Hey Khas. Having a bit of a problem with the new version. In game when I add the PlayerLanter command I end up receiving this error
/C:/Users/Moisesjr/Documents/Games/1.5/Project4%20-%20Copy/js/plugins/KhasUltraLighting.js:1096 2
/C:/Users/Moisesjr/Documents/Games/1.5/Project4%20-%20Copy/js/plugins/KhasUltraLighting.js:1096 8
rpg_managers.js:1950 TypeError: Cannot read property '26.625' of undefined
at Game_Map.getHeight (/C:/Users/Moisesjr/Documents/Games/1.5/Project4%20-%20Copy/js/plugins/KhasUltraLighting.js:486)
at Game_Player.Game_CharacterBase.lightHeight (/C:/Users/Moisesjr/Documents/Games/1.5/Project4%20-%20Copy/js/plugins/KhasUltraLighting.js:616)
at Sprite_Light.refreshHeight (/C:/Users/Moisesjr/Documents/Games/1.5/Project4%20-%20Copy/js/plugins/KhasUltraLighting.js:1183)
at Sprite_Light.refreshShadows (/C:/Users/Moisesjr/Documents/Games/1.5/Project4%20-%20Copy/js/plugins/KhasUltraLighting.js:1192)
at Sprite_Light.update (/C:/Users/Moisesjr/Documents/Games/1.5/Project4%20-%20Copy/js/plugins/KhasUltraLighting.js:1178)
at Khas_Lighting.update (/C:/Users/Moisesjr/Documents/Games/1.5/Project4%20-%20Copy/js/plugins/KhasUltraLighting.js:1380)
at Khas_Graphics.updateScene (/C:/Users/Moisesjr/Documents/Games/1.5/Project4%20-%20Copy/js/plugins/KhasUltraLighting.js:1347)
at Spriteset_Map.updateKhasGraphics (/C:/Users/Moisesjr/Documents/Games/1.5/Project4%20-%20Copy/js/plugins/KhasGraphics.js:149)
at Spriteset_Map.update (/C:/Users/Moisesjr/Documents/Games/1.5/Project4%20-%20Copy/js/plugins/KhasGraphics.js:139)
at rpg_scenes.js:112
This isn't present in the demo but it's present on my project. Do you know what might be causing it?
Edit: Actually thorugh more testing I found out it's caused by the pixel movement plugin I use. Causing any object to move with the light tag causes the error. This error, however, does not appear in the advanced version even with pixel movement. It only happens in the Ultra version.
Edit: Also another question. Do you know how I can center the player's visibility in the fog? It's not centered around the player which I suspect might be because I'm using bigger sprites.