Gonna take it easy today and just try to get in the Questlog.
IGMC: Daily goals/progress thread
● ARCHIVED · READ-ONLY
-
-
Nearly done with databasing.
Also came up with the key items. Sure, it's a sci-fi game, but I figured subvert the trope of everything being super-future-high-tech, and the cure for the plague is going to be folk-lore-alchemic in nature. ;)
Four planets, four key items. Made sense to me!
So, I should be wrapped up with THAT part of things by say, 6ish? After that, break time for dinner. Around 8, 8:30, after I fire up the hookah, IF I've got the database done, it'll be back to mapping!
SERIOUS setback yesterday, but through hard work, dedication, and copious amounts of booze, I'm NEARLY where I wanted to be anyway! -
My goal for today is to map the (extremely large -.-) forests and database some items... After work. Almost there!!! :D
-
WOOT WOOT! Have the mobs (nearly) done! All that's left on 'em is to program out the four bosses, and the special attacks for both mobs and players!
I have it to where the doctor character cannot deal damage to enemies, except with poison and with his "Final" weapon (Stainless Steel Ride-a reference to lethal injection, by the way)-even THAT only has a 25% chance of killing them-elsewise it's all status effects. Pretty proud of that-that way, you either pick to have a healer/support character, or you go into battle with potions and whatnot and hope for the best.
So far, even the largest mob can NEARLY be handled with at level five with the best equipment. Not QUITE, so I figure that's pretty well balanced. Then again, by the time you get there, you may be level 30 or something. Who knows? Balance is what I'll be spending the final days tweaking out over.
But yeah, have some natural mobs (Obligatory Slime, Spiders, GIANT -YOINKED!- WASPS), as well as Alliance Soldiers: Troops, Gunners, and Snipers. Then I've got plague victims, which are basically zombies.
So now all I have left on that, like I said at the start, are the bosses (a group of cultists, some sort of swamp creature-maybe a snake?, a black market dealer, and a rock creature), and the special attacks!
It's coming along nicely today. Probably because the universe felt sorry after treating me like -YOINKED!- this year, but I'll take what I can get! Been at it for a few hours, and have done more in these few hours than in all the rest combined, really. DATABASE WORK IS HARD!
UPDATE!!!
Have all bosses in the database, all troops laid out for them! All that's left for the database now is the special attacks/magic whatever.
After that, I just have maps, events, and cut scenes to work out. I MIGHT be done with the game by my anniversary!
If I get done SOONER, I may try and crank out a second, SHORTER game, just to see if I can.
Then again, if I get done sooner, I may spend the rest of the days (all the way up to the day before the deadline) tweaking everything to make it as perfect as humanly possible...
Probably do that.
That'd be the better idea, I think.
NOW, though, I'm taking a break. HAVE to take a break. Been at it for nearly 7 hours today, and I'm in need of food, and there's a bit of cleaning I've neglected around the house this week at various points.
SO. Should be back on it after 9 tonight, until about midnight, give or take. That'd be a full 10 hours on it today. Pretty good workday, I'd say.
FURTHER EDIT!!!
Due to last night's rather unfortunate events, I have spent the last hour or so backing up every file I have in quadruplicate. It's on a second partition on my computer, it's on a thumb drive, it's on an SD Card, and it's on an external hard drive. All in addition to being saved in it's regular spot.
At the end of each day, I'll overwrite all of those files with the new progress.
NOT going to lose my -YOINKED!- AGAIN!
...
Just wish I knew where my 8GB Thumb Drive is... Only have my 80GB External Drive, and my 256MB Thumb Drive... The SD card, for them keeping score at home, is my tablet's. It's 16GB.
FUN FACT! The 256MB Drive (Named "Sword of 1000 Truths") was a prize I won waaaaaaaaaaaaaaaaaaaaay back in 2006 for coming in first place at a University Talent Show. Performed my hit smash crowd favorite "Angel's Song," and wooed all the ladies on the judge's panel.
Because YOUNG me was a sexy beast, and got on quite well with the ladies.
OLD me is the exact same way! ;) -
Save often, kitties. Otherwise your computer will blue screen for the first time and you'll lose half a table (no context).
-
I'm going to post my current progress, even though I'll keep working bit.
I am very close to having this puzzle at a workable/testable level. There are some graphically stylistic things I would still like to change, but I think I will save that for later to make sure I get other important things on this game done.
