Umm... how do I use this for say a tree Oo. do I put the stump in the ground folder and then put the branches and trees in the par folder. BUT wouldn't that let the trunk be walk overable?
Kaus Ultimate Overlay v1.11 NEW: Added Sprite Fixes Snippet Plugin
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I have no clue what you're talking about. I was not asking anyone to make a giant plugin with unnecessary options and Himes battle weather script wouldn't work with this fog effect since it's not weather in the same sense that rain and snow are implemented.A BIG BIG GIANT PLUGIN with MANY unnecessary options!
First be asked one effect in battle, then - second effect in menu, and so one.
Mabe just make a separate plugin for battle window, because it's NOT A MAP! And if someone wants effects in a battle, he will download a plugin with MANY DIFFERENT effects IN BATTLE.
UPD. I don't want to say, that these effects no needed? Of course, I will be glad to use a plagin with that effects too! But only that it is in a separate package and of full value. Maybe with others battle window effects (rain, hearts, sparks, smth else).
I understand that you personally don't want this but could you at least be courteous enough in the future to not come in directly behind someones post and essentially beg the creator to ignore that persons question just because you don't want it. If he doesn't want to do it then fine but what you did was disrespectful on so many levels. -
you have a strange reaction to the words that I wrote NOT FOR YOU. Kaus asked - I answered. I was not rude. I just suggested that it would be more convenient to the different functional scatter in different plugins. IT SO BAD? (I do not understand why I'm in front of you making excuses).I have no clue what you're talking about. I was not asking anyone to make a giant plugin with unnecessary options and Himes battle weather script wouldn't work with this fog effect since it's not weather in the same sense that rain and snow are implemented.
I understand that you personally don't want this but could you at least be courteous enough in the future to not come in directly behind someones post and essentially beg the creator to ignore that persons question just because you don't want it. If he doesn't want to do it then fine but what you did was disrespectful on so many levels.
And how battle window relates to the mapping?
Can imagine, if someone would make a normal FULL plugin with many effects in battle or these effects will be in differents plugins that does not concern a battle window?
You're writing absolutely obvious things - and so it is clear that the author chooses. Just if you can ask to do something, why I can not ask NOT to do it? It's a strange logic :distrust: -
I suggest you read some parallax tutorials. theres a bunch here i think just search.Umm... how do I use this for say a tree Oo. do I put the stump in the ground folder and then put the branches and trees in the par folder. BUT wouldn't that let the trunk be walk overable?
@Blithe and @Cvrtis
Yo, guys stop fighting.
Blithe, I'm going to look at the Battle scene if overlaying the fog effect is possible. i can't guarantee tho.
Cvrtis, chill it's his suggestion, you made yours, just keep respecting each other.
keep it down guys.
Im a bit busy with my own MV project as of the moment that's why im not doing anything here yet. just post any issues or problems you encounter and ill try to fix and help you out.. I'm still open for suggegstions because this is 'Ultimate' meaning it can be expanded into anything more powerful and useful. -
My suggestion was directly related to the mapping: just add one more layer.Cvrtis, chill it's his suggestion, you made yours, just keep respecting each other.
Maybe the person just not understand what about he ask. Maybe he saw a "fog", and decided that this script only for "fog". I tried to explain. I did not expect that people will be so aggressive :o
But I asked: "if someone would make a normal FULL plugin with many effects in battle or these effects will be in differents plugins that does not concern a battle window?"
What is better? Someone can answer?
Or You want to make all weather effects in some windows? Okay. So, can You add a spark's rain in menu?
Anyway, I will be use a separate plugin for different effects. Because it's more convenient.
Thank You Kaus. You created a GREAT plugi, really. This plugin - half my maker's life. I'm not exaggerating. I probably can not wait for sepparate folders for each map ID (for ground, parallax and shadow layers) - To be honest, I did not understand what I had to do for it, sorry. I will survive this small inconvenience. But I'm afraid in the end it turned into something scary scary. -
There's already feature that offers a separate folder for each layers not mapID though have you updated your plugin yet?I probably can not wait for sepparate folders for each map ID (for ground, parallax and shadow layers) - To be honest, I did not understand what I had to do for it, sorry.
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I have a a strange problem, maybe someone can help me :/
I made a parallax png to use, but it doesnt display probely.
In the other rooms it works perfectly, I made the original PNG file using the orange mapshot plugin, so its 100% the right size, there is no parallax ( the one of the editor I mean) set on the map ( I made sure twice!).
