Small Bump!
We are in the process of making original soundtracks for our game. Hope we'll be able to showcase them soon!
MV - MARGO - On the Brink [DEMO LIVE!]
● ARCHIVED · READ-ONLY
-
-
UI and Menu for our custom battle system is progressing well. Please have a look!

-
The summoning system is complete.

-
Been a while since I last post! Development was delayed but we're resuming it back again!
Promotional animation we've made!

-
Custom battle progress : Added custom dead animation for enemies.

-

A small update. Aiming to add animated bust in our game. This is a rough prototype. Do you think it is way too overdone? -
Hey I've been trying to make animated bust for my game as well, would it be too much trouble to tell me how you did this?Hey I've been trying to make animated bust for my game as well, would it be too much trouble to tell me how you did this?

A small update. Aiming to add animated bust in our game. This is a rough prototype. Do you think it is way too overdone? -
I think the overall design is nice! :wub There's probs a bit too much movement in this particular version tho? Like, I'd tone down the fluttering scarf... or maybe take out all animation? :kaoswt:I'm kinda preferring still images for portraits? Or maybe jus' something like eyes blinking occasionally?A small update. Aiming to add animated bust in our game. This is a rough prototype. Do you think it is way too overdone?
-
Hi!Hey I've been trying to make animated bust for my game as well, would it be too much trouble to tell me how you did this?
The easiest way would be using DK's plug-in which supports frame by frame animated bust and very easy to use.
We used dragonbone support plugin and some custom eventing to make even smoother bone/mesh animation.
Hope this helps :) -
Thanks for the info I'll keep that in mind
-
Haha, we did went overboard with animation here (for testing purposes). The final version will be more gentle.I think the overall design is nice! :wub There's probs a bit too much movement in this particular version tho? Like, I'd tone down the fluttering scarf... or maybe take out all animation? :kaoswt:I'm kinda preferring still images for portraits? Or maybe jus' something like eyes blinking occasionally
-
Hi folks!
Been a while since the last update! We've been working over our custom battle system and it's finally taking shape. Here is a quick run down!
Program Cards



These are the meat and bone of the entire battle system. MARGO has a (very light) roguelite progression system where you earn random program cards (skills) in dungeon related to the Lost Whispers you earned (These cute creatures)

As there are no random encounter and the program cards you can hold is limited, the main challenge of the game will be the resource management based on the RNG. We plan to add about 100 program cards for you to collect and use in the combat.
Some rare cards may unleash a powerful summoning attack like this:
Things can get dicey

Regardless of which program card you choose, Null and Lumi will attack the enemy by default, after you selected the "Execute" command. This attack is entirely depended on dice rolls. Lumi started with the attack power of 1D6. This can be improved later in the game.
Battle Gameplay
That's a wrap for now. Thanks for reading this long post! Comments on what you see so far would be really helpful for us. Can't wait to show more about the game. Cheers!
Spoiler
-
We're in progress of making dungeon floors now. How does it look?

-
Hi folks!
MARGO will be a part of Gamescon Asia showcase, so we've made a short over-view trailer for it.
We also go ahead and set up Steam Page for the game. Please have a look and share us your thoughts! -
Some new map screenshots. Love how the lighting and shadow looks volumetric there.


-
The steam page looks great! I wishlisted it :D
-
Omg! Thank you. I just realized I saw the title screen of your project on Reddit other day. Looking really great and stand out. Added to WL nowThe steam page looks great! I wishlisted it :D
-
Was making some promo art for Halloween but didn't finish in time. So instead we made promo art of them taking down the Halloween Decos

-
Hi y'all! A short update! We are making dungeon maps these days. Our aim is to make them atmospheric and moody. Have a small sneak peek.

-
Been awhile! Yes, the game is still under active development :D
Enter, The Legion
Sprite :

Animated Battler :

This pulsating gestalt mess will be the first boss you gonna encounter in the game. A real eye-catcher, this one.