Game & Map Screenshots 11

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Started by Celianna 2067 posts Page 64 of 104 View original ↗
  1. Cool!!!
  2. Image menus are a pain to set up, but super satisfying once they work. Best thing over plugins is that you have full control over them, and have no worries about potential plugin incompatibilities or stuff breaking when upgrading to the next version.
  3. HexMozart88 said:
    I like it! Is this evented? I'm interested to see what the submenus look like.

    Thanks! Yes it's all evented, I didn't make any submenu for now, but I would not see any reason why it shouldn't work! I focused on making it worked for real with the other system for now!
  4. pagoda.jpg
    In my game there's a Pagoda challenge where the player fights floor after floor a master. This is the top with the strongest Master, so his room is the most elaborate since he lives here (other people don't live in the Pagoda). How does it look?
  5. My new project is going quite well so far. Have a look at what's currently there:

    SuccubusShopScreen1.png
    SuccubusShopScreen2.png
    SuccubusShopScreen3.png
  6. Almost finished with the hud 100%. Just need the final touch, like the huds for item, skill, weapon and shield needs to be moved a bit and I need to edit the color of the icons so they match the rest.

    Xave.PNG
    Map2.PNG

    Any suggestions and feedback are more than welcome.
  7. I added a new windowskin to my post-apocalyptic project. Can anyone guess what it's influenced by?


    Screenshot (205).png
  8. @Kristina, I love the minimalistic HUD! How about trying to move the item/skill/wep/shld boxes to the top, between gems/keys and gold? Not sure if you can fit them there, but I think it might be worth the try? Then all the info would be more or less in the same place.

    Also, are you using the NES palette? I love the masonry!
  9. @alice_gristle Thank you! Your idea is good, didn't think of doing that, I'll look into it!

    No, not using a palette. The tileset is made by The Mighty Palm. I used the colors from the character sprite for the actor hud : )
  10. @Boboc04 I've merged your thread with the Game Map & Screenshots thread.
  11. Hello, this is the game test screen that I started making.

    The title is Sugar Madness.
    테스트1.png테스트2.png
  12. From my EUPHORYA project.

    I'm trying to balance pixelart and digital painting.
    Did you like it?
  13. EDK.jpg

    How do my busts look like in messages? This is trying with the super sized character to show how big they can get.
  14. A couple of screen from my upcoming little horror title...
    termina2.pngtermina1.png
  15. Tuomo L said:
    View attachment 176999

    How do my busts look like in messages? This is trying with the super sized character to show how big they can get.
    I think the bust looks excellent!
  16. @Tuomo L, bust lookin' really good! Almost too good, actually. :D I'm like, OH WOW... then five minutes later I'm like, oh, there's text...? What I mean is, that magnum size bust totally overshadows whatever the dragon dude is tryina say. :D
  17. Gah! Cliff mapping is more confusing than I though! Am I just not using the right tiles?
    ss.jpg

    Pretty sure it shouldn't be square-ish like that. Currently testing things out with just the default sets.
  18. Map008.png
    Desert village... can I get feedback? Has no events or effects.

    This is in game with events and post processing effects.

    ToEV2y9.png
  19. @Tuomo L, lookin' cozy! One thing I'd do is not make the stairs go right up to the doorstep mebbe? Like, leave a tile's worth of empty space in front of the houses?
  20. Made the beginnings of a tiny town/village in MZ. Populated by my own sprites. Does it look weird?
    Both... in general and with my sprites. (There's a river right outside town, so I figure they don't need a well.)