Just finished putting a bunch of interaction bits on my first map! My favorite part is you have a 1/5 chance of banging your knee on the open drawer beneath the kitchen sink when you walk over that square haha.
@masterlobo, I read your post and was like, "Yeah, Final Fantasy VI's river segment was cool!" Then after five minutes I read your post again and was like, "..." But yeah, nice canoe! :biggrin: I figure fighting an aggressive pike would be more up my alley, but do pikes even hang out in rivers?
@Inksword, looks really nice! Moving out, or just moved in? It's almost cluttered enough to make me feel claustrophobic!
@Inksword, looks really nice! Moving out, or just moved in? It's almost cluttered enough to make me feel claustrophobic!
Classic "I've been moved in for several months but never finished unpacking so the boxes are just the furniture now" haha. And thanks! I was going for claustrophobic tiny apartment!
Starting map of a little game we made for the german easter jam. I am currently trying to translate it for you guys, but my english skills seem to be even lower than expected xD
You see fairy countess Tortelinna happy that she's able to bath outside again, after finally maneuvering her flying isle out of the winter regions : )
@coucassi Sweet! Adore the big mushroom. :biggrin: The brown/orange hues give the place rotten, industrial vibes, is this intentional?
Hmm maybe it's rotten cause they werde drifting through the autamns and winter regions for a long time ...
No honestly I never realized that :D
(But I am really bad with those things in the first place due to a slight color blindness, so I blame it on that^^ I constantly need to ask my girlfriend for help xD)
Finally, after 4 years, here's a trailer for my game :D
I'm so excited and happy with how it came out. I hope you guys enjoy it too, and any feedback is welcome so I can take it into account for future trailers!
Finally, after 4 years, here's a trailer for my game :D
I'm so excited and happy with how it came out. I hope you guys enjoy it too, and any feedback is welcome so I can take it into account for future trailers! [embedded media]
What a great trailer! I like how it gets right into it!
The only suggestion I'd have is very nitpicky, but I'd say keeping the text confined into the square ratio instead of having it seeping out into the black borders during the gameplay would just add a little bit of professionalism to the trailer. Not a huge deal but it was present enough for me to notice it.
Here is the entire left side of the Gilskov Range, the mountains in the snowy Grizz region. I posted the one on the bottom a little while ago, and have since made the two others. There are some censored areas because they contain spoilers!
There are areas that might look a little weird, but I tried to do the least amount of work as possible if players wouldn't actually be able to see it during gameplay. The screen area is 1280x720 so, the players won't see a lot of these chasms that go straight downward.
Attached is the small version because the full one was too large to be uploaded, but if you want to check out the "full size" picture (not totally full size, just the size of the "map image" from MV): FULL IMAGE
@masterlobo Such lovely detail in the mapwork, battle--everything really! This is a really lovely trailer. Congratulations at going so far with your passion.
@masterlobo trailer looks good. My inkt issue is with the sound. Feels like all of It - BGM and SFX - are set to 100 making it a bit to much and lees uimpactful then IT could be ... But that's Just me nitpicking xD
@Prescott Nice map. Has a very natural yet guided pathing to it. Impossible to truly get lost in yet gives the Idea you could- very good mapping!
Guh...! Making outdoor nature maps is as difficult as I thought, if not even more...
This is my attempt at sort of a forest and mountain map. Will polish it more but would like to get feedback on the overall layout first. XP
Forest/Mountain Descend
@Inksword It always bug me how many RPG Maker maps simply neglect something simple: a door for the bathroom. You should add some windows, too.
@coucassi Nice map, looks beautiful. That's a... bathtub? Where does the water come from? Where does it go after? What happens if someone needs to use toilet? I assume that's what the teleport is for? XD
Nice map, looks beautiful. That's a... bathtub? Where does the water come from? Where does it go after? What happens if someone needs to use toilet? I assume that's what the teleport is for? XD
At some point in the story she complains about the high water bill so ... there is some kind of delivery service, I suppose? xD Or maybe her servants have to bring it from other floating isles that happen to have a river or something^^ As for where it goes ... the world there are living in does not have a ground so I don't think they wouldn't mind just pouring it over the edge.
Bo honestly I did not think about that to much :D But I'm glad you like it!
@Mr. Detective basic lay-out is good but its a bit to neat and organised for a forest. Needs a bit more chaos (different Trees mixed together, leaves and sticks on the ground etc).
A small little area inside of the larger Twisted Valley, called the Dragon's Room.
I know I'm not the best at mapping, but I like to think I'm improving with each map I make. :)
This one is a room that is formed within the side of a large cliff. The lights on either side are from openings on the top, so light is shining down from above, illuminating the otherwise dark place.
Rune equipment System for Juno. Background needs updating but the functionality is just shy of completion (Barring the skill use limitations).
The rune equipment system is a puzzle type equipment system in which players lay down 'runes' onto a soul board which grants certain status bonuses, penalties, states or skills. Players must make use of penalty runes and beneficial runes to come up with a play style that suits them best.