Game & Map Screenshots 10

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Started by Celianna 1970 posts Page 94 of 99 View original ↗
  1. Retro style. I try to make all the graphics myself, it makes the project feel more "mine"
    This is my second game and I made it from scratch for a week long game jam, but I've already learned that smaller maps are usually better at least for rooms. My first game's maps were giant lol
    8kaYkr.jpg
  2. @VitaliaDi You have a bit of floor going off to the left. This needs a wall on the upper part to match the wall at the back, otherwise - what is it?
  3. upload_2019-5-10_21-2-53.png
    Just a test of me messing around with some Yanfly code... Lots and lots of trial and error...
    The FES hero is only temporary.
  4. @BloodletterQ

    Nice fonts and nice menu skin. I like the screen because it's simple and functional.

    @VitaliaDi

    I give my sincere praise for anyone who makes his/her own graphics for a game. It is very good for a retro themed game, especially a terror one.

    So, in my current project I'm using RTP mostly, and all my maps are simple like this one.

    6.png
  5. You should have had them in one post and thanks!

    Also curious if the player is supposed to use those events as stepping stones.
  6. BloodletterQ said:
    You should have had them in one post and thanks!

    Also curious if the player is supposed to use those events as stepping stones.

    Yeah, the player must use the stones to reach the other side, but first, they must push the tree stump to the middle of the lake.
  7. Blackwolf89 said:
    Hey guys, I adjusted my map a bit, and divided the screenshot into seperate parts, constructive critics would be much appreciated! thank you!

    Thats castle "crowstone", and its located on a mountain, thats why there is also no trench with water...

    Picture #1
    View attachment 115382

    Picture #2
    View attachment 115382 View attachment 115383
    I love the structure of it, and like how you gave a good sense of depth with the trees. But I also think there are a bit to much stretches of area without anything occupying them in the first and second images (which look the same?) I would suggest adding a few minor objects littering around to make it look more well-lived.
    ----
    I finished some event shots for Nunth Liatsiaq ("harbor of good-will"). I was proud of how the map came out, in spite of the limited resources for wintery areas.
    Image 1
    ZXPDt7D.png
    Image 2
    J5qpo9Z.png
  8. Solonwise, please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.


    Actually, it's a triple post in your case. If you want to add something after you posted, just use the 'Edit' button to do so, instead of making a new post. I've merged them together this time.
  9. Just a village from my current project.

    Village.png
  10. @Lornsteyn - Your village has a nice layout. Its the kind of map I would want to walk around to see all the yards and stuff. Depending on how alive you want the map, I would suggest adding some birds or small wildlife as well as villagers to the map.
  11. @Lornsteyn The house top right corner needs to come down a tile or so from the fence. There simply isn't enough room for there to be a 'back' part of the house which doesn't occupy the same space as the fence itself. I would be inclined to do the same with the house top left. I might also see what it looks like if it moved one tile to the right away from such closeness to the fence. These changes would also have the benefit of filling in some of that empty space. I also think that you have left openings which are too wide for the path - why have a fence all the way round (presumably for defence/keep animals out/keep children in) with gaps so big that they negate the purpose of the fence?
  12. @IguanaGuy
    Thanks.^^ The village is not populated yet, im currently only focusing on mapping, so animals, humans etc will of course added later.

    @Kes
    If at all I have expected someone thinks so about the right lower house and the fence.
    One thing first, I dont plan to have too much "logical" mapping, it often ruins/restrict maps too much, especially indoor maps.
    The empty space is wanted, since I try too stay close to retro/snes mapping and I value freedom of movement.
    In the case with the two upper house you mentioned I also think they are total fine at the fence.^^
    I think we have different views here, i dont know how you imagine the backside of the houses.
  13. Kes said:
    @VitaliaDi You have a bit of floor going off to the left. This needs a wall on the upper part to match the wall at the back, otherwise - what is it?

    @Kes Oh you're right I forgot the wall there! Thanks. No wonder it looks weird. It's the doorway.

