Khas Advanced Lighting v4.2 Ultra (now with real-time shadows!)

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Started by Khas 437 posts Page 22 of 22 View original ↗
  1. @Behastie it does work on MV version 1.6.1 and 1.6.2,
    I cannot tell why it stops working for you, which can be more a plugin
    conflict than it stopped working.

    also, khas has some light issues on loading a map, which is very
    visible, but I dont know if you go commercial or non-commercial
    as commercial use isn't allowed as noone can contact him :)
  2. ShadowDragon said:
    I dont know if you go commercial or non-commercial
    as commercial use isn't allowed as noone can contact him
    If you were lucky (or smart) enough to buy the plugin before he left the community, then you can use it for commercial use. Otherwise, no.
  3. Why are my door events disappearing when the plugin is active?
  4. Thanks
  5. Is there just a basic way to change the intensity of the normal lights (not the ambient which has documentation on how to do that)?
    Also, is there a way to change the way the light flickers?
  6. How do i make flashlight be turned on and off with Common Event using YEP CommonButtonEvent? My Common Event isnt working.
  7. @finalrpg777 do you use the correct Common Event ID on the button
    of your choice?

    if you did, do you have YEP plugins in the correct order provided on
    the website (or through my spoiler (ALOE_YEP_PluginOrderChecker))?

    as YEP has a strict order to follow, also make sure you have the most
    recent plugins and not outdated once.
  8. ShadowDragon said:
    @finalrpg777 do you use the correct Common Event ID on the button
    of your choice?

    if you did, do you have YEP plugins in the correct order provided on
    the website (or through my spoiler (ALOE_YEP_PluginOrderChecker))?

    as YEP has a strict order to follow, also make sure you have the most
    recent plugins and not outdated once.
    I'm using the exact same comment event and codes that you gave me for Lighting Community (which functions) but I just replaced the plugin command for that of Khas.
  9. than if the plugin commands are correct, than I'm not sure, as I dont use
    Khas plugin anymore (I used too), but there is also a slightly bug in khas core
    that might conflict with other plugins.

    I cannot look into it why it doesn't work correctly at your point, but you can try
    to shift khas plugin a bit higher or lower, depending where it is.
  10. ShadowDragon said:
    than if the plugin commands are correct, than I'm not sure, as I dont use
    Khas plugin anymore (I used too), but there is also a slightly bug in khas core
    that might conflict with other plugins.

    I cannot look into it why it doesn't work correctly at your point, but you can try
    to shift khas plugin a bit higher or lower, depending where it is.
    If you dont mind taking a look at my Test Project? It's a small size.
  11. sure, will be in a couple of hours, send me a DM and I look into it when
    I got the time for it.
  12. Hello,
    I'm using 4.2 which should be the newest version.
    I just realised the shadows which I can draw manually in the editor (or being added automatically through the engine while mapping) are not being displayed while playing the game (in the editor I can see them). There are just no shadows from houses, mountains ect.
    It's even on maps where there are no lights, the map command is [ambient_light 100].
    I have Custom Blending ON, Transfer Reset ON and Auto Battle Lighting OFF.
    I tried to write [light_shadows on/off] in the map commands, but it does not help.
    I never had this problem in the past because usually I'm doing parallax, but this time I'm using the in-editor mapping.
    Any idea?
  13. If I remember correctly, the plugin disables the shadows you can draw in the map editor. Someone please fact check me on that. It's been a while.
  14. Hyouryuu-Na said:
    If I remember correctly, the plugin disables the shadows you can draw in the map editor.
    Yeah that's the assumption I had too.
    Is there any way to disable this behaviour?
  15. @Zion it's disabled in the plugin, you can rule it out to make them appear though.
    its on the bottom of the plugin.
  16. ShadowDragon said:
    @Zion it's disabled in the plugin, you can rule it out to make them appear though.
    its on the bottom of the plugin.
    You're a life saver! I found the lines you mean. Thank you so much ♥
  17. Roult said:
    It's good I have made a solution :D

    In transfert event, place fadeout screen, then command "Lighting OFF", then the transfert, then command "Lighting ON", then Fadein.
    Tell me if i resolve for you too.

    @Hyouryuu-Na
    Thanks!