JK Mail System

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Started by Pirobi 164 posts Page 7 of 9 View original ↗
  1. @Pirobi any changes lately on the editor? or figure out the issue that might be the cause of it?
    if not, than I just keep on using it though while the functions works correctly.

    if there is a new update, I download it anyway, also I wonder why the variable dont update
    when it should work if you add +1 variable.
  2. This is a wonderful plugin! It has served me well for quite some time- but I've run into an issue that I can't quite identify. I downloaded the new version and I am now met with an "undefined is not a function" error anytime I try to open the mail scene, even from the main menu. I tried to replicate the problem in a new project, but everything worked fine. I thought it may be another plugin causing the problem, but I replicated my game's plugin list in the new project (right down to the order of the plugins), everything still worked. I'm not sure what the problem is here.


    Image1.png
  3. katoriina said:
    This is a wonderful plugin! It has served me well for quite some time- but I've run into an issue that I can't quite identify. I downloaded the new version and I am now met with an "undefined is not a function" error anytime I try to open the mail scene, even from the main menu. I tried to replicate the problem in a new project, but everything worked fine. I thought it may be another plugin causing the problem, but I replicated my game's plugin list in the new project (right down to the order of the plugins), everything still worked. I'm not sure what the problem is here.


    View attachment 149907
    Thanks for your support! The only thing I can think of us, is the main scripts in your old project the same version as your new one? There may be a version mismatch between projects. Try copying the scripts from your new project into your old one (so things like rpg_windows, rpg_objects, etc. As well as the pixel stuff) and let me know how that goes!


    ShadowDragon said:
    @Pirobi any changes lately on the editor? or figure out the issue that might be the cause of it?
    if not, than I just keep on using it though while the functions works correctly.

    if there is a new update, I download it anyway, also I wonder why the variable dont update
    when it should work if you add +1 variable.

    Still trying to figure out what could possibly be wrong...
  4. Pirobi said:
    Thanks for your support! The only thing I can think of us, is the main scripts in your old project the same version as your new one? There may be a version mismatch between projects. Try copying the scripts from your new project into your old one (so things like rpg_windows, rpg_objects, etc. As well as the pixel stuff) and let me know how that goes!

    Yep, that seemed to do the trick! Silly me. xD Thank you so much! And thanks again for such a fantastic plugin! The changes are absolutely incredible!
  5. katoriina said:
    Yep, that seemed to do the trick! Silly me. xD Thank you so much! And thanks again for such a fantastic plugin! The changes are absolutely incredible!

    Good to know it worked!

    On that note, I should probably include a version dependency now because of the issue. Do you know what version your old scripts came from so I can correlate it with any rpg maker mv updates (I've been out on the loop on patch notes and stuff)
  6. Pirobi said:
    On that note, I should probably include a version dependency now because of the issue. Do you know what version your old scripts came from so I can correlate it with any rpg maker mv updates (I've been out on the loop on patch notes and stuff)

    Turns out they were quite old- I believe they were version 1.4.0.
  7. Pirobi said:
    Good to know it worked!

    On that note, I should probably include a version dependency now because of the issue. Do you know what version your old scripts came from so I can correlate it with any rpg maker mv updates (I've been out on the loop on patch notes and stuff)


    (First of all, hello, and sorry for my bad English haha)

    Hi! I've been testing this plugin and it's excellent, only, as it happens to @katoriina, I have the problem of old "rpg_ .js", but when I replace them the game stops opening (the program does)

    (this error appears with the files of my project (it is an old version, 1.3.4))
  8. Wow, very indepth! Very cool!
  9. @YizuzG its work nicely on 1.5.x and higher, not lower.
    its best if you update your project behind 15.x though.
  10. ShadowDragon said:
    @YizuzG its work nicely on 1.5.x and higher, not lower.
    its best if you update your project behind 15.x though.

    If I update, is it possible that some plugins stop working? because I change the files to a new version and the game doesn't open
  11. I get this error, what can it be?
  12. solved! it was a problem with the index.html and the "libs" folder
  13. mostly it doesn't if the plugin is written nicely for byond 1.3.x, but stops after 1.5.x.
    so sometimes you need to replace those plugins for similair or better with the same
    feature.

    not only that can cause errors, but compability issue.
    either that, if shifting plugins in a better order doesn't work :)

    but it can also be a typo in a scriptcall which has to be checked first.

    But im happy you got it to work :)
  14. Awesome plugin!

    The only suggestions I could make to you to improve using it, @Pirobi is that the Mail Editor should show the mail's ID number so it would be easier to know what ID to put into plugin commands when adding new mail in-game to player mailboxes.

    Also, the program outputs the Mail.json information completely on ONE line. It is a nightmare to find the mail you want to edit, if you are directly editing the Mail.json file.
  15. WCouillard said:
    Awesome plugin!

    The only suggestions I could make to you to improve using it, @Pirobi is that the Mail Editor should show the mail's ID number so it would be easier to know what ID to put into plugin commands when adding new mail in-game to player mailboxes.

    Also, the program outputs the Mail.json information completely on ONE line. It is a nightmare to find the mail you want to edit, if you are directly editing the Mail.json file.

    An earlier version of the editor had the IDs, and I don't remember our justification for removing it. But yes we can definitely put that back in!

    As for the output, I understand the frustration since the other json files in RPG Maker do the same thing. We did make a script that auto formats the json files and I can either provide that, or build it into the editor somehow.

    Thanks for the input!
  16. Hey there!
    No idea yet what I'm doing wrong but i can't seem to be able to use this plugin.
    Though it seems easy to implement, i somehow always get it to crash the game.
    I've tried disabling all my plugins and my project is on the latest version of the engine.
    I feel like i'm really not seeing something blatantly obvious here, but i've double-checked with the demo and even tried using it's commands.

    This is the message i'm getting.
    Hopefully somebody knows what i'm doing wrong!

    Nevermind!
    I'm an idiot.
    For anyone who ever has an issue with this, don't set the ID that you're enabling to something that doesn't exist. I thought that wasnt as important and mistook it with the switch id because the editor doesnt show id's (as far as i know)
  17. Hi, this looks like a great plugin, but I keep getting this error every time I open the editor. Any ideas what's wrong?
    Mail error.jpg
  18. @yoluko is the software placed inside the project? if not, it might cause
    that error, if it keeps giving this even outside the project,
    try to re-download the JS and GUI Editor and retry again.

    if it's still popping up, I hope @Pirobi know what the cause can be.

    Also what version of windows do you use? and Version of MV?
  19. ShadowDragon said:
    @yoluko is the software placed inside the project? if not, it might cause
    that error, if it keeps giving this even outside the project,
    try to re-download the KS and GUI Editor and retry again.

    if it's still popping up, I hope @Pirobi know what the cause can be.

    Also what version of windows do you use? and Version of MV?
    The editor was placed in the main project folder. I’m using Windows 10 and I’m guessing the most up to date version of MV (had to redownload it on Thursday)

    One thing I hadn’t checked when I posted this, I was also unable to launch the game itself. I got an error that was something to do with the json file not having a defined end, or something like that?

    Will try redownloading the plugin and editor later.