Kaus Ultimate Overlay v1.11 NEW: Added Sprite Fixes Snippet Plugin

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Started by Kaus 353 posts Page 9 of 18 View original ↗
  1. Cinnamon said:
    Yeah, through a plugin call. It all happens in the same big event.

    But no the event is not erased (I think, at least it's still running).

    What layers do you want me to test this with?

    Because just the shadow layer not working is already a bug, right? 

    Can we fix it or is the only option to place the plugin call again after the save call?
    I think i know what the problem is... Im right at the start...

    you should go put your event's trigger to "Parallel Process" 

    and Plugin command your layers with it.

    dont erase it, let it process the map freely. mines perfectly working fine.

    or use <notetags> in the map for alternative
  2. Awesome, thanks for the tip!

    I can't use <notetags> because I have to change the shadow during a cutscene. The map before the cutscene has no shadow.

    Last question: does the Parallel Process event have to keep running?
  3. Yes if you have to open a scene in maps. you can put conditional branches anyways so if this variable == something youll display this shadow layer else you'll display something else or nothing at all
  4. Kaus said:
    Yes if you have to open a scene in maps. you can put conditional branches anyways so if this variable == something youll display this shadow layer else you'll display something else or nothing at all
    Okie, gotcha. ^^/ Salamat!!
  5. Hi Kaus, Iam very happy with your tileset and this script. But it's look like I have a little problem.

    When I run the game the map is awesome like this...

    Spoiler
    2l8ccv6.jpg
    But when I press menu and go back to map the ground and pharalax disappear and become like this.

    Spoiler
    10qdohf.jpg
    I hope someone can help me to clear this one.

    I already use notetag, call plugin etc. It's always same.

    Nevermind, I already fix the problem. It's look like I have trouble with the file name and the plugin is just to call the effect for once without correct name for the map ID.
  6. Kaus said:
    Please do read the help file... it's there for a reason.

     /* ============================================================================ * Plugin Command Instructions * ============================================================================ * To change the layer in current map use this Plugin Command; * Call Plugin Command thru event then type the following Arguments: * * Overlay layertype filename *      for example: Overlay light light2-1 * * Layer Types: * ground = for ground layer * par = for parallax layer * shadow = for shadow layer * light = for light layer * fog = for fog layerso create an event and run it in parallel or autostart process just once then

    use plugin command:

    Overlay light your_filename_here
    Thank you, just what I needed. I missed that part. Sorry for the inconvenience :]
  7. After trying around what the problem was I found it and solved it myself.
  8. This is a wonderful plugin and it's working great for me! just one question - is there any way to animate a layer? I have my ground layer set, but I'd like to cut out a piece of it and have a custom water animation underneath, on either the tileset or parallax levels.
  9. I know I am missing something obvious, but I have been at it for a while. I am sure it has to do with not having switches turned on correctly because the Light layer is not showing. I do have the fog layer working and moving, even though I hadn't turned anything on with it either....

    At any rate I am using organized folders and note tags:

    <light><fogName:cloud1><fogOpacity:255><fogDuration:60><yMove:0.5> When the instructions say that I have to have switches turned on for Light and the others... does that mean just going into the editor, creating a switch called "Light Switch ID",make sure it has the ID of 2 (that is what it is set to by default), and then turn it on with an event?

    As I said, it was a bit confusing because the fog is working without me having done that. I did read that there was an update where switches were turned to be automatically on, but wasn't sure if that was for this situation or not.
  10. Darthneko said:
    This is a wonderful plugin and it's working great for me! just one question - is there any way to animate a layer? I have my ground layer set, but I'd like to cut out a piece of it and have a custom water animation underneath, on either the tileset or parallax levels.
    Not possible as of now... I'll think about it.

    jadedthoughts said:
    I know I am missing something obvious, but I have been at it for a while. I am sure it has to do with not having switches turned on correctly because the Light layer is not showing. I do have the fog layer working and moving, even though I hadn't turned anything on with it either....

    At any rate I am using organized folders and note tags:

    <light><fogName:cloud1><fogOpacity:255><fogDuration:60><yMove:0.5> When the instructions say that I have to have switches turned on for Light and the others... does that mean just going into the editor, creating a switch called "Light Switch ID",make sure it has the ID of 2 (that is what it is set to by default), and then turn it on with an event?

    As I said, it was a bit confusing because the fog is working without me having done that. I did read that there was an update where switches were turned to be automatically on, but wasn't sure if that was for this situation or not.
    I dont know what's the real problem tho. You can't display your light layer?

