@tonytank1
Damn that's actually pretty incredible, huge old-school psp vibes I love it and you pulled it off really well! :kaoluv: Reminds me of one game in particular I can't remember the name of!
My only real gripes are maybe the desaturation of the "backside" of the roof feels off (if that's meant to be the shadow I think the value should be turned down a bit <3), the grass-covered stairs don't seem to fit the grass, and I think the tree trunk's shadow is on the wrong side of the trunk xD! Those shadows are on point for this style tho seriously, and I feel are really consistent which is the most important IMO. :kaopride:
If we were being really nitpicky I guess the shadow of that one tree left of the house would affect the corner of the house slightly to make it blend better, and I think the sw most tree's shadow isn't quite touching the base (or the ground color is making a weird "gap" appearance)?
Damn that's actually pretty incredible, huge old-school psp vibes I love it and you pulled it off really well! :kaoluv: Reminds me of one game in particular I can't remember the name of!
My only real gripes are maybe the desaturation of the "backside" of the roof feels off (if that's meant to be the shadow I think the value should be turned down a bit <3), the grass-covered stairs don't seem to fit the grass, and I think the tree trunk's shadow is on the wrong side of the trunk xD! Those shadows are on point for this style tho seriously, and I feel are really consistent which is the most important IMO. :kaopride:
If we were being really nitpicky I guess the shadow of that one tree left of the house would affect the corner of the house slightly to make it blend better, and I think the sw most tree's shadow isn't quite touching the base (or the ground color is making a weird "gap" appearance)?
Thank you for your in-depth analysis!
You're right about the desaturation of the roof. I believe it's because that particular part is an overlay layer (you can walk under it). I guess I need to delete this exact part from the ground layer so they don't overlap. As a matter of fact, I just noticed that the same exact issue can be seen on the southern wall of the bedroom in the house (it is an overlay layer as well). I'll fix that for sure and make sure this won't happen in future maps.
You are right about the trunk's shadow, I need to flip it. Good catch!
You're also right about the shadow in front of the house. I'm still having issues creating good looking shadows for buildings. For some reason, the technique I use for trees ends up looking weird for buildings. I think I need to take an art class or something :)
You're also right about the shadow gap, I moved the tree a bit to fit the grid but forgot to move the shadow. Another good catch.
So, thank you for your input. I'm especially happy you like the overall art style, I was somewhat worried that it would look "off" to some as it combines pixels with realistic textures.

