There is another alternative for the option menu :
http://sumrndm.site/options-upgrade/
With very little knowledge in js, we can do this.
Khas Advanced Lighting v4.2 Ultra (now with real-time shadows!)
● ARCHIVED · READ-ONLY
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I also know this one. But after a memory bug in his Game Upgrade plugin and he gave up making plugins, i have stopped using his plugins.There is another alternative for the option menu :
http://sumrndm.site/options-upgrade/
With very little knowledge in js, we can do this. -
There is another alternative for the option menu :
http://sumrndm.site/options-upgrade/
With very little knowledge in js, we can do this.
Sumrndm's is not as good as Yanfly's. Just look at the battle speed options to see for example. -
Sumrndm's is not as good as Yanfly's. Just look at the battle speed options to see for example.
I don't have the yep options plugin on my game. The weird thing is I tried the plugin in a new project and point lights crashed the game, but in his demo it all works fine. Maybe if I copied my game folders over to his demo it would work? -
Hello, can anyone please help fix this plugin for the Options Core? It's literally CTD'ing the game on startup now. Please don't make me have to choose between this or Yanfly Options core. :rswt2:
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Better wait for an official fix from @Khas. Currently, i have to leave YEP Options Core behind.Hello, can anyone please help fix this plugin for the Options Core? It's literally CTD'ing the game on startup now. Please don't make me have to choose between this or Yanfly Options core. :rswt2:
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Better wait for an official fix from @Khas. Currently, i have to leave YEP Options Core behind.
I've already made my game very far with this lightning script in mind. :ysad: -
Hum I'm using both YEP_OptionsCore and KhasUltraLighting without experiencing any problem, are you sure about the faulty script ?
Also, there is my script order if it can help :
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Maybe the order of plugins is the matter here? All my Khas' plugins are below YEPs, not like you which only Ultra Lighting is below. I think i'm gonna try again by following your order to see if it works.
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I've been doing some bug testing in compliance to the recent MV updates and it would seem that my project crashes when KhasCore 2.0 is turned on (correct order plugins as required)
When the plugin is turned on, the menu when booting test play has it's speed reduced greatly and even the audio is lagging behind. Upon starting new game the test play crashes with this message.
"Cannot read property 'blendModes' of undefined"
The console has this to say in relation to the crash, has anyone got any input on what you might think is wrong or perhaps it's just incompatible with the latest MV update?
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@Skurge what version of MV are you running? If 1.6.1 (currently in beta) breaks this plugin, i will not update once it is released. For now, 1.5.2 works fine without YEP Options Core.
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Hum I'm using both YEP_OptionsCore and KhasUltraLighting without experiencing any problem, are you sure about the faulty script ?
Also, there is my script order if it can help :
I tried that, it still crashes as soon as I go to options menu. -
@Tuomo L Do you have a clean version of the plugin ? Or did you made so changes ?
Also did you plugged other scripts in the options, like the YEP keyboard mapping ?
I'm using RPG Maker MV 1.5.1, and still no crashes here
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Currently 1.6.0 as 1.6.1 won't even show up as an availiable version download for me on steam.@Skurge what version of MV are you running? If 1.6.1 (currently in beta) breaks this plugin, i will not update once it is released. For now, 1.5.2 works fine without YEP Options Core.
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1.5.2 is not compatible and still presents the same error :/
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I'm stuck with a problem that won't go away, all my plugins work except for KhasCore that causes a crash and a error message I have no idea what it means. My MV version is currently 1.5.2 as newer versions are too glitchy at this stage to upgrade.
My Khascore is version 2.0.
Can anybody here make sense of this for me? I do not understand it at all and the plugin order and everything was working before the new MV version which forced me to revert back.
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Thank you so much!
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Anyone know how to change the size of the light for the player?
I'm using the plugin command: PlayerLantern torch
but [light_size x] does not seem to work, I want to increase the light size.

I have made it able to toggle the light on and off like a Lantern effect, but I just can't seem to figure out how to make the light bigger.

See, it's still at the default 100 I think? But it seems to work for events though. -
In the lighting script there is a preset called "player_lantern". You can change the size in there:
Code:player_lantern: { fileName: "lantern", intensity: 95, variation: 6, size: 100, offset_x: {2: 0, 4: 0, 6: 0, 8: 0 }, offset_y: {2: 0, 4: 0, 6: 0, 8: 0 }, syncWithDirection: true }, -
I understand now. You have to make your own custom light for that.In the lighting script there is a preset called "player_lantern". You can change the size in there:
Code:player_lantern: { fileName: "lantern", intensity: 95, variation: 6, size: 100, offset_x: {2: 0, 4: 0, 6: 0, 8: 0 }, offset_y: {2: 0, 4: 0, 6: 0, 8: 0 }, syncWithDirection: true },
It worked, Thanks!