Yet it looks like this:
Spoiler
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Hello Kaus! I have a question that may be a noobie question but I'd appreciate the help.
Is there a way to have a light picture shown that isn't named after each individual the map? For example, if I wanted to use Lightpicture#1 on both Map 24 and Map 27, I would need to have the light picture saved twice with the name light24 and light27. Is there a way to go around this so I don't have lots of the same lighting picture in my folder? :] -
I honestly dont understand the problem... could you point out exactly what is you're having problem with?I have a a strange problem, maybe someone can help me :/
I made a parallax png to use, but it doesnt display probely.
In the other rooms it works perfectly, I made the original PNG file using the orange mapshot plugin, so its 100% the right size, there is no parallax ( the one of the editor I mean) set on the map ( I made sure twice!).
Please do read the help file... it's there for a reason.Hello Kaus! I have a question that may be a noobie question but I'd appreciate the help.
Is there a way to have a light picture shown that isn't named after each individual the map? For example, if I wanted to use Lightpicture#1 on both Map 24 and Map 27, I would need to have the light picture saved twice with the name light24 and light27. Is there a way to go around this so I don't have lots of the same lighting picture in my folder? :]
/* ============================================================================ * Plugin Command Instructions * ============================================================================ * To change the layer in current map use this Plugin Command; * Call Plugin Command thru event then type the following Arguments: * * Overlay layertype filename * for example: Overlay light light2-1 * * Layer Types: * ground = for ground layer * par = for parallax layer * shadow = for shadow layer * light = for light layer * fog = for fog layerso create an event and run it in parallel or autostart process just once then
use plugin command:
Overlay light your_filename_here -
@Kaus
Well, the problem is in the spoiler o0. The picture repeats itself. -
what do you mean by spoiler? it's both in my post and in the help file in the plugin itself...@Kaus
Well, the problem is in the spoiler o0. The picture repeats itself.
anyway all layers will loop, that's just how tilemapping works. if you want to use a lightsource in a specific area i suggest you use bindpictures to map. -
No, I mean in MY spoiler.....what do you mean by spoiler? it's both in my post and in the help file in the plugin itself...
anyway all layers will loop, that's just how tilemapping works. if you want to use a lightsource in a specific area i suggest you use bindpictures to map.
Here, let me try again:

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LOL i've seen your spoiler i just dont get what's wrong with it... encricle something etc whats really your point...
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Ah, ok ^^LOL i've seen your spoiler i just dont get what's wrong with it... encricle something etc whats really your point...
Here is a pic how it SHOULD look in game, the pic I posted before is how it actually looks.
How it SHOULD be:
How it is:Spoiler
Sorry for being so difficult :(Spoiler
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Bug! Call Save event command "erases" plugin command called "shadow" layer. I don't know about the others. :)
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It's your map size... it's too large. why dont you make extra black colors in the parallax you're making if you want it centered or you can make your map smaller to the size of the parallax itself. what's your map size?Ah, ok ^^
Here is a pic how it SHOULD look in game, the pic I posted before is how it actually looks.
Sorry for being so difficult :(
What do you mean by call save event? can you please post an example of the exact problem. or atleast elaborate further.Bug! Call Save event command "erases" plugin command called "shadow" layer. I don't know about the others. :) -
Within the event commands, there's an "Open Save Screen" command. It's on page 3 in the top-left. It opens the Scene_Save menu (I think). If you do this and close again, the shadow layer will be gone. :)
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Do you display your shadow layer thru Plugin Call? if so that may be the case you're erasing the event that calls the shadow. that's why its not called anymore try it on other layers if it works.Within the event commands, there's an "Open Save Screen" command. It's on page 3 in the top-left. It opens the Scene_Save menu (I think). If you do this and close again, the shadow layer will be gone. :)
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The Map is 20x15 and the png is 960x720.
I made it using Orange Mapshot so the size should be right o0?
I also have a 54x54 mapand that works fine -
Yeah, through a plugin call. It all happens in the same big event.Do you display your shadow layer thru Plugin Call? if so that may be the case you're erasing the event that calls the shadow. that's why its not called anymore try it on other layers if it works.
But no the event is not erased (I think, at least it's still running).
What layers do you want me to test this with?
Because just the shadow layer not working is already a bug, right?
Can we fix it or is the only option to place the plugin call again after the save call?