XP - Legends of Astravia [Demo Available]

● ARCHIVED · READ-ONLY
Started by Jaiden 107 posts Page 5 of 6 View original ↗
  1. Hey everyone, it's been a while. The developer's log for May is finally available.
    At over 2000 words, it's a bit of a lengthy one!

    Some key points:
    - In-depth discussion about the Japanese translation process
    - Devlogs will return to monthly
    - Progress made in Mordin Village & some new enemy designs

    Read on the official website here:

    Or Steam:
    Steam :: Legends of Astravia :: Developer's Log - May 2022
  2. Ended up playing the game today, was good fun. I pm'ed you on twitter if all's correct, I had some questions :)
  3. BCj said:
    Ended up playing the game today, was good fun. I pm'ed you on twitter if all's correct, I had some questions :)
    Hey there, glad to hear you enjoyed it! I'm not particularly active on Twitter these days, but you're welcome to send me a DM here on the forums? Otherwise, I'll be sure to have a look when I get a chance :)
  4. Played the demo, here are a couple of thoughts:

    Spoiler
    -Nice visual style obviously

    -Points for the interactive turn based system

    -I like how fast the battles load and everything, but maybe the basic attack animation takes a bit too long for my liking

    -Is there a way to speed up the guarding state health/mana recovery pop-ups? I tried playing in a way where I was quickly changing commands and constantly guarding against the enemy attacks and it kind of breaks the otherwise nice battle flow when it takes times for those pop-ups to play in succession (if you're poisoned, it takes even longer)

    -I personally think box pushing where you don't even have to think at all, but just push the boxes is kind of annoying :D

    -The battles (even the boss battle) were way too easy (and I don't like too hard battles :D ). If you just used the guard (and maybe even without it) you were basically immortal.

    Some graphical glitches:

    Comments1.jpg

    And then, I got stuck on this tile:

    Comments2.jpg

    Also at the bridge before the room where the floor collapsed, you could walk onto the pillars (at least diagonally) and there was one sport on the left side where you could walk on air outside the bridge.
  5. rpgLord69 said:
    Played the demo, here are a couple of thoughts:
    Hey, thanks so much for the detailed feedback + screenshots! Glad you enjoyed the game.

    I'll definitely be taking some of these points to heart, and a few of your quarrels (animation speed while defending, battle difficulty) are already on the list to be fixed and improved in the full game :)

    And I am so sorry you hit a softlock at that jump-down spot! It's given me a lot of grief, and I was sure I had it fixed! Shoot! Will be getting that addressed ASAP.

    Thanks again!
  6. Sweet-lookin' maps, dearie! :wub
  7. Just finished the demo and all I can say is great work!

    I filled out the survey at the end!
  8. ThreeSixNine said:
    Just finished the demo and all I can say is great work!

    I filled out the survey at the end!
    Thank you very much! The feedback is really appreciated & a big help :)
  9. Wow! Din't expect that! GRAPHICS DOWNGRADED jus' kidding :biggrin: I reeeeeally dig the SNES-style overworld sprites, tiles look edible too! :kaoluv: But... Mr. Hot Lips... no more? :kaocry:
  10. alice_gristle said:
    Wow! Din't expect that! GRAPHICS DOWNGRADED jus' kidding :biggrin: I reeeeeally dig the SNES-style overworld sprites, tiles look edible too! :kaoluv: But... Mr. Hot Lips... no more? :kaocry:
    Thanks! And yeah, I inadvertently nerfed Azel's beautiful lips :rtear:but I'll likely be making plenty of improvements to the art before the final release, and will totally try to bring them back!
  11. The devlog for January is available!

    LOA-January2023_mushroom1.gif

    Steam: https://store.steampowered.com/news/app/1233680/view/3653018291742891417?l=english
    Website: https://www.studioalemni.com/news/developers-log-january-2023
    Itchio: https://studioalemni.itch.io/legends-of-astravia/devlog/488582/developers-log-january-2023


    I've also created an email newsletter, for those of you who want to get these right to your inbox when they're available each month: https://www.studioalemni.com/newsletter
  12. How y'all doin'? Game dev still goin' on? House didn't burn down or anything?:kaoswt: I wanna send Azel a card on Valentine's Day and I hope he still alive then! :biggrin:
  13. Hey there! Always glad to see interest, and so sorry I haven't updated this thread in a bit. Development progress is moving along, and always posted on Steam, Itch.io and the official website. Still hard at work!

    There has been a devlog every month except May, you can catch up on any of the sources below, if you'd like:

    News Devlog - Legends of Astravia by Studio Alemni Legends of Astravia - Steam News Hub
    Thanks! :D
  14. Yes, I checked up on ya site!:kaoluv: Kinda crazy to hear that dungeons are pretty much all done! Really sounds like y'all chuggin' along toward Game Done Land! :wub