@shadefoundry I like this better however :I think the clutter on the floor is A bit to much, spread it out A bit more? Also the bookcases are great but you used 2 versions and that immediatly is vissible (to me anyway) add one more to prevent that duplicated feeling perhaps?
As for the toppled bookcase I would place one in the left top corner, not to hard perspective wise too :)
Game & Map Screenshots 10
● ARCHIVED · READ-ONLY
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So I've been working on parallaxing some classrooms for my game they look good so far :D
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@Hmichelle the entrance to the first classroom has no wall piece only A top. Other then that looks good!
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@Zanfall: That looks phenomenal. Reminds me a lot of Life is Strange, actually.
@shadefoundry: Much better, definitely gets across that ruined vibe.
@Hmichelle: What Finnuval said. Otherwise, looks fine.
Made a new battle background.

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@Lorenze I like the visual but the color isn't 'popping' enough imo (of that makes any sense) especially compared to earlier posts you made
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@Finnuval: Gotcha; do you mean the color itself or the intensity of it?
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@lorenzo Intensity is too low, imo but not sure on the color itself either if I'm honest. Especially the darker part of the gradient
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I'm done with my first map! I really liked how it looks :D
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The rooms at the bottom need to have two wall high doors, not one tile high ones. They need to match with the rest of the walls that touch that ceiling tile else they'd be floating in mid-air which would be weird beyond belief. Basic rule of thumb - if you have a wall that is a certain amount of tiles high and then have another wall that is touching the same floor and ceiling as the first one, they need to be the same height else there's going to be issues.
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I fixed it, I didnt even notice that at first thanks for pointing it out :):kaoswt2:The rooms at the bottom need to have two wall high doors, not one tile high ones. They need to match with the rest of the walls that touch that ceiling tile else they'd be floating in mid-air which would be weird beyond belief. Basic rule of thumb - if you have a wall that is a certain amount of tiles high and then have another wall that is touching the same floor and ceiling as the first one, they need to be the same height else there's going to be issues.
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Been experimenting with turning a map I had no use for into the title screen of the game, thoughts?
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@Finnuval by normal filter do you mean the true color one with more color?
Anyway Im trying out something different with some resources I found on open game art by cabbit
(https://opengameart.org/users/cabbit)
and the retro pack by the unpropro
(https://theunpropro.itch.io/rmmv-retro)
I think it works well with the retro tiles pack but 2k3 rtp resized has more content (ship tiles specifically).
Retro Pack
screenshots
2k3 RTP
screenshots
No filter this time, I might save that for something else. -
@Emanzi yes :)
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The RTP tiles work better since the amount of pixels in the sprites fit better with them than the retro tiles, since they're very flat. Really don't like the filter or whatever you did to the RTP tiles, though. They look all kinds of messed up for some reason.
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They kind of look like they were resized with Waifu2x or something similar to that...
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Looking back at the coloring sketch for the doll in Stitched:
https://www.deviantart.com/fluffexstudios/art/Doll-Artwork-Coloring-777690560 -

Oki, so I got some help from fomi to get this working. Behold! Double item menus with different categories. oooh~
It's for a crafty game for RMN's Seasons event. Using le RTP because I can, but I still need to fix the window skin to make it opaque and prettier. Still, at least it works!
Excuse the colour weirdness. Blaming ScreentoGif for that. -
@Ksi I'm also wondering how to make the window skin opaque. I tried sliding the colours in the systems tab to -255-255-255 and 255,255,255 for the window skin but it doesn't work out. If you find a way please share.
@Arcmagik I used a .bat made by RyanBram found here (https://rpgmakermv.co/threads/the-best-re-sizer-possible-mostly-for-vx-ace-to-mv-with-tut.337/) and resized resources from the 2k3 nostalgia pit found here (https://forums.rpgmakerweb.com/index.php?threads/the-2k3-nostalgia-pit.77835/). I used smooth not detailed, it might be better detailed with no antialiasing.
@FluffexStudios Really impressive art piece. I like the water colouring style. -
I tend to edit my actual scripts instead of making dupes, but it's a pretty easy thing to do. Make a copy of Window_Base and at line 13, add a new line and add: self.back_opacity = 255
Bam. Fixed. -
I made a simple splash screen for a game that went unused. Might as well use it to wish you all happy holidays!