    @SolonWise Thank you. Your map is looking good. Nice and bright, it reminds me a bit of Zelda forests. Though it might benefit you to scale it down a little bit or add a lot of meaningful things to interact with on that long walk.
  14. @Jesse - PVGames:
    Jesse - PVGames said:
    I looked at your game @Tw0Face - it looks like a lot of fun! I think I'll give it a go when I get a chance :)

    Thanks a lot. The development won't take a long time anymore. Hope you'll find it fun when it's out.

    @Lihinel:
    Lihinel said:
    @Tw0Face Looks interesting.
    I am always impressed when someone finds such unconventional uses for the rpg maker, especially if they pull it off with the old generation (2k(3)). Must have been a lot of work.

    Thank you as well. Yeah, it has actually been a lot of work. Especially the whole translation progress took a lot of time. Well, my other games are also kind of unconventional. I think I just like to do somewhat different stuff with RM.

    Greetings,
    Tw0Face
  15. Excuse me. Sorry for bothering, I want to show my 1st finished map for my project for a feedback (and hopefully boost up my confidence in mapping skill if possible :LZSlol:)
    Maps
    Apartment.png
    Credits (mix of both maps):
    - Celianna
    - Kauzz
    - com-sho
    - PandaMaru
    - Starbird (The clock part)
    - Dalton Sayre

    And this is the reference of the map:
    One Bedroom Garage Apartment Floor Plans Awesome Nice Realistic Layout for Studio Apartment ….jpg
    Feel free to give some suggestions in case you have some :LZSproud:
  16. @Elliott404 Your revision is a significant improvement on the original, so well done on the progress you are making. I think it might be worth noting why it's better, so that you can repeat the principles in other maps.
    More compact size: there is still negative space but the balance is now much better.
    Despite the layout of the reference image, I think that your choice of where you put the furniture works much better - people are far more likely to put the sink etc. under a window, and have the bed in a darker corner than the other way round. Therefore the player, even if they are not conscious of it, will feel more 'at home' in the second version. I am not advocating realism at all costs (can't be done anyway) but I do think that if things are arranged with a natural logic, players will find the maps a smoother experience.
    I do, however, think it far more likely that someone will put a little bedside table/cupboard next to the bed, rather than clamber past a large potted plant. They are going to want to have somewhere to put things (alarm clock, mug of coffee, glasses, whatever) rather than have to put them on the floor.
    How does one get into the bathroom?
    It is, perhaps, a little 'clinical' in feel - the floor looks like stone tiles, so I would have expected a mat or something to take the chill off it. It doesn't at the moment look like a room that's lived in a lot.
  17. @Kes
    It is meant to be a small apartment, maximum for 2 people. Tbh, I was going to make it resemble that referenced image, but due o lack of some assets/tiles, I've had another idea in mind (honestly, it took me awhile considering my pace:LZSlol:). I agree that most people would place a small bedside next to a bed, but that's not really necessary in that case; in my experiences, there are hotels/apartments rooms like NYC, or places in Germany don't have such tables besides bed. Basically, it's meant to look like those small apartments where people would stay at for short period of time. As for the bathroom part, I've placed the mat to point out where the door would be (So the mat did look weird-- I should've used a different one--)
    Thank you for your feedback.

    EDIT: on the other hand, I'm planning to hire someone for a lighting effect in a sense of improving the maps (lighting effects are my weakest point-----)

    EDIT2: It just hit me that the wall height seemed too tall for such a small apartment.
  18. Hey guys. Been a while...

    Testing out a hand drawn bust I made. What do you guys think? Does it match the sprite and fit with the style? I’m going for a simple cartoony manga look.

    Screenshot
    testingbustscreenshot.png

    Bust Image
    bust_yeah.png

    EDIT: @cabfe Thanks, didn't notice that. I fixed it.
  19. @Emanzi The first thing I noticed is that your sprite has green eyes, but not her bust.
    Also, there are a few pixels missing under her left eye (so, on the right of the screen) that makes whatever is underneath to be displayed.
  20. I
    Emanzi said:
    Hey guys. Been a while...

    Testing out a hand drawn bust I made. What do you guys think? Does it match the sprite and fit with the style? I’m going for a simple cartoony manga look.

    Screenshot
    View attachment 115573

    Bust Image
    View attachment 115572
    Interesting style. I think it matches well enough. The roof reminds me of LttP however