Kaus Ultimate Overlay v1.11 NEW: Added Sprite Fixes Snippet Plugin

● ARCHIVED · READ-ONLY
Started by Kaus 353 posts Page 2 of 18 View original ↗
  1. Parallax Panda said:
    This is great, exactly what I was looking for!

    The fact that it is free to use for commercial games as well is just icing on the cake since some people consider donations commercial income which can be a problem if you are asking for said donations to keep your webpage and HTML5 game up and running etc. Just fantastic! :D

    I hope you keep improving this and fixing eventual bugs and issues. Going to try it out right away!

    Thanks!
    Glad to help out ^_^ 

    grem333 said:
    Hooray! Fogs! For some reason, however, when I have this plug-in active, the pictures I used for character portraits disappear, even on maps that don't use the light effect or the fog effect, so I can't use it for one of my projects :(
    Can you upload a sample project setup for me to take a look for it so I can fix it? just 1 map with 1 character portrait so I can see the problem.
  2. Works very well, thank you.


    Here is a map made with the script

    Spoiler
    1.PNG
    Is it posible to disable a layer by a switch


    Eg light off when it's day
  3. Yes, please add the ability to turn on/off layers with switches. I used that feature in my IGMC game and it's really useful!
  4. Sorry, how do I do that? I've never uploaded a project before haha
  5. spywaretof said:
    Works very well, thank you.

    Here is a map made with the script

    Is it posible to disable a layer by a switch

    Eg light off when it's day
    What a beautiful map!! celianna's?

    Good suggestion I will try to add that feature tomorrow. I have to go to sleep now...

    This completes my day seeing people doing wonderful things with my plugin <3

    Tommy Gun said:
    Yes, please add the ability to turn on/off layers with switches. I used that feature in my IGMC game and it's really useful!
    Yes I will try tomorrow. 

    grem333 said:
    Sorry, how do I do that? I've never uploaded a project before haha
    Pretty much just copy the js / img / data folders and put it in a zip file or rar file. 

    tho just copy one portrait in the img (not entire the img folder since its too big) you're trying to show me that conflicts with the script so i'll see what i can do about it.
  6. do you have any sample light, ground and other used images for testing?
  7. this is awesome thanks for sharing. very easy to use after you do some basic reading :)
  8. Update:

    v1.02

    -Added a feature to Activate display of Light and Fog Layers via Switches.

    -Added a transition effect of activating and deactivating Light and Fog Layers for smooth transitions.

    -Fixed Light Layer Positioning to go along with the map.

    Default Switches for Light and Fog is set to 5 and 6 you have the choices of changing that via the parameters in Plugin Manager.

    Q: Why there's no switch for ground and parallax layer?

    A: There's no need to, that layer's purpose is for designing the map as is and not for ambiance effects like light and fog layer.

    Bernkastel said:
    do you have any sample light, ground and other used images for testing?
    Well the Images of Light, Ground and Parallax Layer should be the same as your Map's. 

    I can give you something about use of light but it really depends on the size of your map.

    Sample of Light Image:  http://i.imgur.com/IYfrwPI.png

    Sample of Ground Image: http://i.imgur.com/OUxyMr0.png

    Sample of Par Image: http://i.imgur.com/oBJeDt8.png

    Result: http://i.imgur.com/X2ofCKp.jpg
  9. First thanks for the plugin! Works great except that the fog only moves in the negative directions. Maybe I did something wrong but I fixed it by editing the fog part in the script to only use one variable for each direction and simply use negative numbers in the notes to change directions.

