Game & Map Screenshots 12

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Started by slimmmeiske2 1772 posts Page 14 of 89 View original ↗
  1. 1660876351314.png
    To be clear, I will never stop making puns.
  2. Kes said:
    As for the corn and earth patches, I don't think just making them darker (which in the case of the earth patch on the right actually makes it stand out more clearly) is the best method. Perhaps try some desaturation and reduced brightness?
    I think you're right. Been wondering what about it was looking off to me.
  3. Map670.png
    Screenshot of the abandoned town of Sygan, an expedition led by A.S. Khaamar created the small settlement to see what lies within the desolate wasteland. To the east is the pathway to the Crystal Glacier, where the majority of the expedition team was lost. Some of the remaining survivors witnessed mountains move, and paths close off. Others say that they heard a deep groan within the ice.

    Sygan was left abandoned for over 175 years. To this day, no one has ever set foot on this land.
  4. @SloppyPattato That's a very large map with a lot of empty space. I would cut it down a lot. I'm also not sure of the combination of a smithery and a pub? Is there a specieifc reason why those are sharing a building?
    It's good that you used walls to divide up the maps in rooms, but it's strange that those walls are only 1 tile high, while your outer walls are two tile highs. Either change the inner walls to 2 tiles or change the outer to 1 tiles for consistencey. (I prefer two tile high walls.)
  5. Error_Code503 said:
    View attachment 238688
    Screenshot of the abandoned town of Sygan, an expedition led by A.S. Khaamar created the small settlement to see what lies within the desolate wasteland. To the east is the pathway to the Crystal Glacier, where the majority of the expedition team was lost. Some of the remaining survivors witnessed mountains move, and paths close off. Others say that they heard a deep groan within the ice.

    Sygan was left abandoned for over 175 years. To this day, no one has ever set foot on this land.
    I always like nice-looking RTP style maps! What are you using for your shoreline tiles, since they're more curvy than RTP?
  6. @cthulhusquid I too used that tile set in one of my games. They are a bit fiddly, but worth the effort, imo.
  7. @Iron_Brew get out ya goof :biggrin:
  8. WoM-Screenshot-ChapVI-1.png
    This is a screenshot from an inn within the Chapter VI town from our game World of Monsters. The town does not yet have a name. It's a fortress town, so the buildings are heavy stone block.

    Our game is going for a 16-bit feel with big pixels and noisy gradients. It runs on 48x48 tiles. Tilesets have been de-rezzed but faces and character sprites have not yet been processed as of yet.
  9. @Lord_Bluffkin I think that entrance hall would be too big in any context, but in a fortress town even more so. You don't need most of that space to the left, nor such a big counter. It's only an inn - so why has it got 4 statues in the hallway? It looks like they're only there to try and fill in all that empty space.
  10. Map238.png Changed the world map up a bit. Originally there were land bridges connecting all around. It felt weird having these land bridges and not large pieces of land. Close to the center of the picture (Castillion Tundra) was untouched by the surrounding landmasses. I think it looks better having it all come together and surrounding the tundra. Overall it looks rather natural.. apart from the obvious cold spot in the center of a warm climate. One of the many oddities the world has.
  11. Bad Apple.gif

    First one to name this enemy gets 400 points
  12. Iron_Brew said:
    First one to name this enemy gets 400 points
    My guess woulda been Rambo, but I guess he'd hafta have a knife and no booze then... :kaoswt:
  13. Iron_Brew said:
    View attachment 239259

    First one to name this enemy gets 400 points
    I was thinking Applejack because of the booze. Also shameless plug for Laird's Bottled in Bond for those over 21 (or whatever the legal drinking age in your country is)
  14. I'm trying to experiment with a fairy village in the tree tops...

    F_Vill_Experiment.png
  15. I did a remake of map 53(left) to the right. Triora is supposed to be a mountain village but it is a close to a waterfall. Should I add water to the left and right to make a border? Also is there anything else I should change?
  16. small test for constructing a ps1-inspired pre-rendered environment + custom flip phone menu. lots of events to put in the scene, but the base is there! this is just the proof-of-concept. Now that I got a workflow down, I am excited to build it out even more.
    [embedded media]
    (song is placeholder btw)
  17. brawlers said:
    small test for constructing a ps1-inspired pre-rendered environment + custom flip phone menu. lots of events to put in the scene, but the base is there! this is just the proof-of-concept. Now that I got a workflow down, I am excited to build it out even more.
    [embedded media]
    (song is placeholder btw)

    Incredible work.