Games you hate, yet everyone else cherishes.

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Started by aironneil 696 posts Page 30 of 35 View original ↗
  1. I hate with a passion every Mario Party game, seriously. And Kingdom hearts is well... Meh, I never liked Disney anyways.
  2. I had a blast playing Mario Party 2, at least. It's the kind of game that's really fun to play with friends. I feel it's being milked for all that it's worth, though, just like everything with Mario.

    Speaking of which, I really wish for more of the core series Mario games or the RPGs rather than the lame spin-offs, because those almost never disappoint (I even liked Super Mario Sunshine for some reason).
  3. Ratty524 said:
    Speaking of which, I really wish for more of the core series Mario games or the RPGs rather than the lame spin-offs, because those almost never disappoint (I even liked Super Mario Sunshine for some reason).
    And generally speaking, this is usually true for most of the original consoles; a person like me who remembers the original Nintendo and later Super Nintendo will remember the original game from that perspective, of being when they first encountered it. Much like your comment, I have fond memories of original cartridge-based games, that I could almost never consider playing on a later console/system, even if more significantly advanced than the predecessor(s); I've never owned another Nintendo-made console since the SNES. I did happen to purchase the original Sony PlayStation, and not the XBox; but with the advent of computer gaming thereafter, cannot bring myself to ever own any other console.

    I guess for me it's all about when and where the person first experienced the console or computer game; I can accept that a lot of games and gaming has come into existence after the earlier console days, but those games just will never be able to hold a candle to the classics.


    Idunno, or something. Gimme a Duck Hunt, or Romance of the Three Kingdoms VI, or Super Mario Brothers, or almost any classic over all of the remakes and spinoffs, any day.


    (Odd memory: I recall when the Nintendo GameCube was new, and going to Wal*Mart to browse the Electronics section. Their console display was open, so I tried it. That's really a strange gamepad; don't know how anyone could get used to it. But I do recall that turning Mario around in the 3D-like world felt too unnatural; I was one of the few people who felt a little dizzy after stepping away from the console display (that must've been the camera spin); the strange thing is I don't mind 3d effects and even like 3d games in general; it's just the earliest experience on a GameCube has caused me to not like and not trust where Nintendo was going with their consoles, ever since.)
  4. Diablo. Worst balance in a game I've seen in a long time. I played as a mage, sleepwalked through levels 1 - 15, then on level 16 nothing worked. In my opinion, the game did a terrible job of preparing the player for the challenges of level 16.

    A more recent one: Bravely Default. Talk about one, long, monotonous grind. Plus, any game where a party of all level 99 (which is the max level) characters can be one shot killed by a non-optional boss easily and constantly has some balance issues too.
  5. Yeah, played the demo of Bravely Default, didn't find anything interesting about it. I do not understand the hype.
  6. Bioshock Infinite, I liked Bioshock 1 & 2 and I loved System Shock 1&2.  There was a lot I didn't like about infinite though, mainly how much they took out from it compared to the previous games and how all the special abilities felt the same.
  7. A lot of the RPGs that have been released on the 3DS I've had to question why they exist in such sorry states.  I mean, I'm sure the games are fine (I haven't played many of them as they look like an NES trying to render 3D graphics, which is to say... blurred to crap and pixels the size of house cats).  From even what I've seen of "Bravely Default" (namely the trailers), it just seems like every RPG cliché ever with really terrible graphics on top of that...  I could be wrong and it could be the marketing department to blame on my perception of a game I haven't played...  But man oh man, I don't understand the hype for it either.

    Here's why the graphics bug me so much (I'm not one of those jerk guys who always has to have the best graphics.  I often ignore graphics because they don't matter... so this should give you an indication of how bad this issue is):  When the Nintendo 3DS first came out, I bought it for all the remakes of classic N64 games I used to play.  I loved the idea of Starfox 64 and Legend of Zelda in a portable version.  Here's where this gets fun:  Both of those two games look better than their original N64 counterparts.  Yes, even if you turned the 3D off (which I've done as a man with zero depth perception can tell you... the 3D is severely distracting and doesn't work when you don't have depth perception).  So, essentially the system seems to have much better graphical hardware than the old N64 did.  Now, go look up some of the RPG titles that they've made for the system.  Look at Bravely Default.  Look at the Shin Megami game they released on the console.  Now, granted, I haven't seen anything on these games beyond the trailers released (maybe the final builds actually make the graphics look much better).  It's just that holy crap do they look pixelated to crap and blurred as crap when compared to the Launch Games of the same console.

