@ddblue Oh, yes! That the same "requestAnimationFrame" thing.
@MikaTeapot ?
UPD. Is anyone interested in hiring a scripter to fix the issue?
I'm ready to spend up to $20-30 on the solution, but I'm afraid it won't be enough :(
I'm getting the bug even after turning all the other plugins off. Not sure what's the issue here.
UPD. I've actually used this plugin before and I didn't get any lags. Just tested the old game of mine, and it's running 60 FPS despite having real-time shadows :(
@MikaTeapot ?
UPD. Is anyone interested in hiring a scripter to fix the issue?
I'm ready to spend up to $20-30 on the solution, but I'm afraid it won't be enough :(
I'm getting the bug even after turning all the other plugins off. Not sure what's the issue here.
UPD. I've actually used this plugin before and I didn't get any lags. Just tested the old game of mine, and it's running 60 FPS despite having real-time shadows :(
LAST IMPORTANT UPDATE!
After a few hours of testing, I found the issue. It seems like the plugin has issues with scaled-up images bound to the map. Basically, both normal parallaxes and plugin parallaxes will produce a lag if images are scaled up.