@Stapleton Thanks! I like your UI as well. I like the colors you've chosen.
Game & Map Screenshots 11
● ARCHIVED · READ-ONLY
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I'm nowhere near good at making maps, but I try the best I can. Here's some examples and I hope they are decent enough to look passable. :)
Town: Chilriva (This is the first thing I ever designed for my game)
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Dungeon: Flora Forest (This is close up, but it's just a lot more of this)
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Building: Item Shop (I hope it feels like a real store, at least kind of)
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A mountain peak. Looks decent enough, I hope? =W=
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@Meowsticks Shrink the store map. A bit too much empty space. You can probably cut it by 2x2 tiles, at least. -
@Mr. Detective, looks nice and airy! I always like the lone tree at the top, too! On the whole looks a bit too sculpted tho, don't you think? Like it's a bunch of clean rectangles piled on top of each other? Could you break the clean lines up a bit to make it look more organic and natural?
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@Mr. Detective, ya, tons! :biggrin:
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Reduced fog and recorded more footage. Sorry, I think the screen capture program is a little laggy. -
This made me laugh, I finally solved the mystery of the missing puzzle pieces.... Only to create the mystery of the space trees. Still it looked pretty cool in an odd sort of way, so I figured I'd share. :LZSwink:
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@ImaginaryVillain Ooh it's so shiny :kaojoy:
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Publishing a map that I have just finished from my #Euphorya project.
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Softcloud, looks great!
Yukito, I really like the style. Those big statues are sweet! -
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Traversing a "humid" cave, and showcasing some enemy encounter.
Even though there are no random encounters in my game, I still wanted to have room for some "surprise" encounters every now and then :)
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@ImaginaryVillain, I don't know whether I like yo game's graphics or not. :D Like, part of the time I'm like, "Ohh, that's too much for me, let my weary eyes rest!" And then I'm like, "Ohh, THAT COOL!" :D :D Right now, that pic over the cliffs fits the latter bill. I loooove it when I can see the village in the distance!
@masterlobo, looks sweet! I like cliffs and waterfalls! As for the surprise, I like 'em too, but could you make it so that if you play careful, you could somehow get a whiff of the surprise beforehand? I'd like that, it'd make me feel supa cleva. :D :D -
WIP new map. :LZSexcite:
@alice_gristle Thanks I appreciate the feedback. :LZSexcite:
It's a pretty common criticism of my game to be honest, and very, very fair. About half way I pivoted from doing an entirely randomly generated game to doing handmade story maps. Which proved to be insanely popular.
However the gameplay is still very much designed for the randomly generated maps... And to be honest RM can't handle a parallax map large enough to handle the gameplay. So you get a very chaotic randomly generated stuff (mostly to represent imaginary spaces)....
But then I made the mistake of trying to make the handmade stuff share an art style with the random stuff. All while discovering the "real world" stuff is clearly people's favorite, which has a more storybook non-imaginary style. So the plan... Is now to do s minor pivot to making the randomly generated maps look more like the handmade stuff.
Thankfully as it's randomly generated, I just need to make new "blocks" to spawn in. Of course it will never look as nice as the handmade stuff, but since the player's traveling around them at warp speed, hopefully it won't matter.
TLDR: Handmade stuff good, randomly generated stuff bad. Should have done a point and click adventure. :LZSwink: -
@ImaginaryVillain, I feel ya, honey! In a lot of my projects, I've built a van to realise I shoulda built a boat instead, so to speak... Okay, well, that's not a real good analogy, but anyway. :biggrin: Your project looks interesting, and I hope you gonna continue it!
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@SoftCloud, I like it overall, but it's to foggy for me. Looks very unclear and it kinds of annoys me personally.
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@alice_gristle Haha yes, I've been guilty of doing that so many times over. Though no worries, I love game making. This is what I do for fun, so there's no danger of me "giving up" barring someone handing me a very large stack of money to do so. :LZSwink:
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Another small map exploration clip, celebrating the arrival of spring :)
This is the Emerald Trail, and it's the first map after the prologue where the player is "set free to explore".
It's also among the first maps I made when I started making this game :rhappy:
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I decided to try and tackle the battle skills window today...
I had the idea to use an icon font to draw the icons instead of /system/IconSet.png, so I used this window as an opportunity to experiment with that to see how well it would work.
