Kodots Games & Eureka
Presents





GAME DEMO is finally here!
>>>DEMO DOWNLOAD<<<
What is MARGO - On the Brink ?
MARGO - On the Brink is a turn-based 2D RPG with roguelites deck-builder elements. You play as a nameless girl, [Null], trapped in a crumbling reality known as the Brink, a world filled with broken and useless things. As her life slowly fades, [Null] must find a way to recover and escape the Brink.
However, the Junkyard is patrolled by malevolent entities called the Watchers. They are determined to destroy [Null], whom they see as "The Pretender" and the greatest threat to their world. [Null] must form unbreakable bonds with benevolent beings known as the Whispers and connect them to a primordial energy know as the Source, empowering them to stand against the Watchers' tyranny.

What are the main characters like?
We strive to make every character you meet in MARGO distinct and memorable, except for the main character, [Null], who is your typical JRPG silent protagonist. Instead of introducing the characters through posts, we want players to meet them in the game and let the story unfold naturally.
We hope these characters stay with you long after you finish the game.:LZSsmile:

Gameplay?
MARGO is a slow-paced, turn-based RPG where strategic decisions are key to mastering the game. As a roguelite deck-builder, you must utilize every random card you have to win battles. Even a single wrong move can end a run.
When defeated in combat, you lose all collected cards and dungeon progress. However, the levels of the Whispers and their cards are retained, allowing you to start the next run a bit stronger. There’s no unnecessary grinding, as enemies do not respawn unless the run resets, and there are no random encounters.
Combat Showcase
Side Quests?
We apply the same design philosophy to our game's side quests as we do to our characters. We want them to stay with you long after you've completed the game. There will be no fetch quests or "kill X number of enemies" quests. There are no side quest markers or quest logs. Instead, we want players to discover side quests organically for a more rewarding experience.
Screenshots








Media
STEAM PAGE
Do follow us on our Steam Page by wishlisting the game!
Team
@SomaelCK
@HaruAkira
@Edgeklinge
Many thanks for reading through this thread. Would appreciate hearing your thoughts!
Presents



Alternate Artworks


GAME DEMO is finally here!
>>>DEMO DOWNLOAD<<<
What is MARGO - On the Brink ?
MARGO - On the Brink is a turn-based 2D RPG with roguelites deck-builder elements. You play as a nameless girl, [Null], trapped in a crumbling reality known as the Brink, a world filled with broken and useless things. As her life slowly fades, [Null] must find a way to recover and escape the Brink.
However, the Junkyard is patrolled by malevolent entities called the Watchers. They are determined to destroy [Null], whom they see as "The Pretender" and the greatest threat to their world. [Null] must form unbreakable bonds with benevolent beings known as the Whispers and connect them to a primordial energy know as the Source, empowering them to stand against the Watchers' tyranny.

What are the main characters like?
We strive to make every character you meet in MARGO distinct and memorable, except for the main character, [Null], who is your typical JRPG silent protagonist. Instead of introducing the characters through posts, we want players to meet them in the game and let the story unfold naturally.
We hope these characters stay with you long after you finish the game.:LZSsmile:

Gameplay?
MARGO is a slow-paced, turn-based RPG where strategic decisions are key to mastering the game. As a roguelite deck-builder, you must utilize every random card you have to win battles. Even a single wrong move can end a run.
When defeated in combat, you lose all collected cards and dungeon progress. However, the levels of the Whispers and their cards are retained, allowing you to start the next run a bit stronger. There’s no unnecessary grinding, as enemies do not respawn unless the run resets, and there are no random encounters.
Combat Showcase
Side Quests?
We apply the same design philosophy to our game's side quests as we do to our characters. We want them to stay with you long after you've completed the game. There will be no fetch quests or "kill X number of enemies" quests. There are no side quest markers or quest logs. Instead, we want players to discover side quests organically for a more rewarding experience.
Side Quest/Content Example
There is a side quest involving the Garbage Pile and Depressed Monitor you met in the game. They can be totally missed out if player don't give attention.
A lonely depressed broken monitor

A friendly pile of garbage

What about making them meet each other?

Match Maker

A lonely depressed broken monitor

A friendly pile of garbage

What about making them meet each other?

Match Maker

Screenshots








Media
STEAM PAGE
Do follow us on our Steam Page by wishlisting the game!
Team
@SomaelCK
@HaruAkira
@Edgeklinge
A little backstory about me and the team.
Hi all! After releasing Wanda - A Beautiful Apocalypse, I've started several projects but ended up completing nothing due to many unforeseeable stuff in life. However, I decided to join last year global game jam and ended up making a short game called Brink. The team love the concept and decided to develop it into a full-fledged game. We renamed it to MARGO - On the Brink. Hope to share more about the game soon!
Many thanks for reading through this thread. Would appreciate hearing your thoughts!
Credits
Yanfly
Mog
Shaz
Galv
魔王魂
SumRndmDde
Exhydra
Tsukimi
Boris "Blizzard" Mikić
Irina
TheGreenKel
Hime - Himeworks
Shora
TAASpider
Mog
Shaz
Galv
魔王魂
SumRndmDde
Exhydra
Tsukimi
Boris "Blizzard" Mikić
Irina
TheGreenKel
Hime - Himeworks
Shora
TAASpider









