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@Frostorm: that's very solid work, I like that tileset, namely its round edges and not everything being "squared off" (actually, good level of detail when zoomed in, too. To answer your question the zoomed in shot isn't too busy for me in the sense of being visually unappealing but it is definitely "busy enough" and then some, so I wonder if including that level of detail on the other 8/9ths of every map is practicable
for you, but idk how many maps your game has and where you put your priorities is obviously up to you.
I disagree with the person who said "the busier the better" full stop because there is definitely such a thing as too busy but you're not there yet, it's a very attractive level of detail.
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@Ninjakillzu the artwork is nice and clean, but presently playing Cyberpunk 2077 so I gotta say having level restrictions on perks/feats is really not a feature I've been enjoying, at least in this context. The breakpoints just feel really arbitrary, and it forces me to put perk points into stuff I don't care about while waiting to meet the prerequisites for the perks I actually want, and more generally, it seems to penalize being well-rounded and over-incentivize over-specialization.
@cchmaster niiice action sequence! I've never had the patience for the trial & error involved in setting these up but they can accomplish some really neat looking skills. Love the flip.
@Lucary simply amazing, love the spot lights...I actually need to separate a similar event for a bar/concert coming up in my project, mind sharing how you accomplished that?