So I have another problem. I have a skill called sigil throw, where you throw an animation at the enemy, similar to the Water Gun move in the demo...but instead it throws the weapon at the enemy like a boomerang...I copied the Water Gun skill and tried to use that instead, but the results are the same. Here's my code for the animation throw which starts at line 342:
"SIGIL_ATTACK" =>["m_a", [113,113], 0, 6, [ 0, 0], [ 0, 0], 10, 2, [ 0, 0], true, [ true, true], true, true, true, true, false, ""],
and here's my animation for the sigil attack:
"SIGIL_THROW" => ["MAGIC_ACTIVATE", "SIGIL_ATTACK", "CO_RESET"],Also, the skill isn't doing the magic_wait and magic_activate commands as it should as well..I'm not sure if it's just me though...