@Beewo Nice, compact maps. I would like, though, to make a couple of suggestions.
Left map showing the furnace. The City Wall only has a tiny bit of shadow (because the engine doesn't recognise roof tiles for autoshadow purposes) and the building to the left of the smithy (archery practice area, same reason - roof tiles) seems not to have any shadow at all. Nor does the smithy itself.
Right hand map, this section
This is going to be a bit complicated to explain. Unless that middle section is on a hillock (and there is no indication that it is) the height of the grey wall must be the same as the grey wall to the left, otherwise you are saying that middle section is, in fact, lower than the rest - which doesn't make sense.
If the two sections of gable wall really are sticking out from the back of the house then again you have a shadows problem. At the moment it looks totally flat and messes up perspective in several ways. The problem area, apart from the base line, is here.
The section of building on the left should be throwing a shadow on the back wall.
Next, like cliffs, you need to show that the back wall is on a different line than the front wall. You therefore need to deepen the little platform the characters are standing on by the depth of the roof line.