I'm not sure I will have time for any of the writing/scene figuring at this point in the night so I think that will have to wait until tomorrow. -
During study breaks of finals week I hope to get my script mostly if not completely written and get the chance to mess around on how to do things because I only got RPG Maker last week so still learning how to do just about everything. Hopefully my more artistic sister will be making the character pictures for me during this time as well.
Luckily yesterday I was able to make a whole puzzle and made the pictures for the clues. It took me forever how to get a picture to disappear from the screen after making it appear though. -
Have mapped out the ENTIRE ship, and have passability set for all of the tiles-some you can walk behind and whatnot.
So, still have some databasing to do on the special attacks and whatnot. I'll do that tomorrow. I'll also do the first maps for each planet tomorrow.
Right now, I'm calling it. Nearly 10 hours on the program today, I feel that's plenty enough. ULTIMATELY, I'm trying to pull 4 hours a day, minimum. So tomorrow, even though it's Poker Night with the mates, I'll probably be working through that as well. -
Got a bit further behind in what I wanted to do (had a lot more RL stuff to deal with than expected, today)
Things I at least started/got done with today:
1. Figured out a better way of working with the battle system idea I had; may instead go for a very simple ABS and then leave the battle menus and stuff I already have in for like "boss" type events and the like
2. At least got one map done, today (I don't expect to need tons, so this is actually a fairly good thing)
3. Started working on moding the save menu myself (will most likely switch it out for something that already exists, but I figure it's good practice and helps me visualize what the script I'm looking for actually need so I don't just randomly jam one in)
4. Also had to edit together an auto tile (A-2) to work with the map (again, will probably just continue editing together tilesheets to keep the project small)
Goals for tomorrow:
1. More mapping (like lots more, if possible; this may be a major part of most of the days this week)
2. Tons of eventing (for the simple ABS and other necessary things)
3. Make a HUD (possibly picture based so I don't have to deal with yet another script) -
So some family stuff came up yesterday and I had to run out and got literally NOTHING done :'(
As there is always a bright side - I got a great sleep last night ( 14 hours worth :D )
This means my goal for today is to code the following...
# Yesterdays Unfinished GoalsVarious Power-ups (temp buffs etc)Explosives / Ship Explode on deathGravitySelect Ship Scene# Todays GoalsVarious TechnologiesTechnology Scene to be at least 50% doneI will also have to do some imagery as well for the scenes :/
That will no doubt hold me back somewhat - I have severe problems with graphics :( -
I was able to finish the first town's cutscenes and the puzzle I started a few days back! :)
I also compiled the tileset for the next area.
Goal for tomorrow will be to map that area. :D -
Two big goals for today: Polish up the puzzle and get it out for testing. Write a detailed outline so I know what scenes I need.
-
my Goal today
- Have time for work on my project~
- Finish My other main character bust
- kick my ass for begin the pixel art stuff
- Kick my ass for find someone who could do some music for me~ (I will spare the price's if we win owo)
- publish my Entry (DONE!)
- Find what not work with my main character color **
-
I'm going to finish up my battle art today, hopefully. All except maybe the final boss. I think we have are or have almost finished mapping our sewer and think we're going to start on the main over world.
-
Just picked up some new resources-got the Wild West Tile Pack. Plan on using that for the caves throughout the system and some of the towns on the outer planets.
Excited about that. Holding off on some of the dev work, mates are coming over today. Figure I'll get them in on the action if I can! -
Today I finished quite a lot of stuff. Implemented some intelligent shopping for the heroes in my game, so they don't buy more than one item per equipment slot they have in one shopping session. Also removed their shop limits (only limited by their party gold), and changed the NPC shop scene quite a bit. Additionally, I worked on two maps; a swamp and a forest. Here's a gif of the forest progress; still quite a lot left to do:

-
What is left to do? That looks fking great dude seriously!!
-
finished the map of Nyar room ~ but I don't know if it is correct...

-
Thanks! What's left now is putting it aside to tomorrow to find small details that are off–there's always a forgotten or misplaced shift-clicked tile here and there, for instance); placing out events; and finally test playing it rigorously–one should bump into all the things to check that they're solid! But I've been updating the gif that's being linked to, so it's much closer to "done" now than it was when I originally posted it :DWhat is left to do? That looks fking great dude seriously!!
-
Working on my custom evented menu.
Got the busts done for my characters, so I can propourly finish up the Menu screens. Once that's done it's just a case of implmenting them in the editor Common events and I can move on to other things. (like mapping, lots of mapping!)
On the upside, my stealth system is nearly done and my alert system is pretty much sorted.
Left to do;
mapping
dialogue
cutscenes
Hacking System
battles
database
(pretty much the whole game. lol)