Games you hate, yet everyone else cherishes.

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Started by aironneil 696 posts Page 12 of 35 View original ↗
  1. Grubilman said:
    I wouldn't say that I really hate specific games.  Rather, that I strongly dislike some of them.  Two that stand out in my mind are The Witcher 2, and Castlevania: Lords of Shadows.  
    Oh, I hate specific games.  As in burn them, their developers, and all traces of their existence from the world.  

    (insert evil laughter here)

    ...okay maybe not.  Actually though I've found myself fairly accurate in gauging beforehand whether or not I'm going to enjoy something, so misses are rare.  However, it does happen - Elder Scrolls: Oblivion and Knights of the Old Republic.

    With Oblivion, the game just felt to me like such a step backwards from Morrowind in most every way.  Storyline was less interesting, graphics were utterly hit or miss (I usually don't care much about graphics, but I found character faces to be on the repulsive side), poor interface on the PC, and it felt so generic, even for the type of fantasy portrayed.  Perhaps on it's own, I would not have been so critical towards it (lies, yes I would have!), but the game managed to strike all the wrong chords with my expectations.  

    Knights of the Old Republic felt as if it's story was forced in places.  Hard to exactly pin that one down, but as I played it, I didn't feel it was written very well despite having some fun twists.  So, no likey. 
  2. I honestly cannot fathom why Zelda: A Link Between Worlds got so much praise as it did. It was such an underwhelming experience for me, and even to this day I still think that the DS games are better, more well-rounded, enjoyable games, despite pretty much being universally hated in the fandom. Same actually goes for A Link to the Past, and quite a few other SNES "classics" as well.

    Also Final Fantasy, but I think that's been pretty well-covered in this thread already. Good music, though,
  3. I don't hate A Link Between Worlds, but it's also not captivating me at all. I keep putting it aside to play Wind Waker HD instead... And I've already played through the original WW multiple times.

    Also, I have to agree that the two DS Zelda's are amazing games. Even the touch controls – which I normally dislike strongly – were well done. I really don't understand why people were screaming for a HD LttP instead of more of that originality that the DS Zelda's present. ALBW is just too much of the same, I feel.
  4. I absolutely hated the experience of Windwaker.  The endless oceans and 10 minute dungeons were boring as crap to me.  You could beat the entire game in like 3 hours on your first playthrough (because I did some of the completion crap, it took me 8 hours to complete).  I got seriously bored with the experience.  The ending was also quite underwhelming.

    A Link Between Worlds, on the other hand, I actually enjoyed.  I enjoyed it for two reasons:  1.  It breaks the mold of Zelda games by letting you have whatever freakin' items you want whenever you want.  Because of this interesting feature, there are several dungeons with puzzles that can be solved in multiple ways (in fact, I did a few without the item they required, but with a different stand-in).  2.  RUPEES HAVE A PURPOSE AGAIN!  Welcome to just about every Zelda game in existence where your first few hundred rupees will buy a couple upgrades or play a couple minigames until you obtain the upgrade, and then they take up unnecessary space in your inventory and aren't useful ever again.  So, for about 90% of every Zelda game, rupees are pointless items that don't require collecting.  Meet A Link Between Worlds.  I found myself actually spending a LOT of rupees to buy items, and going out of my way to obtain more in order to get items.  I was spending and collecting my rupees in the game all the way up until the final dungeon.

    I suppose the story wasn't that bad either.  I mean...  As far as Zelda games go.  It was nice to be beating up a new enemy that WASN'T Ganon.  Though, the game does have some fairly large glaring flaws in it...  Still, I enjoyed the game.  It isn't "best game of the year", but hey, I at least completed it.  If you consider how few games I ever complete, you should consider that a decent endorsement to at least play it.
  5. Insidious Mental Pollution said:
    Oh, I hate specific games.  As in burn them, their developers, and all traces of their existence from the world.  
    lol... me too.  

    I have to admit there have been a few games that have actually risen me to hatred.  Once I burned a shattered CD in my fireplace and enjoyed doing so way too much.
  6. Psyker said:
    Halo - The Halo series is full of overpromising and underdelivering in my opinion.  There isn't really anything revolutionary about the series.

    World of Warcraft / Guild Wars 2 - Despite the differences, I love the lore behind both games but hate the amount of grind you need to get the 'best' gear.  I've played both for about a year then quit without any remorse.  Guild Wars 2 can also follow Halo with the overpromise / underdeliver aspect as they touted the game as they don't want people to grind yet most new stuff they introduce is grind related.
    Yes!!! Thank you, I'm not the only one! Halo doesn't make sense, they're battling aliens and such where's the actual plot!
  7. I really did love Guild Wars 2, but arenanet just keeps pumping out grind every single month. It's actually stressing me out, since a lot of it is time limited, too. Every time I try to start playing again, I'm confused and need to read up on walls of text to understand what's been going on, and what all the hundreds of new random item drops are used for.

