Game & Map Screenshots 11

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Started by Celianna 2067 posts Page 54 of 104 View original ↗
  1. @Frostorm @cabfe I guess it's safer if I just don't move the position of those parts, then? =w=
    This one is X+2, Y-2
    te.jpgChange back to 0?
    Do you guys usually readjust anything? Like hair?

    Edit: I actually prefer the female eyes, so I tried to put them in the male folders. How does this look? I'm still not sure about the position of the eyes and the nose.

    New Eyes
    te.jpg
    Eyes: X-3, Y-3. Nose: X+3, Y-3.

    Looks unusual?
  2. So I took some suggestions and revised the title background. Which one do you guys prefer?

    1604846873893.png
    1604784173163.png
  3. @Frostorm
    Imo the one with clouds looks better.
    There's too much empty space on the sides in the other one.
  4. Currently working on a map where most of the work is not done in RPG Maker but in Photoshop with layers of clouds and other effects :) I just love maps with clouds and this one harkens back to some of the very first map I did for the game years ago.

    EmTvA1VW4AAIub3.jpg
  5. I have another question about MZ's face generator.

    d6yf2bim1rx51.jpg

    Am I supposed to move the nose up when the character's mouth is like this? Which one is right for this kind of angle?

    @Dust Looks good so far.
  6. @Mr. Detective After discussion, we feel that questions about these facesets would best be served in the WIP thread.
  7. @Frostorm Definitely the 1st one (w/o clouds), plus I think you can add a title frame/border to deal w/ the empty space.
  8. Pootscooter said:
    @Frostorm Definitely the 1st one (w/o clouds), plus I think you can add a title frame/border to deal w/ the empty space.
    Something like this then? (I have plenty of these "frames" to choose from, I just arbitrarily picked 1)...
    1604865610708.png
    1604867486836.png
    Edit: I think this 3rd one hits the spot...
    1604868658450.png
  9. Everyone here works really hard to make their project happens. I would like to show all of you about APNG in MZ, but I am still learning so not worth showing yet.
  10. @Frostorm Please find a place to use your first blood moon it would be so great in a planet like Pitch Black movie but with... I dunno, vampires or space horror movie. I'd so much ask to keep it if I was working on a game like that.
  11. Marquise* said:
    @Frostorm Please find a place to use your first blood moon it would be so great in a planet like Pitch Black movie but with... I dunno, vampires or space horror movie. I'd so much ask to keep it if I was working on a game like that.
    Oh definitely, it's such a pretty wallpaper/background lol. Might use it for some major event mid/late game then.
  12. @Frostorm YAY *cybermental happy dance* I'm happy now ^^
  13. Need to mask out the extra chalk but happy so far with the classroom revision.
    Spoiler
    classroom.png
    Edited Smaller Version
    Classroom_smaller.png
    @Mr. Detective Made a quick edit. Smaller version.
  14. @SoftCloud
    Looks like a big university classroom. Fancy glass windows, too, although I gotta say that's not very common...

    Why is it so dark, though? What's that big glass window on the top left, or is that supposed to be a door? If that's a door, then it looks bad. You can put more desks on both sides.
  15. @Mr. Detective Oh you're right, it is a bit too dark no? I think I was thinking of it being a map version when there is overcast. (My game has varying weather for each map). I should make it brighter or another version brighter. The classroom is based off of old gothic architecture as is the setting city. Sort of like Gotham. I may make it more narrow though. Good food for thought. Thank you~!
    That window that may look like a door I think I should move up or remove. Thanks for that. XD
  16. Elissiaro said:
    @Frostorm
    Imo the one with clouds looks better.
    There's too much empty space on the sides in the other one.
    i agree on the empty space Issue, i just think that the red clouds on the left side should look more like the bigCloud which is on the righ side
    (less red more purple/blue)

    following Img Shows where the Cloud looks good, and where is to much red
    info img
    1604784173163.png

    (the moon and the brighter parts of the Clouds will give enough red to the Img also it makes no sence if only the right cloud is purple\blue on its darkSide parts)
  17. Would this border help w/ the emptiness? Or should I go back to the one w/ clouds? I don't have the photoshop skills to do what you described @Dopan lol.
    1605076117817.png
  18. Frostorm said:
    Would this border help w/ the emptiness? Or should I go back to the one w/ clouds? I don't have the photoshop skills to do what you described @Dopan lol.
    View attachment 167442
    If you want, send me the Imgs without the New game and other extra outline stuff ,and i will try it..

    the "clouds-using_Img" looks really better than just using stars^^

    if you got extra singel cloud Imgs that would be really helpfull aswell
  19. some of my latest reworks

    NPH_INN_RDC.pngMoonbright-Home_rework.png
  20. Haha, omg it worked! I added a fog of war and it works in LTBS! So now the player will wander through the cave in the dark and may aggro enemies before they can be seen, muahaha! This screenshot is IN COMBAT!
    1605149267799.png
    1605150485691.png
    Notice on the right, the player can see how many enemies there are upon entering combat, but the player will have to guess where/what enemies are lurking in the dark. Here in the 2nd screenshot, there are 2 monsters present, the worm you see and also a slime hidden somewhere on the left.

    Edit: Big let down...I just realized the light source doesn't move w/ the player once combat starts...;_;