    ID Switch on? did you check on F9?

    QuickStart in parameter plugin set to true?

    if you have organized folder set to true, you should have your light images in "img/overlays/lights/"

    try parallel process Plugin Command:

    Overlay light your_filenamebecause mine's working perfectly fine.
  11. I believe all of those are setup correctly. Here are some screenshots:

    vqJWhRz.png

    AhFu3Sb.png

    7JDfzpK.png

    TM6Rfcp.png

    As a side note, I have tried changing the file name, with and without using the plugin command and I get the error that says it can't call light1, so I know that it is grabbing the right file. I have even turned the fog off and still nothing.
  12. I saw a similar question on here, but I think mine is a little different - When I changed the resolution of my game to a wide-screen format, the images started tiling because the visible area was wider than the maps themselves. I understand I can fix this by adjusting the map and image size to be at least as wide as the visible area, but I'd like to avoid that in the interest of minimizing file size. Is there any way to get them to not tile?

    Example:

    Spoiler
    T778Ssb.png
  13. jadedthoughts said:
    I believe all of those are setup correctly. Here are some screenshots:

    As a side note, I have tried changing the file name, with and without using the plugin command and I get the error that says it can't call light1, so I know that it is grabbing the right file. I have even turned the fog off and still nothing.
    Can you show me the light image you're using?

    arcthemonkey said:
    I saw a similar question on here, but I think mine is a little different - When I changed the resolution of my game to a wide-screen format, the images started tiling because the visible area was wider than the maps themselves. I understand I can fix this by adjusting the map and image size to be at least as wide as the visible area, but I'd like to avoid that in the interest of minimizing file size. Is there any way to get them to not tile?
    Sadly, No you can't... all images are put in the tilemap which will automatically makes it looping
  14. I sent you the link via PM. Thanks!
  15. Kaus helped me out, the file that I was trying to use had too many dark colors in it. Thanks again for your help!
  16. Kaus said:
    Sadly, No you can't... all images are put in the tilemap which will automatically makes it looping
    Lame! Oh well, thanks :D
  17. Don't know if this was answered yet, but what do we do if we want to animate a layer? Such as making out own water? Is there a plug-in to switch between frames, or does yours support this?
  18. No you can't.

    You can try Plugin Command:
    Overlay your_layer yourfilename

    then wait for a few frames then call another layer

    but i doubt it will run smoothly.
  19. I got the following error:

    TypeError: Cannot read property 'ground' of undefined

        at Spriteset_Map.createGroundMap (Kaus_Ultimate_Overlay.js:250)

        at Spriteset_Map.createLowerLayer (Kaus_Ultimate_Overlay.js:216)

        at Spriteset_Map.createLowerLayer (GALV_LayerGraphics.js:205)

        at Spriteset_Map.Spriteset_Base.initialize (rpg_sprites.js:2118)

        at Spriteset_Map.initialize (rpg_sprites.js:2251)

        at new Spriteset_Map (rpg_sprites.js:2244)

        at Scene_Map.createSpriteset (rpg_scenes.js:531)

        at Scene_Map.createDisplayObjects (rpg_scenes.js:524)

        at Scene_Map.onMapLoaded (rpg_scenes.js:380)

        at Scene_Map.onMapLoaded (YEP_X_ActSeqPack3.js:886)rpg_managers.js:1618 SceneManager.catchException

     

    could be an incompatibility problem?

     

     

    EDIT: I turn off all plugins and I keep having this error:

     

    ReferenceError: defOpacity is not defined

        at Spriteset_Map.updateFogMap (/C:/Users/usuario/Documents/Games/NotE/js/plugins/Kaus_Ultimate_Overlay.js:422)

        at Spriteset_Map.update (/C:/Users/usuario/Documents/Games/NotE/js/plugins/Kaus_Ultimate_Overlay.js:240)

        at Spriteset_Map.Spriteset_Base.initialize (rpg_sprites.js:2121)

        at Spriteset_Map.initialize (rpg_sprites.js:2251)

        at new Spriteset_Map (rpg_sprites.js:2244)

        at Scene_Map.createSpriteset (rpg_scenes.js:531)

        at Scene_Map.createDisplayObjects (rpg_scenes.js:524)

        at Scene_Map.onMapLoaded (rpg_scenes.js:380)

        at Scene_Map.isReady (rpg_scenes.js:370)

        at Function.SceneManager.updateScene (rpg_managers.js:1667)
  20. Besides those error, what were you doing? please post what you are trying to display, your setups and whatnot ... its hard to determine the cause of the problem with just that.