    It had so much promise, but they botched it completely. It makes me really sad :<
  8. SyncG4x said:
    Yes!!! Thank you, I'm not the only one! Halo doesn't make sense, they're battling aliens and such where's the actual plot!
    Have you actually played the Halo games? They actually have quite a bit of plot.
  9. I think in order to hate a game, you have to have actually played it to know what you hate it. Only someone who has never touched a Halo disc could make a statement so comically ill-informed and absurd. It'd be like saying "man, I hate Metal Gear Solid. Metal Gear is sneaking around all the time but WHERE'S THE ACTUAL PLOT???"

    Source: Someone who hates FPSes and buys every Halo game for the plot
  10. The first one that comes to mind is Etrian Odyssey. The second one, which is probably the one I nurture the most hatred towards, is Kingdom Hearts. The third is The World Ends With You; All for very different reasons.

    I really dislike Etrian Odyssey for how ridiculously hard it is. While people were all praising it and playing its sequels, I was still struggling with the first one. Not only it was quite tiresome to play, for me, because of its difficulty, but also because I simply dislike first person mazes. So, I think it was good, but it was too hard for me to like it.

    Kingdom Hearts - the first one - is the one I hate the most. I know some people ate going to hate me for this, but haters gonna hate and boy do I hate that game. Thing is that I got a PS2 for myself because I wanted to play it so much. What a letdown. I hate everything about it, from the shallow characters, to the unguessable puzzles - unless, of course, you know and care enough for Disney, which I never did - and lastly but not less important, the terrible camera. Gosh, the camera was so hard to deal with it made the game about twice as difficult as it should have been otherwise. I really hated that game, so I never played the sequel, which I heard was better in most aspects. 

    And then, The World Ends With You. This one was purely self-inflicted hatred. I was thoroughly enjoying it at first, no matter how much I sucked, but the battles kept worsening progressively - at least the "minigames" you had to play with the secondary characters definitely worsen, for me - but also I decided that I had to play it all on hard first, and, uh, it wasn't a good idea. I had this idea because of a friend, and it did sound good to get 100% completion, but while it was a breeze for her, my Neku got to the last level - seriously, I took him to the last level (I guess it was 100? That star level, whatever you call it,) and I just couldn't beat some of the last bosses without proper aid of the secondary character, so I ragequit.

    So yeah. There are probably more... but form the top of my head.. that's it.

    (Quite a few ~dark and edgy~ visual novels, too, because they're gorey and pretentious, but let's not get into that...)
  11. Well, I recently got Infamous on PS3, and it might be the worst game I've played in a long time, but it gets some pretty great reviews.
  12. I hate Tales of whatever's plots. Too angsty for my taste. I liked Phantasia, but I started to dislike it once I discovered what excuses Dhaos have as a villain and how Cless is an angry berserker. Abyss is a mess. Everybody's a liar and a jerk, and old people die on-screen. Legendia was interesting at first, but after a while it's a mass pile of backtracking. Symphony got moody over trivial things. Grace F is okay, but it makes friendship unnecessary cheesy.

    Half of the times I don't see the cast of these games acting like a team, particularly in Abyss where characters can't even be honesty toward teammates. A lot of conflicts in these games should have been easily solved if the characters just cool down, understand each other more, stop acting like jerkish know-it-all, and have some common senses.

    Also, Yggdra Union. I love Riviera: The Promised Land, but Yggdra made me decline anything else made afterward by Sting, from gameplays, plotlines, atmospheres, and characters.
  13. Insidious Mental Pollution said:
    With Oblivion, the game just felt to me like such a step backwards from Morrowind in most every way.  Storyline was less interesting, graphics were utterly hit or miss (I usually don't care much about graphics, but I found character faces to be on the repulsive side), poor interface on the PC, and it felt so generic, even for the type of fantasy portrayed.  Perhaps on it's own, I would not have been so critical towards it (lies, yes I would have!), but the game managed to strike all the wrong chords with my expectations. 
    I never played Morrowind, and I very much enjoyed Oblivion, even though I usually hate this sort of RPG.  Maybe it's because it can be modded to hell and back and no longer feels like the original game.

    Plus, SHEOGORATH.

    Galenmereth said:
    I really don't understand why people were screaming for a HD LttP instead of more of that originality that the DS Zelda's present. ALBW is just too much of the same, I feel.
    Because they've graphically overhauled pretty much every other game in the Zelda series that came in the pre-Wii era, except LTTP, which got a crappy port.  And LTTP was and still is a fantastic piece of work.  If they did an upgraded OoT, the least they can do is give us an upgraded LTTP and an upgraded MM (which is a FAR, FAR better game overall that OoT ever could be, even overhauled).

    BTW, Tai_MT, since you've played it, I'm sure you noticed that LTTP frequently has multiple ways to solve similar puzzles as well.  I think they're the only Zelda games that have ever done that; even the original generally had one set way you could handle a situation.
  14. I never actually finished LttP, 'cause I never owned it.  My friend was a notorious jerk about letting me keep a loaned game as well.  I never got any further than the Water Palace in it.  I did recently purchase it for the Wii, but I've yet to have time to actually sit down and play it again.  Still, I did enjoy what I did play of that game.