    Code:
    //======================= F O G  M A P ==========================Spriteset_Map.prototype.createFogMap = function() {    map = $dataMap;    this._fogMap = new TilingSprite();    this._fogMap.bitmap = ImageManager.loadParallax(map.meta.fogName);    this._fogMap.move(0, 0, Graphics.width, Graphics.height);    this._fogMap.blendMode = Number(map.meta.fogBlend) || 0;    if($gameSwitches.value(fogSwitch)== true)      this._fogMap.opacity = Number(map.meta.fogOpacity) || 125;     else      this._fogMap.opacity = 0;    this._fogMap.origin.x =  $gameMap.displayX() * $gameMap.tileWidth();    this._fogMap.origin.y =  $gameMap.displayY() * $gameMap.tileHeight();    this._fogMap.z = 21;    newX = 0;    newY = 0;    this._tilemap.addChild(this._fogMap);};Spriteset_Map.prototype.updateFogMap = function() {        map = $dataMap;        newX += Number(map.meta.xMove) || 0;        newY += Number(map.meta.yMove) || 0;        if(newX!=0) this._fogMap.origin.x =  ($gameMap.displayX() * $gameMap.tileWidth()) - newX;         else this._fogMap.origin.x =  ($gameMap.displayX() * $gameMap.tileWidth());        if(newY!=0) this._fogMap.origin.y =  ($gameMap.displayY() * $gameMap.tileHeight()) - newY;         else this._fogMap.origin.y =  ($gameMap.displayY() * $gameMap.tileHeight());    //Switch Checking     if($gameSwitches.value(fogSwitch)== true){         defOpacity = Number(map.meta.fogOpacity) || 125;        if(this._fogMap.opacity < defOpacity) this._fogMap.opacity += 1; }     else        if(this._fogMap.opacity!=0) this._fogMap.opacity -= 1;};
  10. Wait, so you can use Z? I was being told else where that you can't and there was no Z settings..
  11. ryalein said:
    First thanks for the plugin! Works great except that the fog only moves in the negative directions. Maybe I did something wrong but I fixed it by editing the fog part in the script to only use one variable for each direction and simply use negative numbers in the notes to change directions.
    Just a simplified version for the note tag i see.. good point.

    MikePjr said:
    Wait, so you can use Z? I was being told else where that you can't and there was no Z settings..
    Z property still exist in a way if they are in the same layer. adding child is still prioritized tho. 
  12. Kaus, I love you for that plugin!

    This is exactly what I need for my project!

    I don't know if this is your first plugin or your 100th, but you did a very good job! (Sorry I'm new here to be honest, even though I'm registered for awhile =))
  13. Oi.. JS is SOOOooo much different than Ruby... ~_~
  14. v1.02

    -Added a feature to Activate display of Light and Fog Layers via Switches.

    -Added a transition effect of activating and deactivating Light and Fog Layers for smooth transitions.

    -Fixed Light Layer Positioning to go along with the map.

    Thank you !
  15. I love you for this Kaus!

    This script is exactly what I need!

    I have a question though, is it possible to get light / fog examples how to put them into the scene?

    I don't really get this to work, my experience with custom things like this are almost zero, the years I was making it was mostly without internet, thus no custom thingies or similiar stuff. Just basic RPG Maker XP knowledge here ^^/
  16. That's Awesome. Thank you! I was looking for this :3
  17. MikePjr said:
    Oi.. JS is SOOOooo much different than Ruby... ~_~
    But Better...

    spywaretof said:
    Thank you !
    You are most welcome ^_^

    Rainfall said:
    I love you for this Kaus!

    This script is exactly what I need!

    I have a question though, is it possible to get light / fog examples how to put them into the scene?

    I don't really get this to work, my experience with custom things like this are almost zero, the years I was making it was mostly without internet, thus no custom thingies or similiar stuff. Just basic RPG Maker XP knowledge here ^^/
    love you too babe, Read the instructions carefully.

    install in js folder.

    add in plugin manager.

    make the images you need.

    save them in the img/parallaxes folder

    put notetags in the map properties (right click properties on map name) 

    input the specific notetags you wanted to display in your map (example: <light> will display light layer)

    make sure you have your switch on for it to display in the map :) (default switches: 5 for fog 6 for light)

    anyway I'll try to make a demo once i get the time ^_^

    Lady Xiahou said:
    That's Awesome. Thank you! I was looking for this :3
    You're welcome buddy.
  18. Kaus said:
    Q: Why there's no switch for ground and parallax layer?

    A: There's no need to, that layer's purpose is for designing the map as is and not for ambiance effects like light and fog layer.
    Can you please add it anyway? In my Ace game I had a switch in the world map to "turn off" the top layer, and that removed the roof from every building. So you could walk into any building and see inside. Then when you walk out of a building the roof appears again. And there are probably other uses that people may need it for. 

    Unless I can put all the roofs on the fog layer instead.
  19. Instead of eating up and hardcoding switches, couldn't you just include either a plugin command or a script call to enable/disable as needed?
  20. Kaus said:
    v1.02

    -Added a feature to Activate display of Light and Fog Layers via Switches.

    -Added a transition effect of activating and deactivating Light and Fog Layers for smooth transitions.

    -Fixed Light Layer Positioning to go along with the map.
     hmm just updated the script to newest version and the  movement on  the fog layer stopped working all together... or am i just missing something.  tried all your  tags 

     edit : nvm works on  the negative tags