@Elliott404 Your revision is a significant improvement on the original, so well done on the progress you are making. I think it might be worth noting
why it's better, so that you can repeat the principles in other maps.
More compact size: there is still negative space but the balance is now much better.
Despite the layout of the reference image, I think that your choice of where you put the furniture works much better - people are far more likely to put the sink etc. under a window, and have the bed in a darker corner than the other way round. Therefore the player, even if they are not conscious of it, will feel more 'at home' in the second version. I am not advocating realism at all costs (can't be done anyway) but I do think that if things are arranged with a natural logic, players will find the maps a smoother experience.
I do, however, think it far more likely that someone will put a little bedside table/cupboard next to the bed, rather than clamber past a large potted plant. They are going to want to have somewhere to put things (alarm clock, mug of coffee, glasses, whatever) rather than have to put them on the floor.
How does one get into the bathroom?
It is, perhaps, a little 'clinical' in feel - the floor looks like stone tiles, so I would have expected a mat or something to take the chill off it. It doesn't at the moment look like a room that's lived in a lot.