucial element player will need to make use in order to successfully complete a dungeon. In early game, they will be very basic buff, like adding +1 to healing or DMG etc but late game mods will have powerful unique buff and some debuff to balance the game.
They can't be swapped out or deleted once you pick them up. The only way to get rid of them is to die in the dungeon, which will wipe everything in roguelite fashion or find a mod removal machine in dungeon which will remove ALL of the attached mods for a fee.
Thanks for reading and have a nice day! Cheers!