Game & Map Screenshots 11

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Started by Celianna 2067 posts Page 57 of 104 View original ↗
  1. MichaelRIR said:
    Block and Spell Resist could both be shields of differing types. Armor Penetration, a suit of armor with a crack through the middle of it, almost in a broken heart style. Physical and Magical mitigation... something with a bit of transparency applied to it.

    Edit: I'm envious by the way, love the clean appearance!
    Thank you for the input! I've updated my post to reflect some new icons. :kaopride:
  2. Frostorm said:
    Thank you for the input! I've updated my post to reflect some new icons. :kaopride:
    Those are beautiful! Well done.. something tells me we must enjoy the same kind of games because those are exactly what I visualized.

    Do you create the icons yourself?


  3. Not going to lie, I now have to resist the urge to put particle waterfalls everywhere. :kaoswt:
  4. Hey guys. Just wanted to show off some recent maps for Jamie, a smol demo I made for Halloween that's kinda evolved into a full 3-hour RPG in its own right...
    Building pics ahead
    Map064.png

    Map040.png
  5. how are my shadows?

    https://tenor.com/view/gif-19375065

    (for some reason site wont let me upload this directly, how is less than 8MB too big :c)

    (also, GIF contents are heavily distorted because ig compression, but shadows are still visible)
  6. Vandriette said:
    how are my shadows?

    https://tenor.com/view/gif-19375065

    (for some reason site wont let me upload this directly, how is less than 8MB too big :c)

    (also, GIF contents are heavily distorted because ig compression, but shadows are still visible)

    I love it. Did you make the graphics? The video was a bit blurry.

    A skill choice system I'm working on. It's not pretty, I know (I'm very art incompetent D: ) I feel like it needs dividers, at least vertically to separate each skill. Any suggestions?



    Untitled.jpg
  7. @Deckiller Unless it's possible to exit those buildings part way up, a significant section of the map will never be visible to the player.
  8. Oh it'll be visible to the player :p
  9. I'm thinking of using the CC Wild Words font for my game, so it has a more manga/anime-ish aesthetic. It's what I use when I translate manga, anyway.

    Window
    Window.png

    Does it look okay in a game, though? I might be used to it, but I'm not sure about others.

    I'm also thinking of changing the default color to black instead. It'd be a pain to change text color for every textbox. Seems like the only way to do that is to color the white box in the windowskin to black? =w=
  10. Hi, I'm looking for some feedback on these item descriptions. Lemme know what you think in regards to UI, formatting, presentation, or even lore/flavor text.
    1607072457447.png
    1607072497820.png
    Edit:
    ...for those curious what the difference between a Lusk vs a Lusk'r is:
    1607072866804.png

    P.S. I think it's fitting for an Elf-Orc to DW an Orcish Axe + Elven Sword :p
    *character name and portrait are placeholders*
  11. Wanted to feel included and share a cozy camp I made in MZ. I miss the water quality of MV though...

    Map001.png
  12. Thought I'd share the lil villages I made for my Christmas game :)
    • Gingerbread, candy canes, pink trees, Christmas lights and ornaments are from Maru
    • Cake houses and candy roads are from Dwys
    candy-town.jpg
    snowy-village.jpg
  13. @grizel Super cute maps! I merged your post with the Screenshots thread though, it's the best place for it.
  14. grizel said:
    Thought I'd share the lil villages I made for my Christmas game :)
    • Gingerbread, candy canes, pink trees, Christmas lights and ornaments are from Maru
    • Cake houses and candy roads are from Dwys
    View attachment 169914
    View attachment 169915
    @grizel
    nice candy town^^
    perhaps you might be interrested in using the gingerbread char i made..can be found here #7
    example img
    Screenshot_2.png
  15. Testing out new choice window animations.
  16. Back again with some Legion Saga DX funsies :D Arc and I transformed a small gate map in the original game into a full-fledged border fort!
    Kakria Exterior.png
  17. Frostorm said:
    Hi, I'm looking for some feedback on these item descriptions. Lemme know what you think in regards to UI, formatting, presentation, or even lore/flavor text.
    View attachment 169798
    View attachment 169799
    Edit:
    ...for those curious what the difference between a Lusk vs a Lusk'r is:
    View attachment 169801

    P.S. I think it's fitting for an Elf-Orc to DW an Orcish Axe + Elven Sword :p
    *character name and portrait are placeholders*
    I think they're perfectly good. They give a good sense of flavor and tell the player exactly what they do. I really like your UI as well.
  18. I've been spicing up my class selection screens because they were quite boring (it was just a black screen with text boxes before).
    class seleect.png
    class select 2.png
    class select 3.png