Hi there!
This is a world map for a really short game I'd like my close friends to play.
I'd be really grateful if anyone would like to suggest what I could improve on.
I can already see that in my opinion there is too much land and too little sea, so I also ask if you agree or disagree with me with this observation.
It's my first world map, so it probably will contain many errors and will be very basic.
Thank you!
(mapshot taken using the Himework's Map Screenshot tool )
This is a world map for a really short game I'd like my close friends to play.
I'd be really grateful if anyone would like to suggest what I could improve on.
I can already see that in my opinion there is too much land and too little sea, so I also ask if you agree or disagree with me with this observation.
It's my first world map, so it probably will contain many errors and will be very basic.
Thank you!
World Map 200x200 tiles link
(mapshot taken using the Himework's Map Screenshot tool )
My first impression is that the map looks pretty big, particularly if it's for a very short game as you say. But that is a personal taste thing party, as I prefer smaller world maps full of things to see rather than large ones with less content.
Is this map meant to represent the entire planet, or just a section of it? If it's the whole world, I would make sure that all four edges are sea. Otherwise the player will reach a straight line where the land stops and can't proceed further, which might look strange. If it's just a section of the whole world that the characters inhabit, then you'll need a clear border e.g. mountains separating the edges of this map from the (imaginary) outside kingdoms.
It might be worth trying a less regular coastline with more random inlets, as you'd see on a real coastline. This can look a bit blocky with the default world map tileset, which would be the downside to this approach.



