Hidden Choice Conditions

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Started by Tsukihime 27 posts Page 1 of 2 View original ↗




  1. RPG Maker MV gives you a way to offer choice selection to your players through events, and depending on the choices they make, the game will respond differently.

    One thing that it doesn’t support, however, is the ability to hide certain choices from view. For example, if you wanted to offer your players a list of quests that they can complete in any order that they wish, and to remove any completed quests from the list, your only option is to create multiple conditional branches for each combination of quests that are currently available, and create separate choice lists for all of those combinations.

    With this plugin, you can use a simple event call to hide a choice. Combined with conditional branches and other event commands, you can tailor your events to your needs quickly and easily!

    Want to hide some choices? Try this plugin out!
     
    More information and downloads available at HimeWorks
    Looking for more choice related plugins? Take a look at these:​
  2. Why does this have no comments? It's an incredibly fun, and well thought out plugin, thanks for your efforts!

    I'll likely use this for my actual project as it allows for a vast amount of quests and unexpected options to appear.
  3. One of my all time favorite plugins. Thank you for taking the time to make this.
  4. Choices are wonderfully flexible now with this series of plugins - thanks!

    Is it correct that, if you're using all four of your choice plugins, Hidden Choice Conditions needs to be listed last, but the other three (Large Choices, Disabled Choices and Conditional Choice Text) can be in any order as long as they're above Hidden Choice Conditions?
  5. JJ Sonick said:
    Choices are wonderfully flexible now with this series of plugins - thanks!


    Is it correct that, if you're using all four of your choice plugins, Hidden Choice Conditions needs to be listed last, but the other three (Large Choices, Disabled Choices and Conditional Choice Text) can be in any order as long as they're above Hidden Choice Conditions?
    Yes, you should be able to order them however they want as long as they're above hidden choices.
  6. Hello. This plugin is very usefull. Thank you.

    I have a question : if i wanna hide the choice 3 if the switch 51 is off i write this :

    hide_choice(3, "$gameSwitches.value(51) === false")

    But what i have to write if i want to hide the choice 3 if the variable 10 is > or = to 5 ?

    Thank you for your answer !
  7. jarod42 said:
    Hello. This plugin is very usefull. Thank you.

    I have a question : if i wanna hide the choice 3 if the switch 51 is off i write this :

    hide_choice(3, "$gameSwitches.value(51) === false")

    But what i have to write if i want to hide the choice 3 if the variable 10 is > or = to 5 ?

    Thank you for your answer !
    Use the || operator to check for logical OR.

    Code:
    hide_choice(3, "$gameVariables.value(10) > 10 || $gameVariables.value(10) === 5")
  8. Tsukihime said:
    Use the || operator to check for logical OR.

    hide_choice(3, "$gameVariables.value(10) > 10 || $gameVariables.value(10) === 5")
    Thank you for this quick answer !
  9. I loved your scripts for VXA and am glad to see you are making so many for MV.  Just a simple question--how do I hide choices based on whether a particular actor is in  the party? Thanks.
  10. EastsideTrouble said:
    I loved your scripts for VXA and am glad to see you are making so many for MV.  Just a simple question--how do I hide choices based on whether a particular actor is in  the party? Thanks.
    You can use a regular conditional branch to check if the actor is in the party, and use the plugin command to hide the choice.

    If you prefer script call you can use the formula

    Code:
    $gameParty.members().contains($gameActor.actor(ID))
  11. is it possible to comeback to the last choice that I made?

    for example, i'm using large choice and hidden choice plugin and

    i just chose 11th choice then choice menu is turned off and  turned on again and i'm back to the 1st choice and

    i'll have to scroll down to 11th choice again to choose the same one.

    would it be possible for me to turn off the choice menu and comeback from the 11th choice after i chose 11th previously so i don;t have to scroll down to it again?

    don't know if i'm making myself clear. if this was possible, thnk you! :)
  12. yongilcool said:
    is it possible to comeback to the last choice that I made?


    for example, i'm using large choice and hidden choice plugin and


    i just chose 11th choice then choice menu is turned off and  turned on again and i'm back to the 1st choice and


    i'll have to scroll down to 11th choice again to choose the same one.


    would it be possible for me to turn off the choice menu and comeback from the 11th choice after i chose 11th previously so i don;t have to scroll down to it again?


    don't know if i'm making myself clear. if this was possible, thnk you! :)
    What happens if the choice is hidden after you come back to it?
  13. Tsukihime said:
    What happens if the choice is hidden after you come back to it?
     choice won't be hidden during the coming out and comeback to the choice because i'm planning to use this only in battle! you know? just hit some skill and comeback to the skill menu you know?
  14. So I'm making a fishing event and I'd like utilize this plugin.

    However, I seem to have hit a stump.

    I'm trying to make 3 choices for the player.

    No bait

    Fake bait

    Live bait

    If the player does not have any bait I'd like only the no bait option to appear.

    If the player has at least 1 fake bait then both no bait and fake bait option will appear.

    If the player has at least 1 fake and live bait then all 3 options will appear.

    >_<
  15. Silenity said:
    So I'm making a fishing event and I'd like utilize this plugin.


    However, I seem to have hit a stump.


    I'm trying to make 3 choices for the player.


    No bait


    Fake bait


    Live bait


    If the player does not have any bait I'd like only the no bait option to appear.


    If the player has at least 1 fake bait then both no bait and fake bait option will appear.


    If the player has at least 1 fake and live bait then all 3 options will appear.


    >_<
    First one always shows, so you don't need to do anything.


    Second option only shows if player has "fake bait" item. You can use a conditional branch for this (4th page, check for item)


    Use the plugin command depending on whether the player has it or not.


    You can do something similar for the live bait option.
  16. This is something that should always come with standard RPG Maker lol.  It is beyond useful.
  17. Hi, I was just wondering how you could disable menu options based on switch values. Thank you for reading my post. Panda
  18. In the latest version this plugin gets stuck in a infinite loop.
    Had to comment out out the following section to get it working again, but it looks ugly.
    Anyone have a fix?


    upload_2018-5-10_22-25-36.png
  19. It seems this plugin is not compatible with Yanfly's Extended Message Pack 1. It seems that Yanfly's plugin has a function that makes changes to the Choice command window size which if you hide a choice, both this plugin and Yanfly's will instantly crash the game (due to an argument over the resizing function for the Choice window from both plugins).

    EDIT

    And of course I only just realized that Yanfly's plugin already has a hide/show choice plugin command. Disregard!
  20. Espilonarge said:
    And of course I only just realized that Yanfly's plugin already has a hide/show choice plugin command. Disregard!

    Where is that plugin command?