    But, I don't actually hate these games.  I just couldn't for the life of me see buying them myself based upon the really bad trailers and the seemingly clichéd stories within.  Really, $45 is a lot to invest into an RPG that you might not finish because you don't enjoy it.  I also just couldn't see the hype a lot of the RPGs on the 3DS get.  Every time I try to find a new one to play and buy (it's been a long time since I've played an RPG that wasn't by Bethesda or Bioware), they just don't look that good or even interesting...

    Still, that could be the fault of Nintendo's marketing department instead of the fault of the games themselves.  Nintendo is notorious for having really terrible marketing that often even mischaracterizes what it is they're selling (Metroid Fusion for example was advertised as some kind of Metroid RPG in which absorbing the X Parasites gave you powers and abilities and a lot of the footage where this was told showed Samus absorbing the standard versions of the Parasites.  The actual game was basically exactly the same as almost every other Metroid game except your item replenishment pickups were the X Parasites instead).
  8. Xenoblades. People rave about it being the best jrpg of its generation, and while it had a lot of good things going for it, I still wouldn't say it was the absolute 'best.'
  9. bgillisp said:
    A more recent one: Bravely Default. Talk about one, long, monotonous grind. Plus, any game where a party of all level 99 (which is the max level) characters can be one shot killed by a non-optional boss easily and constantly has some balance issues too.
    That's a surprise to me since I felt I grinned probably a third of what I do in final fantasy.

    Everyone has an opinion though.
  10. I don't remember if I said it before but well, I'm in the mood for ranting on some games so here I am :p . 

    - Half Life 2 : Seriously I hate this game with passion, this game pissed me off. The plot pissed me off, Gordon Freeman pisses me off and his name is so cliche that it makes me cringe, too many vehicle parts for me to handle (Basically I only like vehicles in Unreal Tournament 2004 and when I shoot blue guys in Time Crisis 2 on some old arcade near my home). Also the way everyone is litterally a**-licking Gordon Freeman "OMG IT'S GORDON OH WOW OK LET ME TAKE A CROWBAR AND GET MAIMED BY A STRIDER"... gee.... the robot dog pisses me off, the woman I don't even remember the name who is with "Dog" is annoying. The ONLY part I liked was Ravenholm because zombies. 

    I mean damn, this story is so cliche, so "all nice resistance vs big bad fascist regime" when it could have been given some more depth ...URGH. 

    And the puzzles....damn I DON'T PLAY FPS TO SOLVE PUZZLES DAMN IT. Oh no, another part I liked was summoning antlions to eat those guards. That was funny. 

    - Counter Strike : Ok. First, when you serve me a game including the word "terrorist" the cringe is already starting to flow in me. I get enough of this in the informations to be forcefed them in some game. Apart that er.... I just don't like the pace of it, the way it looks and the community is .... "lelz noob oh u muthafuka u camper" (main reason I barely multiplayer by another mean by private password protected server or lan anywhere)... meh. 

    - Secret of Evermore : Never understood how could this game get so much great reviews. I mean ok, graphically and musically, it's a masterpiece for it's time. Though, the gameplay, the length of the game (godawfully short, only lengthened BY THOSE DAMN FRUSTRATING LABYRINTHS), the fighting pace, this DAMN SWAMP SNAKE WHICH WAS KINDA GIVEN WAY TOO MUCH HP WHAT WERE THEY THINKING. The failed humour, that useless and cringe-inducing act 3 labyrinth with that horrible pink dog, the act 2 desert, the act 1 volcano labyrinth, the act 4 labyrinth...did I say labyrinth often? STOP IT. STOP. IT. And that anti-climax last fight.... urg.

    - Final Fantasy 7 : No, seriously. Ok, I liked it when I was in high-school (at it's release then). But well, still, already , there was that weird feelling of everlasting boredom starting to invade me slowly because of those dull fights. I mean, seriously, fights are horribly repeating themselves. Also, Cloud pisses me off. 

