MV - MARGO - On the Brink [DEMO LIVE!]

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Started by SomaelCK 93 posts Page 1 of 5 View original ↗
  1. Kodots Games & Eureka
    Presents



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    Alternate Artworks
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    GAME DEMO is finally here!

    >>>DEMO DOWNLOAD<<<


    What is MARGO - On the Brink ?

    MARGO - On the Brink is a turn-based 2D RPG with roguelites deck-builder elements. You play as a nameless girl, [Null], trapped in a crumbling reality known as the Brink, a world filled with broken and useless things. As her life slowly fades, [Null] must find a way to recover and escape the Brink.

    However, the Junkyard is patrolled by malevolent entities called the Watchers. They are determined to destroy [Null], whom they see as "The Pretender" and the greatest threat to their world. [Null] must form unbreakable bonds with benevolent beings known as the Whispers and connect them to a primordial energy know as the Source, empowering them to stand against the Watchers' tyranny.

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    What are the main characters like?

    We strive to make every character you meet in MARGO distinct and memorable, except for the main character, [Null], who is your typical JRPG silent protagonist. Instead of introducing the characters through posts, we want players to meet them in the game and let the story unfold naturally.

    We hope these characters stay with you long after you finish the game.:LZSsmile:

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    Gameplay?

    MARGO is a slow-paced, turn-based RPG where strategic decisions are key to mastering the game. As a roguelite deck-builder, you must utilize every random card you have to win battles. Even a single wrong move can end a run.

    When defeated in combat, you lose all collected cards and dungeon progress. However, the levels of the Whispers and their cards are retained, allowing you to start the next run a bit stronger. There’s no unnecessary grinding, as enemies do not respawn unless the run resets, and there are no random encounters.

    Combat Showcase


    Side Quests?

    We apply the same design philosophy to our game's side quests as we do to our characters. We want them to stay with you long after you've completed the game. There will be no fetch quests or "kill X number of enemies" quests. There are no side quest markers or quest logs. Instead, we want players to discover side quests organically for a more rewarding experience.

    Side Quest/Content Example
    There is a side quest involving the Garbage Pile and Depressed Monitor you met in the game. They can be totally missed out if player don't give attention.

    A lonely depressed broken monitor
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    A friendly pile of garbage
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    What about making them meet each other?
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    Match Maker
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    Screenshots

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    Media



    STEAM PAGE


    Do follow us on our Steam Page by wishlisting the game!




    Team

    @SomaelCK
    @HaruAkira
    @Edgeklinge

    A little backstory about me and the team.
    Hi all! After releasing Wanda - A Beautiful Apocalypse, I've started several projects but ended up completing nothing due to many unforeseeable stuff in life. However, I decided to join last year global game jam and ended up making a short game called Brink. The team love the concept and decided to develop it into a full-fledged game. We renamed it to MARGO - On the Brink. Hope to share more about the game soon!

    Many thanks for reading through this thread. Would appreciate hearing your thoughts!

    Credits
    Yanfly
    Mog
    Shaz
    Galv
    魔王魂
    SumRndmDde
    Exhydra
    Tsukimi
    Boris "Blizzard" Mikić
    Irina
    TheGreenKel
    Hime - Himeworks
    Shora
    TAASpider


  2. Just a small update.

    We are currently making 1st trailer for MARGO and a playable demo. For now, have a look at the the 3rd artwork of the game!

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    Cheers!
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    Hello folks! It has been a long time since we last update about our project! (Exactly 1 year!). Due to unforeseen circumstances and political unrest in my country, we had to halt the project for several months.

    The good thing is, we are back on track now and we've several major update for our project!

    First of all, here is the new 4K artwork for the game.

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    This will be our main promotional art. Let's know what you think about this.

    Gameplay Loop

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    MARGO will be a grind-free turn-based RPG with soft-core roguelite/card-battle elements. The game will featured 5 main dungeons with 1 DLC dungeon planned. Player can gain new skills and upgrades as random cards in dungeons.

    They have to make use of the randomness to their advantage to conquer the challenges in the dungeon. Quitting the dungeon without completing or getting a gameover will wipe the cards/skill in your hands and you will have to start from the square one again. However, the progress will be saved once you cleared a dungeon. You don't have to start over from first dungeon again, even if you failed in the second dungeon.

    As you progress, you will gain permanent currency that could be used to directly manipulate the odds in your favor. The more you play, the luckier you will be.

    More friends, more power!

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    You draw power from the mysterious entities called the "Whispers". Once you unlocked a Whisper, new cards and skills related to it will start to drop in dungeon. They will get stronger as you progress and you will have more cards and skills to use in battles. Strategically plan and use them in battles to chain the combos and turn the tides in your favor!

    Gameplay Footage

    Have a look at pre-alpha game-play of MARGO sans the battle system. We are hoping to release a playable demo soon!



    That's all for now! Let me know what you think about our game and its gameplay loop.

    Cheers!
  4. Wow very interesting art style! This looks super cool
  5. lolotron6 said:
    Wow very interesting art style! This looks super cool
    Thanks for the kind words!
  6. Added Shora's Dynamic Light/Shadow engine to the stealth section of my game. Looks pretty I guess?

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  7. Really like the stained glass art! No grinding clan unite!
  8. Kaylie said:
    Really like the stained glass art! No grinding clan unite!
    Haha thanks! No grinding as in traditional RPG sense, but you gotta still have to run the dungeon multiple times to get the luck you needed, as in roguelike style.
  9. A title I'm working on also boast no grinding along the main story progression as well as a side game mode that is a true roguelike. We seems to have quite a bit in common here. I'd love to playtest your game if you'd like.
  10. Kaylie said:
    A title I'm working on also boast no grinding along the main story progression as well as a side game mode that is a true roguelike. We seems to have quite a bit in common here. I'd love to playtest your game if you'd like.
    Sure thing! Game's going to need a lot of balancing and playtesting. Going to let you know when the playable demo is up! Your project sounds amazing and looks amazing as well! It's always nice to see devs went out of their way and made feature-rich RM projects. Definitely going to check it out!
  11. Testing the water with 8 directional sprites.

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  12. Lovely work. It always intrigues me how the best projects on this forum get the the least attention.
  13. gRaViJa said:
    Lovely work. It always intrigues me how the best projects on this forum get the the least attention.
    Thank you! We did disappear for a year (was a really bad year) without new updates, so the project never gained traction. Hopefully, we can push the game for real this time. :LZSsmile:
  14. I think I saw this on reddit(?) The battle screenshot caught my attention. Really cool art style! The intro looks real smooth too! Keep at it!
  15. orange~ said:
    I think I saw this on reddit(?) The battle screenshot caught my attention. Really cool art style! The intro looks real smooth too! Keep at it!
    Glad you noticed us! We'll have more to show for battle system soon!
  16. Finally, natural blinking!
    Small thing but this has been bugging me for age. All thanks to @taaspider awesome plugin!
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    Made dashing sprites for all 8 directions. Another small thing but default walking sprite looks really weird when dashing in game.
  18. New UIs for battle scene.
    Previously we planned to make the theme of the battle UI change to match with the dungeon/battleback. We now decided against that because that's pushing it a bit too far on our workload. We simplified the UI and make them uniform for all battles for now.

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  19. Loving the look and feel of this game. Very unique. Does an excellent job with RM's potential.
  20. ts50 said:
    Loving the look and feel of this game. Very unique. Does an excellent job with RM's potential.
    Thank you! We're excited to show more awesome stuff about the game. Stay tuned!:D