@Pirobi my PC resolution is 1920 x 1080.
Also I forgot the mention in your demo, there is a NPC that use a variable after reading the mail, but it says 0.
Also, I want to see if I can use this instead of the editor, if I know exacly how to update the kills in a variable
or how to make a switch ON.
This can than be used as a Memoso the player gain mail when variable reach x (which i think that is controlled in an event)
JK Mail System
● ARCHIVED · READ-ONLY
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Hey, love the plugin it's really fun.
But the link in the op is redirecting for the 2.21 version of the plugin, not the 2.3 wich I suppose it should be directing.
Thanks for the word, @Pirobi -
Hey, love the plugin it's really fun.
But the link in the op is redirecting for the 2.21 version of the plugin, not the 2.3 wich I suppose it should be directing.
Thanks for the word, @Pirobi
I just updated the plugin - let me know if there's still an issue. I'll be releasing version 2.4 soon, so be on the lookout for that as well! -
~Update to 2.4~
- Added compatibility with MOG custom background plugin.
- Will look into further compatibility with other MOG menu plugins
- Not sure about compatibility with other menu plugins.
- Added ability to open the mailbox scene from the menu, using plugins such as YEP MenuManager
- Updated the demo
- Changed the demo map
- Added new characters to the demo to reflect changes made in 2.3/2.4
- Fixed issues reported in previous versions of the demo
@ShadowDragon I re-uploaded a new JKMailEditor to the demo/on the OP. I am not sure if it fixes the issues you've been seeing, but please let me know if it looks any different when you get a chance! - Added compatibility with MOG custom background plugin.
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@Pirobi
the new version didn't fix teh UI editor though, Im not sure if the above broke too.
while I dont how its made or how to fix it.
But you can figure it out where it gone wrong?
the spacing need on the top and probably the same for below, also avatar tab isn't correct.
while it does it job, there is 1 thing so far I notice that should be fixed:
the mail "addMailAll send a mail to all boxex (mailbox 0, 1, 2 (main menu)), but you can get 3x 4x the same item.
it would be nice IF you read it from main menu or out of 1 of the mail boxes, that you cant claim it or its attachment
is removed if you take it. (if read it, all boxes should be white) so the item can be claimed only ones instead multiple times. -
@Pirobi
the new version didn't fix teh UI editor though, Im not sure if the above broke too.
while I dont how its made or how to fix it.
But you can figure it out where it gone wrong?
the spacing need on the top and probably the same for below, also avatar tab isn't correct.
View attachment 124907
while it does it job, there is 1 thing so far I notice that should be fixed:
the mail "addMailAll send a mail to all boxex (mailbox 0, 1, 2 (main menu)), but you can get 3x 4x the same item.
it would be nice IF you read it from main menu or out of 1 of the mail boxes, that you cant claim it or its attachment
is removed if you take it. (if read it, all boxes should be white) so the item can be claimed only ones instead multiple times.
The mail sent to each mailbox is treated as its own instance of mail. I could add an option to share the attachment and have this configurable per message.
I'll continue to look into the editor issues. -
the share option is nice, but once readed whereever should be treated as 1 unless stated otherwise (true / false)
if they use multiple mailboxes.
only from main menu is treated as 1, but multiple should be choses (personal opinion) -
~Update to 2.41~
- Updated how scrolling works in the messages to be much smoother.
- As a result, I removed the multiple pages option, and the allow scroll options. If multiple pages are still desired, I can put them back in a future update
- Added new plugin commands to add the same instance of mail to multiple mailboxes. If the mail is read in one mailbox and/or attachments/triggers are called, they will not be called again when looking at that mail from another mailbox. See the op for these plugin commands.
- Updated how scrolling works in the messages to be much smoother.
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I get this weird error when I try opening a mailbox using a common event ingame. Any way to fix it?
btw, this plugin is so great! awesome work. -
I get this weird error when I try opening a mailbox using a common event ingame. Any way to fix it?
btw, this plugin is so great! awesome work.
So I think what happened was you ran the MailBoxOpen plugin command, but did not specify a mailbox number. I could make a fix so that it opens the last opened mailbox, but the fix for you for now is to put the id of the mailbox you want to open:
MailBoxOpen x -
I just found this, and I saw earlier in the thread that you were looking into Mac compatibility. Just wondering, will it work on Mac yet? Because I'm trying and I keep getting a message whenever I start my game that says "Unexpected token f in JSON at position 433." All I have in my Mail.json is the example that you provided. Thanks!
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The plugin itself should be compatible with Mac as far as I'm aware. It's possible the example is outdated (in which case I'll update it to be more current).I just found this, and I saw earlier in the thread that you were looking into Mac compatibility. Just wondering, will it work on Mac yet? Because I'm trying and I keep getting a message whenever I start my game that says "Unexpected token f in JSON at position 433." All I have in my Mail.json is the example that you provided. Thanks!