    I just had fun bullying Aeris until she dies alone in misery. Hahaha. No guys, I'm not a heartless monster but I just ...I just can't empathize with these guys. Sorry. 
    Except Barrett , Red XIII and Tifa (even though her "Kurosaki-kun" attitude with Cloud pisses me off by moments.). Kudos to the game's message though. Treated a bit naively but well, we're never reminded too much that we only have one earth to live on. 

    - Touhou series : I hate this serie with passion. That's why I have Sakuya Izayoi / Remilia Scarlet as a mouse cursor. 

    - Unreal 2 : Big deception. Too few levels and too few enemy variety. And that's a pity because this game had everything to be a masterpiece if some ideas were pushed further.

    Note : An intruder went into this list.  
  11. Seacliff said:
    That's a surprise to me since I felt I grinned probably a third of what I do in final fantasy.

    Everyone has an opinion though.
    I'm surprised by that, as I grinded about 50 hours in bravely default before finishing the game. Or do you mean for the optional bosses in final fantasy? If so then I could see that, as that *is* a grindfest in my opinion. But my point was the high grinding required to complete the game, and if you completed that game at lower than lvl 99 on normal I'd love to hear your tactics used, as I found none that worked (even those on gamefaqs.com failed me). In fact, I had to give up and go to easy just to beat the first boss in the final chapter due to the spamming of a two hit combo that was a near wipe out, and if that boss ever repeated the attack 2x it was game over, even if I defended both times, or tried to heal in-between attacks, or had full health!
  12. Tomb Raider 2013... The gameplay may be nice (but only because it's such a vigorously tried and tested formula; also, copying Uncharted - which is a copy of the old Tomb Raider. Classy.) but the writing is an absolute train wreck - boring, predictable and unoriginal - and Lara has no personality, not to mention her voice acting is terrible.
    The funny thing is, anyone I've seen who showers it with praise, actually acknowledges these things - and still say what a fantastic game it is. Just.. what.

    also core Mario games. I like the strange spin-offs (Sunshine, Galaxy, ect.), even if they're not always that good, just because they're usually very unique. But boring release after release of identical platformers with no semblance of story I just can't find interesting. And I would be happy to just ignore them and be on my merry way, but no one will leave me alone about them!
     
  13. People are going to hate me for this, but I dislike Halo, Gears of War, and most other games of that sort.

    I don't like shooters, I don't like most puzzle games, and I don't like most rhythm games (the sole exception being Theatrhythm Final Fantasy).

    I stink at racing games, and I dislike Pac-Man with a passion.

    The most annoying thing though is the Sonic the Hedgehog franchise... Ugh.

    (Sorry guys)
  14. Skyrim.

    SO, SO, VERY MUCH.

    (please don't hit me)

    Also, Lars Ulrika:

    I will always love FF7, but I really do think that they needed to have summarized at least half of the text in the game. Sure, the game lasts for 70+ hours - but only 30 of those are actual gameplay... ;)

    Because I love FF7 so much, it means I don't need to lie about how imperfect it really is.

    And I will never understand why the team didn't use a Phoenix Down on (DECADES OLD SPOILER), when it works every single time on (DECADES OLD SPOILER) in the game UNTIL then. Like, they didn't even include a "We should use a Phoenix Down - wait why isn't this working? WHAT'S EVEN HAPPENING HERE!" scene/dialogue. And yet they'll spend 10 minutes making you read words in the Mog subgame, which the player may never even see. But the BIG SCENE...Nope, let's just leave stuff UNSAID. Even though we will happily tell you the story of Yuffie and the entire history of her homeland, even though the player could finish the entire game without ever seeing here. But let's just not explain the BIG SCENE.

    There's 'ambiguity', and then there's 'lazy writing', and I don't care which was responsible - it still needed to have been addressed, even if only as a throw away line.
  15. I think its that there is a difference between "dead" as a status, and "dead" as in dead.


    Dead the status seems more like laying there bleeding out and incapable of participating in the fight.
  16. ALL Final Fantasy games after the 8th. I might make an exception for X but not X-2.

     

    League of Legends, DOTA, DOTA2...I hate the type of such games. What is it all this noise about them anyway? These games are boring like hell. The only thing that made L.O.L. what it is, is that it has some tournaments that geek "professional gamers" teams compete one vs another to earn money and glory. Is that what gaming is all about? A profession? I thought gaming was about gaming and escaping from work and professions.I don't know, this is my personal point of view, I might be wrong and I am sorry if I can't understand such a phenomenon. But I personally don't like it.