    I was not a fan of MM very much in the series either.  I seriously got tired of resetting time to do one or two things just so I could reset time again.  Resetting time all the time was pretty much was made me quit playing that game.  Beyond that, it was pretty good.
  15. Tai_MT said:
    I absolutely hated the experience of Windwaker.  The endless oceans and 10 minute dungeons were boring as crap to me.  You could beat the entire game in like 3 hours on your first playthrough (because I did some of the completion crap, it took me 8 hours to complete).
    Any % speedrun record of WW is 4h 25m: http://www.zeldaspeedruns.com/leaderboards/tww/any

    100% is at 7h 49m

    So the first playthrough does not take 3 hours, and dungeons aren't that short really. But it has far less content than many other Zelda games, that is true. 
  16. I just guessed on the three hour thing because I seriously spend a lot of time just dinking around and exploring.  I completed the entire game in an 8 hour sitting and still had extra content left to complete that I just started not caring about.  I even did the stupid shopkeeper thing where all he gives you is that "I appreciate you!" crap for your time.  I didn't bother with the camera crap because I saw absolutely zero point in doing it, especially when it would require me to spend MORE time at sea that I was already hating by the time I got to that point.

    The game is annoyingly short with not a lot of content though.  I mean, there's an "island" every single square of your map...  But like 90% of those islands are just like random dice sides or lego blocks and junk.  There's seriously no reason to explore anywhere because 99% of every chest in the game is rupees that you won't ever spend, because there's nothing to buy.

    The most fun I had in Windwaker?  Probably sneaking through that one castle where the bird is.  I had fun there.  That, or training with that old guy and trying to get 100 hits on him before he hit me once.

    The dungeons were just so linear and short that they were boring, the bosses were too straightforward with no real threat involved, and the content in the game was largely missing.  I know some people love the game, but for the life of me I don't know why.  Windwaker is like ordering a juicy T-Bone and what they bring you is small plate of Chislic.  Sure, the five or six small pieces of meat are tasty, but when you finish them you wonder where the meal you ordered was and why you paid so much for so little. 
  17. As an experience, Wind Waker is my favorite Zelda game. Also when it comes to combat mechanics, even if the dodge-roll-attack reaction ability makes it a bit too easy at times. In terms of challenge and overall gameplay, OoT is superior. But in my opinion they're two very different games. Wind Waker is the "open world" equivalent of a Zelda game. If you look at what you can actually do in most open world games, it isn't that much. Look for some collectible or other, something random to destroy, etc. I can't stand Oblivion and Skyrim for many of the reasons others absolutely love them, so yeah. Subjectivity; we all enjoy different things :)
  18. I'm not a fan of most "open world" games either because it ends up being just a lot of wasted space.  However, I enjoy games like Skyrim and Oblivion because of the "roleplaying potential".  That may sound weird, but it's kind of why I enjoy those games.  I create my character and then create limitations and rules for that character to live by.  I explore the entire world and try to solve all the mysteries in it I can find while also playing the character I am.

    For me, that's the epitome of fun in an "open world" game.  Games like GTA tend to annoy me with the massive maps that really don't have anything to do in them.  I enjoyed Saint's Row 2, but not for the open world aspect (I enjoyed the humor and over-the-top aspects of the game... it was just so silly I couldn't help but have a good time).  Hell, most MMO games with their massive open worlds annoy me because of all the wasted space dedicated to zero content and no rewards for even basic exploration.

    But, games like Skyrim and Oblivion engage me because there's enough content in the game that I'm never really short of things to do (unless I run out of things to do, which I have currently, so I haven't played it in a while) so I can pretty much take off in any direction and just make up my story as I go.  I mean... I spent like 8 hours straight in the game collecting ingredients for Paralyze Poisons and then putting the Poisons in peoples pockets so they'd drink them.  I have no idea why this was so fun or funny to me, but it made my day and kept me busy for 8 hours.  Especially since some of the potions lasted upwards of 5 minutes, ha ha.  That is nothing to say for all the times I've created characters in Oblivion just to create "Loyalty Cascades" among the populace.  Hit a shopkeeper, yield to them so they stop attacking you and calling for guards, guards show up and ask you to pay a fine, refuse to pay the fine so they attack you, don't attack them back, watch as the shopkeeper attacks and kills the guard for you, then watch the guards of the city forget about your crimes and begin killing the shopkeep and all their friends.  Loyalty Cascades are especially funny when you can do them to characters that are immortal.
  19. For me I do not hate games so much as I hate certain game mechanics. I hate platformers, for example. I own several hundred games and not a single one is a platformer. I despise that mechanic. I also hate games that do not let me play all aspects of the game with a mouse. Keyboard turners can DIAF. I simply refuse to spend money on those games, either. I also tend to dislike a great deal "open world" games like Oblivion, though interestingly I recently bought Skyrim and did not find it so loathesome. It's rare for me these days to "hate" a game because I know what I like and don't like and so I play what I like regardless of whether it is popular or not.
  20. I'm about to be bombshelled.
    Halo, Call of Duty.
    I feel they are just run and gun games, that anyone can beat without thinking.