I recommend trying to load the demo and see if that works for you -
Ok, I did that, and it's working for me now. Thanks!I recommend trying to load the demo and see if that works for you
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Hey, sorry, another question... I'm sure I'm just missing something really simple, but I can't seem to get the editor to open/work on my Mac. I have everything in my game's file the same way as it is in the demo file, and it still just won't work for some reason.
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I don't know why, but I can't get the word wrap to work. It just appears as <warp> in the game, plain text...
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Hey there!
now starting to implement this plugin into my project! love how it looks with the mogbackground, although my cursor isn't showing at all in the mail box scene anymore, im having some trouble with making the mails in notepad++
below is how you say it should be set up...but i get error's with this. ERROR uncaught SyntaxError: Unexpected token f in JSON. even using the Editor i get this message.
[
{
"id":1,"sender":"Dad","subject":"Test","attachment":"0","trigger":"0",
"message":"Hello!"
},
{
"id":2,"sender":"Mom","subject":"Test2","attachment":"g100","trigger":"0",
"message":"Hi! Here's some money to help you out!"
},
{
"id":3,"sender":"Pirobi","subject":"Updates!","attachment":"i1","trigger":"c,30",
"message":"Here's a potion for your trouble!"
},
{
"id":4,"sender":"Dad","subject":"2.1!","attachment":"0","trigger":"0",flag:"s15",
"message":"Here's a message with a flag in it! It can only be deleted if switch 15 is ON"
}
]
The only way i can get the mail's to work is by having the code above in 1 whole long line in notepad++ lol which makes it very hard to add/edit the mail's. Just wanna know if anyone else is experiencing any of these issue's -
@SoSick. there is a JK editor at the download which is mostly required to build up the mails.
there is also a DEMO to see how it works if you didn't downloaded it yet. -
Sorry people, I haven't been on recently due to events, but I do have some updates coming within the next few days so bear with me!
Hey, sorry, another question... I'm sure I'm just missing something really simple, but I can't seem to get the editor to open/work on my Mac. I have everything in my game's file the same way as it is in the demo file, and it still just won't work for some reason.
We are working on getting a Mac-compatible version of the editor running, but this will unfortunately require us to rewrite our editor so may take a while :(
I don't know why, but I can't get the word wrap to work. It just appears as <warp> in the game, plain text...
Can I see what word wrap plugin are you using and how you have the mail plugin params and your mail set up? You can pm me this if it's easier.
Hey there!
now starting to implement this plugin into my project! love how it looks with the mogbackground, although my cursor isn't showing at all in the mail box scene anymore, im having some trouble with making the mails in notepad++
below is how you say it should be set up...but i get error's with this. ERROR uncaught SyntaxError: Unexpected token f in JSON. even using the Editor i get this message.
[
{
"id":1,"sender":"Dad","subject":"Test","attachment":"0","trigger":"0",
"message":"Hello!"
},
{
"id":2,"sender":"Mom","subject":"Test2","attachment":"g100","trigger":"0",
"message":"Hi! Here's some money to help you out!"
},
{
"id":3,"sender":"Pirobi","subject":"Updates!","attachment":"i1","trigger":"c,30",
"message":"Here's a potion for your trouble!"
},
{
"id":4,"sender":"Dad","subject":"2.1!","attachment":"0","trigger":"0",flag:"s15",
"message":"Here's a message with a flag in it! It can only be deleted if switch 15 is ON"
}
]
The only way i can get the mail's to work is by having the code above in 1 whole long line in notepad++ lol which makes it very hard to add/edit the mail's. Just wanna know if anyone else is experiencing any of these issue's
I definitely need to update the sample json in the original post. There may be some syntax things that have changed that aren't reflected.
And finally, @ShadowDragon we made some more tweaks to the editor that *should* fix your resolution issue. When we post our updated editor could you test it out and let me know how it looks? -
Never mind, I can push the updates now (and anything more if there are bugs):
~Update to 2.42~
- Adjusted sizing mode for buttons on the mail editor, other small tweaks
- Cleaned up the demo map
- Added fix that should prevent game from crashing if plugin is called without specifying a mailbox id (will default to the last opened mailbox)
- The example json provided in the original post and in the plugin description should work out of the box.
- Mail editor still has the option to insert a page break even though this is no longer supported by the plugin.
- Still no mac support - we are evaluating our options with regards to a full rewrite vs trying to leverage what we have
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@Pirobi unfortunately, its still the same as the image above. I dont know why though or why
it happen or why it does that. cheanging screen resolution did no good either.
I cant rescale the interface as well. but I wonder why the overlapping is there though.
the rest is working find.