Kaus Ultimate Overlay v1.11 NEW: Added Sprite Fixes Snippet Plugin

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Started by Kaus 353 posts Page 3 of 18 View original ↗
  1. Update

    v1.03

    -Added Parallax Layer Switch feature as Requested.

    -Fixed the Fog Layer Movement. Thanks to Ryalein for noticing and doing the fix.

    -Changed Notetag Code of <xPlus><xMin> to <xMove> and just input + or - number for direction.

    -Changed Notetag Code of <yPlus><yMin> to <yMove> and just input + or - number for direction.

    Tommy Gun said:
    Can you please add it anyway? In my Ace game I had a switch in the world map to "turn off" the top layer, and that removed the roof from every building. So you could walk into any building and see inside. Then when you walk out of a building the roof appears again. And there are probably other uses that people may need it for. 

    Unless I can put all the roofs on the fog layer instead.
    As requested, Update your plugin to 1.03, it now includes Parallax Switch

    invayne said:
     hmm just updated the script to newest version and the  movement on  the fog layer stopped working all together... or am i just missing something.  tried all your  tags 

     edit : nvm works on  the negative tags 
    Sorry for that. I've already fixed it with v1.03

    P.S.

    Thanks to Ryalein for lessening my job and comes up with easier fog movements. :rock-left:   :rock-right:
  2. Thanks this pluging is just awesome :D
  3. I love the art you did : D thank you for this so much!!
  4. That's a beautiful example you have there, and great work on the script! Just what I've been looking for.
  5. Just plugged it in and figured it out after a little bit. I'm slow hehe. Thank you!
  6. I'd like to see what you can come up with this plugin guys. ^_^

    Folkner said:
    Thanks this pluging is just awesome :D
    You're welcome

    Kalashnikov said:
    That's a beautiful example you have there, and great work on the script! Just what I've been looking for.
    Thanks :)

    Pern said:
    Just plugged it in and figured it out after a little bit. I'm slow hehe. Thank you!
    Yea just read the instructions you will get it. Im planning on putting up a demo but then I update this plugin every once in a while so I'm gonna make it perfect before uploading a demo project.
  7. nice script kaus~

    I mean...

    Plugin >>"

    on a side note you could check in the manual for Sprite.filter who offert nice effects to sprite!
  8. nio kasgami said:
    nice script kaus~

    I mean...

    Plugin >>"

    on a side note you could check in the manual for Sprite.filter who offert nice effects to sprite!
    What does it do? I'll look for it in the codes ^_^ thanks
  9. Thank you so much for this. Yeah I was wondering if it would be possible to use any of the PIXI filters over say, the fog or something? Is that a thing? I'm not very good at coding or terminology so excuse my ignorance here haha. But really, thank you for your hard work :)
  10. I made this suggestion earlier, but am not sure it was seen... Instead of eating up switches, since each game has a finite number of them, could you just make script calls to enable/disable a particular map type that could be called via an event?  Why use switches?
  11. wizaerd said:
    I made this suggestion earlier, but am not sure it was seen... Instead of eating up switches, since each game has a finite number of them, could you just make script calls to enable/disable a particular map type that could be called via an event?  Why use switches?
    I'm sorry but i won't be doing script call as of the moment.

    and to answer your question.

    because Instead of people typing codes you can access the map layer controls with just a click of on and off..

    it wouldn't hurt to have 3 space of your switches for map layering would it?

    another reason i prolly wont be doing it is because it will destroy so many codes that already in it including the conditions. 
  12. Hey cause! Thanks for making this! I don't suppose you have some default files for light ect i can use?

    EDIT also i just tried using the light but it seems to be tiling instead of staying in the top corner. how do i correct this?
  13. Hello, I'm not familiar with overlay/parallax's z properties. I want to know is, do the message box and pictures always show above these map overlay layers by default?
  14. So, I was playing with the fog layer, but it seems to be under par layer?

    This is what I have in my note on map property:

    <fogName:fog><fogBlend:0><xPlus:1><xMin:-2><yPlus:1><yMin:-2><ground><par> HxjweUg.png
  15. Little question, is it possible to show the fog instantly?
    This slow appearing for a sandstorm isn't so good^^
  16. Sorry guys, I havent been online for a while. Im having problem with my internet. (Still got no connection just connecting to my mobile)

    Jenza said:
    Hey cause! Thanks for making this! I don't suppose you have some default files for light ect i can use?

    EDIT also i just tried using the light but it seems to be tiling instead of staying in the top corner. how do i correct this?
    Could you post a screenshot? also your light layer must be exactly the same as your map's width and height in terms of pixels

    NanayaQ said:
    So, I was playing with the fog layer, but it seems to be under par layer?

    This is what I have in my note on map property:

    <fogName:fog><fogBlend:0><xPlus:1><xMin:-2><yPlus:1><yMin:-2><ground><par>
    Basing from your tagnotes you're using an older version. xPlus xMin etc is already removed and changed to xMove and yMove.

    I'll check the z property for that par vs fog if i got it right.

    Edit: Nope mines doing okay with the fog over parallax map. try updating the plugin. you have the outdated one. 

    Screenshot: 



    Blackstarwolf said:
    Little question, is it possible to show the fog instantly?
    This slow appearing for a sandstorm isn't so good^^
    I'll add a feature for transition control on that one. 
  17. Easy to use and very nice for building.

    Reminds me a lot of victors fog overlay.

    One question though and slightly off topic.

    How do you avoid your maps being blurred out?

    For some reason I'm getting this with yours/galv and the original parallax.

    This isn't the case with the bindpictures to map.
  18. I'm having a small issue where my par and light layer won't show, but my ground layer does. I've used all the note tags, but can't seem to figure it out. Anyone have this issue, or know the fix?
  19. I was waiting for something like this. I haven't tried it out yet, but thank you so much. My world map has been so dull without moving clouds.
  20. @Kaus I see.. well I just updated the plugin also I am having same issue what Morticide have. I'm guessing a switch is require? Since my notetags are the same except I change the Y and X plus to x and y move.