     

    Guitar hero, ALL of them.

    Counter Strike.

    X2 The Threat.
  17. Southclaw said:
    Skyrim.

    SO, SO, VERY MUCH.

    (please don't hit me)
    You're not the only one. The level scaling ruined that game for me. Maybe I'm weird, but I don't want everything to level up around me in an open world, as then it no longer matters where I go and what I do. Instead, make some zones too hard for a beginner (with some warnings of course), and give me something to progress to. Also, I didn't like the game suddenly deciding a zone that had just been bandits was now ice worms, which then proceeded to kick my behind every which way. I mean, if the game is going to level everything up with me, I almost feel punished for leveling up, not rewarded.
  18. Any gen 1 Pokemon game.

    Any CoD game, sans CoD3.

    Any Halo game, sans that one level in Halo 4 where you fly the Longsword.

    Any MMORPG, sans Runescape

    Fallout 1 and 2

    Baldur's Gate I and II

    Any MOBA, especially LoL

    And (limited to my family) Words with Friends.

    Also, while I liked Oblivion/Skyrim more than Morrowind (please don't kill me) I feel Morrowind handled scaling better. Only one type of enemy gets stronger, all the others are fixed. But where were the ice worms in Skyrim? Unless you mean WYRM, as in dragon.
  19. I skipped Morrowind, but I did hear it handled the scaling better by capping it. And I mean a literal ice worm, I was jumped by them all the time near Winterfell I think it was (or whatever the town with the Mage's guild was) once I crossed level 20 or so. Got to where I hated going anything outside that town as I could no longer survive the trek.

    I no longer have my copy of the game (traded it in in disgust after a week of that crap) so I don't remember the town name, and might be off on it being a worm, but it was an icy...something at least (maybe it was an ice wraith? Dunno). Maybe I just got too traumatized by it to remember the name correctly. :p
  20. I'm not really sure how anyone had "scaling issues" as most enemies scale up to a "max" and then never really get stronger.  Some enemies remain strong regardless (like the BS Mudcrabs).

    I think the real problem most people had with the "Scaling" in Skyrim is that they weren't really clear about how to play an RPG.  As in, you should take at least one combat tree and stick with it, picking up all the damage boosts.  You should also pick up one of the armor trees and pick up all the defense boosts.  The only Elder Scrolls I ever played that really had scaling issues was Oblivion.  But hey, in that game, it was entirely too easy to create worthless characters and builds and take worthless skills so that you'd have to start over a lot.  Basically the only build you'd ever want in that was either Swords + Heavy Armor or Bows + Light Armor.  Magic, as in Skyrim, is and was pretty worthless (it's less worthless in Skyrim... to the point of at least being functional and slightly useful... but still nowhere near as good as having level 100 in Swords or Maces or whatever else you could take).

    Honestly, I think the only issues I had in Skyrim were when I didn't start investing my points into combat roles and that's when I got murdered by the "scaled enemies".  But, hey, that's pretty realistic.  I mean, if you're going to invest all your time, energy, and skill into learning how to pick pockets, blacksmithing, and potion making...  It's a fair bet that you're going to suck pretty hard at combat regardless of your level.  If you didn't, it'd be real easy to simply bypass combat trees altogether as the game would always remain "fair" to you no matter where you threw your points in.

    D&D is not that easy, nor should Skyrim be.

    However, thank God it's not as horrible as Oblivion's scaling system...  A system which was only terrible because it was so easy for any human being to create a build that was worthless once you hit about level 5.

    EDIT:  Please keep in mind, I'm not trying to insult those that hated the "scaling system" of Skyrim.  I'm just saying that you might not have gave it a fair chance and may have invested your skillpoints rather awkwardly so that you were being steamrolled quite easily.  I had that problem as well, until I started dumping my skillpoints into damage and armor upgrades.  As in, the percentage increases.  I was having a rough time at level 15 until I picked up decent armor and then got a 60% boost to it for defense.  Made the game much easier to play and made the scaling actually not noticeable.

    If you really want an easy game of Skyrim, just invest all your points in Sneak, Pickpocket, and I think Dual Wielding.  With 100 Sneak and some fairly easy to come by equipment, you don't have to worry about losing a fight again!  Unless it's a Dragon.  Dragons always seem able to detect you.