4.1.2 is up, we both used the same variable name, I've simply renamed it to ensure the plugins are compatible. :)
● Version : 4.1.2
● Date : 04/10/2018
✩ Fixed compatability issue with GALV_AnimatedSplashScreens.js.
Game Scene Stabilizer - Version 7.2.0
● ARCHIVED · READ-ONLY
-
-
Fantastic, it gets better with every update. Thanks Chaucer.
I encounter only a small problem, I use the ALEO_MobileUI plugin and every time I open and close the menu the pad on the screen flashes, disappears for a moment and then reappears, as if it is recharged every time.
But the rest is great and I have no problems despite the many plugins I use. Thanks again for giving your work :) -
@Weremole fixed the crash when using a canvas renderer, thanks for catching this issue. :)
● Version : 4.1.1
● Date : 04/10/2018
✩ Fixed a bug that caused crash with canvas renderer.
Sorry, it seems you updated to 4.01 JUST as I posted that, I meant the number 3.0-something that was just before 4.00.
Anyway. It doesn't crash anymore and there are no loading popups. No problems on my end so far. (Then again I'm not too far along, just ironing out performance kinks when transferring to and from custom menus.) Thank you. -
Thank you @chaucer :D Version 4.1.2 works fine now and the number of "Now Loading" scenes has been reduced :D
-
I got this error here:

-
I got this error here:
Got the same error here, but im using pixiJS 4.5.4 -
After name input screens, I have this weird white flash at the right side that's like several pixels wide only.
-
I’m currently having issues with Moghunter Time System HUD and this plugin.
If the HUD is not visible, when I close out of the menu, the HUD will flash for a moment, then go back to being invisible.
I assume it’s because it’s “loading” it. -
Okay, I've updated the plugin, this new version should fix the issue you were having @Kvothe , also I added a small bit of code that should resolve any graphical glitches, as well as fix the issue @Kraden96 had. I'm looking into a better way of uploading the Scene_Map class, as it seems to work a little differently than any other class, the visual glitches, and issues with any plugins that add custom sprites to maps are happening because I had to make a slight work around for Scene_Map, but I'm looking into how I can fully preload maps before they get displayed, so these issues don't happen. Also sorry it took me so long to get the new version up ^^; been a bit busy. Hopefully this temporary solution should be enough to work for now though. ^^;
● Version : 4.1.5
● Date : 14/10/2018
✩ Plugin will now work with plugins that overwrite Scene_Base Initialize.
✩ Plugins that add custom sprites to map should no longer be an issue. -
Weird. All animations play in a corner at the start of the battle scene and the graphics freeze there.
Am I the only one experiencing this issue :c? -
Thanks for bringing that up ^^; totally forgot i removed some code I forgot to re-add while testing ^^;
● Version : 4.1.6
● Date : 14/10/2018
✩ Fixed issue with animations appearing on screen. -
Now the graphics don't appear but the sound and flash of the animations are still there haha :kaoangry:
-
May I ask what version of rpg maker you're using? ^^; I'm not able to reproduce this issue, however, I've added some fallback code that should handle the issue for now though.
● Version : 4.1.7
● Date : 15/10/2018
✩ Animations that are preloaded should no longer play Audio.
Please let me know if any other issues should appear. :) -
I'm using 1.5.2. Strange because it still keeps producing the sound and flashes of the animations at the start of battle :C Maybe some other plugin is the issue here? It'd help to know if other people are having this same issue.
I guess I'll stick with 3.0.2 for now (or just comment out that preload animation line lol) :kaoblush:thanks!
edit: Actually placing the plugin at the bottom of the list seemed to solve the issue. I'll have to do more testing tho. See if anything else broke :p
edit2: Apparently the issue is with YEP_X_CoreUpdatesOp. Prioritizing one or the other causes weird behaviors in animations as far as I noticed. -
I can vouch for Yanfly's X Core Updates causing issues, but only if this plugin is above that one. It's a weird issue, but I haven't had any problems after moving this stabilizer to the bottom of the plugin list.
-
The white line on the right side of the screen after naming your character still appears.
-
I am using version 4.1.7.
If you use the plug-in on mobile,
[Uncaught TypeError: Can not read property 'naturalWidth' of null]
An error appears. -
Apologies for the delay in response ^^; I've been pretty busy still, I just wanted to let you know I am looking into these issues. I should have an update available this weekend for the plugin.
-
Great. This is a must have plugin for mobile as it increases speed. Looking forward to the update.Apologies for the delay in response ^^; I've been pretty busy still, I just wanted to let you know I am looking into these issues. I should have an update available this weekend for the plugin.
-
I can confirm, the white line appears after entering menus too, when you return to map it flashes the white line.