Hello guys!
Here's the map from my project, its a medieval peasant's house
:kaohi:
Criticism are welcome
:rock-right:View attachment 88873
The map is beautiful to look at! One consideration, though: you say that this house belongs to peasants, but depending on how poor they're supposed to be, you might want to rethink the amount of nice furniture they have. They've got several fluffy beds, a large table and a full set of chairs, multiple shelves/cupboards, colorful drapes, sturdy stone walls, and a nice tidy wooden floor. They're even taking care of potted plants indoors, rather than using those resources on seeds which could produce extra crops for eating/selling. The fact that you've included piles of hay and other farming materials indoors makes me think that they don't have enough money/land to construct a shed, though, which contradicts the impression the other objects in the home send. If you draw an imaginary line down the middle of the house, you might mistake the right and left halves for different buildings.
If you are indeed trying to convey a sense of poverty, maybe swap the beds for straw mats, remove the cupboards in favor of scattering pots/pans/etc. in piles along the floor, take out most or all of the chairs, shrink down (or even remove) the table, and make the floor/drapes a little less pristine. Depending on just how poor you want to make them, you could change the materials the walls and floor are made of, too. If you want these peasants to trend more toward middle class, I'd personally pull the farming materials out and maybe build them a barn outside of their home. Maybe it makes more sense in the context of your game, but I can't really get around the contrast between the halves of the house from this screenshot alone.