@AshleyLacure Hey, what font are you using for the text "Engage, Arts, Guard, & Row"?
Edit: @mephet I think changing out your trees for less vibrant ones would yield the results you're looking for.
Game & Map Screenshots 11
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Hey brotha, its the base font that comes with the official RM2k3 called RPG2000G.@AshleyLacure Hey, what font are you using for the text "Engage, Arts, Guard, & Row"?
Edit: @mephet I think changing out your trees for less vibrant ones would yield the results you're looking for. -
Just thought I'd show off some screenshots from my recent project: Cheddar Con Carne - Prelude to Whimsicality. As you can see from the shots, A lot of the stuff you'll see and hear are entirely created from scratch. This game is basically a love letter to quirky, weird and obscure Japanese video games with a twisted sense of humor.
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Hi all. Any advice on mapping would be appreciated! Particularly dealing with mapping burnout -- deciding on tiles is just exhausting for me because I've downloaded so many and so there's a million to choose from.
I just have my main town and its interiors left before I've completed the primary mapping work for act 1. Honestly can't wait to really start seeing my story come to life with complicated dialogues and cutscenes.
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Hi all. Any advice on mapping would be appreciated! Particularly dealing with mapping burnout -- deciding on tiles is just exhausting for me because I've downloaded so many and so there's a million to choose from.
I know it may not help at this point, but mebbe in the future you could cut down on the number of tiles? For me, less is more - mapping is easier for me if my tileset is just a coupla tiles, so my decisions are just like, "Do I pick A, B or C"? instead of rifling through the entire alphabet. Altho, my maps are done in a very different style (8-bit), sooo... yeah. :biggrin:
@Neonzumi, ooh wow, I love those colours, sweetie! Usually I'm all for a more intense palette, but your pastels are really soothing for the eyes! -

I'll have to replace some of the objects to my own versions at some point so they look better witht he 3D-view. -
Edit: @mephet I think changing out your trees for less vibrant ones would yield the results you're looking for.
Thank you! I tried making the trees slightly less saturated, and I think it looks better that way indeed :)
(As a follow-up to the previous maps: ) I've been experimenting with some cinematic transitions, which is quite fun! This is the transition from the opening map (all black) to the first playable map of the game, just after the player has named the main character:
GIF
@jan_Meta - I speak from quite little experience, but when doing a lot of maps all in one go I've tried to vary the type of maps I do one after another. After doing a lot of bigger city area maps I got tired of them, so I focused more on interiors, minigame maps, etc., and switched between these. But I also change between mapping, eventing, scriptwriting, etc. a lot - but that might not be well-advised for bigger/more organized projects :rswt -
@gRaViJa looks amazing! The 3D mapping is everything i dream of and more, the way you take advantage of it after checking out the project is brings out the best of your maps, really well!:kaojoy:
Edit: I read his project and figured stuff out :p -
Your projects are looking good guys. I do love that 3D though.
Just finished with the HUD system for a new game I am coming out with. -
Revisiting a little passion project. (Week 1 of Development)

Man there's just some special charm to RPG Maker 2003's style
Beautiful screenshots! -
@Stapleton Nice amalgamation of tilesets!
Ok, quick question guys. Should caves use shadows? I'm referring to the auto-shadows, for clarification.
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Here's a spiffy GIF of all the current firearms in my game. Disregard the bad map in the background, it's just for testing.
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@Frostorm If you have a source of light (like the sun), you have shadows.
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Here's a spiffy GIF of all the current firearms in my game. Disregard the bad map in the background, it's just for testing.
Dude, all those weapons make me want to create a sci-fi new project lol. I really want to make a game where you control a "small mech" (like the 8-12ft variety, not Gundam sized) where you can customize your mech w/ various load-outs of actuators, armor, propulsion, and weapons. I think it'd be fun w/ something like Chrono engine, so it'd be actiony where you control a single unit. Idk, just a thought. XD -
bottom half for me.Hello, I was wondering which style of "treetop" is more visually appealing? Light/foliaged or dark/plain? In other words, the top half or bottom half?
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If you are looking for inspiration, I would suggest checking out Armored Trooper Votoms. The mechs are 3-4 meters tall.Dude, all those weapons make me want to create a sci-fi new project lol. I really want to make a game where you control a "small mech" (like the 8-12ft variety, not Gundam sized) where you can customize your mech w/ various load-outs of actuators, armor, propulsion, and weapons. I think it'd be fun w/ something like Chrono engine, so it'd be actiony where you control a single unit. Idk, just a thought. XD
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Thank you Masterlobo. Love the work you're doing with Manafinder. Look forward to more update on my game on my new Twitter @AshleyRvMan there's just some special charm to RPG Maker 2003's style
Beautiful screenshots! -
I made an Img based menu system, the idea was to make a menu supporting an object-based light Rpg.
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I like it! Is this evented? I'm interested to see what the submenus look like.
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Wow, this is awesome! Very clear & clean - I also love the vial-shaped health and mana meters! :D