XP - Legends of Astravia [Demo Available]

● ARCHIVED · READ-ONLY
Started by Jaiden 107 posts Page 2 of 6 View original ↗
  1. Biestmann said:
    New menu looking sharp! This still is an incredibly pretty game.

    Ahhh thank you so much!
  2. Introducing a new character a little early, Azel! He's based on the infamous blue-haired actor from VX. I redrew his portrait in HD.
    Image
    D3fpQVcWwAItBRB.png

    In the next update, the player will get to meet this charming magic-user much earlier in the game than I originally intended.
  3. Hey all, I've been quiet here--but otherwise quite busy developing the game.

    Here you'll find a video showcasing the new menu system that I have been working on since March:


    And here's a screenshot of the game's new resolution + character busts:
    Click to view image
    GnFzHXq.jpg

    As a reminder, you can follow me on Twitter for more periodic updates, or join the Discord server.
  4. Here's a new screenshot to show how everything is coming together with the new resolution increase :kaopride:

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    LightingPromo.png
  5. We did it! Legends of Astravia is now officially verified through discord!

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    If y'all haven't joined yet, you can now do so through this killer new vanity URL: http://discord.gg/astravia
  6. This weekend, I nearly finished the new battle system design.
    Still a few issues to iron out, but here's a preview of what it will look like:

  7. A new character reveal: say hello to Minerva, the mysterious desert elf from the province of Bymere.

    minpromo.jpg
  8. Still hard at work. Here's some concept art of Oliver:
    EINS5W4W4AEhnmE

    And him and Azel's sprite updated to fit their portraits better:
    EIYdhs2XUAAcEVt
  9. I finished implementing a new cut-in effect for battle:

    This was thanks to some awesome artwork of Oliver I commissioned from Ryuuen (https://twitter.com/ryuuenh)!
  10. That new cut-in effect looks sweet! Glad to see you keep working on the game. Every small change is leading up to something great! Keep it up!
  11. I've reworked the main post to reflect all of the new changes coming with the v3 update, as well as made it fit better with the new forum theme(s).
  12. This is an awesome game, love the graphics, started playing two days ago wasn't gonna comment but it has a pretty good story and nice characters only problem i had when playing was figuring out where to go a few times. but it was all good other wise.
  13. Thanks for the feedback! I'm glad to hear you like it. I've since taken down that old demo, since it doesn't really match what I have planned in the next update, but I definitely hear you--those things have already been changed and improved upon.

    I hope you (and anyone else who has played that demo) will check out the new version once I release it.
  14. Legends of Astravia is buzzing on RMN today. I feel bad I still don't have a major announcement or demo yet, so here are some more screenshots showing the revised cutscene in the familiar Mordin Village:
    Spoiler
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    ENcaPP1X0AAuwzy.jpgENcaPP6XkAAbXo8.jpg
  15. Added character info cards to the main post
  16. Hey all, been a while, but still working! I'm really excited to announce that the battle system has been overhauled with some new custom battler sprites, check it out:

  17. Oh, wow! New battler sprite looks amazing! Really like the way his braid moves in his attack :kaoluv:
  18. Mimironi said:
    Oh, wow! New battler sprite looks amazing! Really like the way his braid moves in his attack :kaoluv:
    Thank you! I'm glad you noticed the detail :'D
  19. Not a lot has been posted about the game's story, so here's a video showcasing one of the first cutscenes:
  20. Much like the Oliver artwork posted a couple of months ago, here is some new artwork for Azel, which will be used as a "cut-in" effect in battle.

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    AzelCutinPromo.jpg